My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

November 23, 2012

[Akira] Mid Reversal

Default Stance
Mid Reversal
(against opponent's right mid punch) Youhou - Recovers Standing
(against opponent's left mid punch or mid elbow) Gaimon Chouchu - Recovers Standing
(against opponent's mid kick) Tan'yokuchou - Recovers Standing
(against opponent's right side kick) Jouho Shoukou - Recovers Standing
(against opponent's left side kick) Haiho Richu - Recovers Standing
(against opponent's knee) Senpu Soushou - Recovers Standing
(against opponent's somersault) Shoutenkou - Recovers Standing

Youhou
Mid Reversal recovers Standing
Frame Data:
Execution: 1 (10 Active)
R: opponent down (40+α damage)
30 Total Frames (no contact)

Properties and Description: Against opponent's right mid punch

Miscellaneous Notes:

  



Gaimon Chouchu
Mid Reversal recovers Standing
Frame Data:
Execution: 1 (10 Active)
R: opponent down (40+α damage)
30 Total Frames (no contact)

Properties and Description: Against opponent's left mid punch or mid elbow

Miscellaneous Notes:




Tan'yokuchou
Mid Reversal recovers Standing
Frame Data:
Execution: 1 (10 Active)
R: opponent down (40+α damage)
30 Total Frames (no contact)

Properties and Description: Against opponent's mid kick

Miscellaneous Notes:





Jouho Shoukou
Mid Reversal recovers Standing
Frame Data:
Execution: 1 (10 Active)
R: opponent down (40+α damage)
30 Total Frames (no contact)

Properties and Description: Against opponent's right middle

Miscellaneous Notes:





Haiho Richu
Mid Reversal recovers Standing
Frame Data:
Execution: 1 (10 Active)
R: opponent down (40+α damage)
30 Total Frames (no contact)

Properties and Description: Against opponent's left middle

Miscellaneous Notes:





Senpu Soushou
Mid Reversal recovers Standing
Frame Data:
Execution: 1 (10 Active)
R: opponent down (40+α damage)
30 Total Frames (no contact)

Properties and Description: Against opponent's knee

Miscellaneous Notes:





Shoutenku
Mid Reversal recovers Standing
Frame Data:
Execution: 1 (10 Active)
R: opponent down (40+α damage)
30 Total Frames (no contact)

Properties and Description: Against opponent's somersault

Miscellaneous Notes:





--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] High Reversal

Default Stance
High Reversal
(against opponent's right high punch) Youhou - Recovers Standing
(against opponent's left high punch or high elbow) Gaimon Chouchu - Recovers Standing
(against opponent's high kick) Tan'yokuchou - Recovers Standing
(against opponent's high knee) Senpu Soushou - Recovers Standing

Youhou
High Reversal recovers Standing
Frame Data:
Execution: 1 (10 Active)
R: opponent down (40+α damage)
30 Total Frames (no contact)

Properties and Description: Against opponent's right high punch

Miscellaneous Notes:





Gaimon Chouchu
High Reversal recovers Standing
Frame Data:
Execution: 1 (10 Active)
R: opponent down (40+α damage)
30 Total Frames (no contact)

Properties and Description: Against opponent's left high punch or high elbow

Miscellaneous Notes:




Tan'yokuchou
High Reversal recovers Standing
Frame Data:
Execution: 1 (10 Active)
R: opponent down (40+α damage)
30 Total Frames (no contact)

Properties and Description: Against opponent's high kick

Miscellaneous Notes:




Shoutenku
Placeholder

Frame Data:
Execution: 1 (10 Active)
R: opponent down (40+α damage)
30 Total Frames (no contact)

Properties and Description: Against opponent's somersault

Miscellaneous Notes:






--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[General] Sabaki

Also known as Deflecting.

Version: VF5FS Version A.1

[Akira] Low Reversal

Default Stance
Low Reversal
(against opponent's low punch) Honshin Tanda - Recovers Standing
(against opponent's low kick) Souhakushu - Recovers Standing

Honshin Tanda
Low Reversal recovers Standing
Frame Data:
Execution: 1 (10 Active)
R: opponent down (40+α damage)
30 Total Frames (no contact)

Properties and Description: Against opponent's low punch

Miscellaneous Notes:




Souhakushu
Low Reversal recovers Standing
Frame Data:
Execution: 1 (10 Active)
R: opponent down (40+α damage)
30 Total Frames (no contact)

Properties and Description: Against opponent's low kick

Miscellaneous Notes:





--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[General] High Reversal

A move dependent on opposing character's attack.  Akira, Aoi, and Pai have high reversals.

Version: VF5FS Version A.1

[General] Mid Reversal

A move dependent on opposing character's attack.  Akira, Aoi, and Pai have mid reversals.

Version: VF5FS Version A.1

[General] Low Reversal

A move dependent on opposing character's attack.  Akira and Aoi have low reversals.

Version: VF5FS Version A.1

Acknowledgements

Contributors
Feck - notes on Akira

Publications
バーチャファイター5ファイナルショーダウンマスターガイド - Virtua Fighter 5 Final Showdown Master Guide - Softbank Creative

Websites
Virtua Fighter 5 Final Shodown Official Site (Japanese)
VF5FSレタスメモ - VF5FS Lettuce's Memo (Japanese)
ぱっと!ねこ道場 - Neko Dojo (Japanese)
Virtua Fighter Dot Com (VFDC) - バーチャファイタードットコム (English)

[Akira] Hougeki Unshin Soukoshou

Default Stance
Houken - Recovers Standing
               Youshi Senrin - Recovers Standing
                                        Soushou - Recovers Standing

Hougeki Unshin Soukoshou is the name of the 3-part move.

Houken
Mid Strike recovers Standing
Frame Data:
Execution: 20 (1 Active)
G: -9
H: -4 (18 damage)
CH: +2
49 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Youshi Senrin
Attack Throw recovers Standing
Frame Data:
H: -6 (20 damage)

Properties and Description: Opponent recovers Back Turned.

Miscellaneous Notes:







Soushou
Throw Combo recovers Standing
Frame Data:
H: opponent down (29 damage)

Properties and Description: Sober (-1 Drink)

Miscellaneous Notes:







--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Hekishou

Default Stance (Flow Chart Image)
Hekishou - Recovers Standing
                 Shichiseiho (Foreground) - Recovers Standing
                                                           Suisou - Recovers Standing
                                                           Shichisei Souyokuchu - Recovers Standing 
                 Shichiseiho (Background) - Recovers Standing
                                                           Suisou - Recovers Standing
                                                           Shichisei Souyokuchu - Recovers Standing

Hekishou
Mid Strike recovers Standing
Frame Data:
Execution: 21 (3 Active)
G: 0
H: +7 (20 damage)
CH: +14
47 Total Frames (no contact)

Properties and Description: Sober (-1 Drink)

Miscellaneous Notes:



Shichiseiho
Maneuver to Shichiseiho recovers Standing
Frame Data:
G: -7  (+1 if Shicheseiho options are inputted)
H: 0 (+8 if Shicheseiho options are inputted)
CH: +7 (+15 if Shicheseiho options are inputted)
28 Total Frames

Properties and Description: Additional Strike Options

Miscellaneous Notes:




--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2.  VF5FSレタスメモアキラ ver.Aフレーム表 - Shichiseiho Frame Data. 

[Akira] Koboku

Default Stance
Koboku - Recovers Standing

Koboku
Mid Strike recovers Standing
Frame Data:
Execution: 23 (5 Active)
G: +3
H: opponent down (25 damage)
CH: opponent down
54 Total Frames (no contact)

Properties and Description: Sober (-1 Drink)

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[General] +/- 20 Frame Situation

At -20 frame, the character cannot defend against majority of strikes that execute 20 frames or faster.

Version: VF5FS Version A.1

[General] +/- 16 Frame Situation

At -16 frame, a character cannot defend against majority of characters' fast strikes that execute 16 frames or less.

Version: VF5FS Version A.1

[Akira] Senzankou

Default Stance (Flow Chart Image)
Senzankou - Recovers Standing
                    Tenshi Souhousou - Recovers Standing
                                                   Teirou Kanpo - Recovers Standing
                                                                           Mouko Kouhazan - Recovers Standing
                                                                           Hyousatai - Recovers Standing

Senzankou
Mid Strike recovers Standing
Frame Data:
Execution: 19 (3 Active)
G: -9
H: -4 (18 damage)
CH: +1
49 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tenshi Souhousou
Attack Throw recovers Standing
Frame Data:
T: +9 (20 damage)
Properties and Description: Sober (-1 Drink)

Miscellaneous Notes:








Teirou Kanpo
Maneuver to Teirou Kanpo recovers Standing
Frame Data:
53 Total Frames

Properties and Description:
Additional Strike Options

Miscellaneous Notes:






--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Teirou Kanpo

Teirou Kanpo Option from these moves:
   
Tenshi Souhousou   Junho Honko   Shin'iha









Teirou Kanpo - Recovers Standing
                        Mouko Kouhazan - Recovers Standing
                        Hyousatai - Recovers Standing

Teirou Kanpo
Maneuver recovers Standing
Frame Data:
53 Total Frames
Properties and Description:

Miscellaneous Notes:








Mouko Kouhazan
Mid Strike recovers Standing
Frame Data:
Execution: 18 (2 Active)
G: -3
H: opponent down (20 damage)
CH: opponent down
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hyousatai
Low Strike recovers Standing
Frame Data:
Execution: 24 (2 Active)
G: -15
H: +16 (21 damage)
CH: +20
61 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Geimon Tessen

Default Stance
Geimon Tessen - Recovers Standing

Geimon Tessen
Mid Strike recovers Standing
Frame Data:
Execution: 19 (3 Active)
G: -4
H: +5 (24 damage)
CH: +9
46 Total Frames (no contact)

Properties and Description: Semicircular Strike (avoidable from the front side of the character)

Miscellaneous Notes:


--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Chouzan Housui

Default Stance
Chouzan Housui (chargeable) - Recovers Standing

Chouzan Housui
Mid Strike recovers Standing
Frame Data:
Execution: 19 (2 Active)
G: -5
H: opponent down (25 damage)
CH: opponent down
46 Total Frames (no contact)

Maximum Charge Execution: 49 (2 Active)
Maximum Charge G: stagger
Maximum Charge H: opponent down (35 damage)
Maximum Charge CH: opponent down
78 Total Frames (no contact)

Properties and Description: Semicircular Strike (avoidable from the back side of the character); Chargeable; Maximum Charge version removes High Guard; Maximum Charge version causes Sober (-2 Drinks)

Miscellaneous Notes: 上段ガード外し (1)

--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Youhou

Default Stance
Youhou - Recovers Standing

Youhou
Mid Strike recovers Standing
Frame Data:
Execution: 18 (3 Active)
G: -15
H: opponent down (28 damage)
CH: opponent down
54 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Souto

Default Stance
Souto - Recovers Standing

Souto
Mid Strike recovers Standing
Frame Data:
Execution: 18 (2 Active)
G: -6
H: +5 (25 damage)
CH: +9
47 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[General] +/- 32 Frame Situation

At -32 frame, the character cannot defend against majority of strikes that execute 32 frames or faster.

Version: VF5FS Version A.1

[Akira] Tetsuzankou

Default Stance
Tetsuzankou - Recovers Standing

Tetsuzankou
Mid Strike recovers Standing
Frame Data:
Execution: 17 (2 Active)
G: -32
H: opponent down (40-80 damage)
CH: opponent down
75 Total Frames (no contact)

Properties and Description: Damage varies due to distance

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Youteitou

Default Stance (Flow Chart Image)
Youteitou - Recovers Standing
                  Kenhou - Recovers Standing

Youteitou
Mid Strike recovers Standing
Frame Data:
Execution: 17 (3 Active)
G: -8
H: opponent down (18 damage)
CH: opponent down
47 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kenhou
High Strike recovers Standing
Frame Data:
Execution: 30 (2 Active)
G: -2
H: +6 (16 damage)
CH: +8
52 Total Frames (no contact)

Properties and Description: Sober (-1 Drink)

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Jouho Touken

Default Stance (Flow Chart Image)
Jouho Touken - Recovers Standing
                         Tanheitou - Recovers Standing
                                           Anshou - Recovers Standing
                                                         Anshou Chouchu - Recovers Standing
                                           Choushinchu - Recovers Standing
                                           Jashin Hisei - Recovers Crouching
                                                                 Hakkaku Chuten - Recovers Standing

Jouho Touken
Mid Strike recovers Standing
Frame Data:
Execution: 17 ( Active)
G: -4
H: +3 (stagger against crouching opponent) (19 damage)
CH: +6
42 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tanheitou
Maneuver recovers Standing
Frame Data:
G: -6 (? if Tanheitou options are inputted)
H: -1 (? if Tanheitou options are inputted)
CH: +2 (? if Tanheitou options are inputted)
26 Total Frames

Properties and Description:

Miscellaneous Notes:




Anshou
High Strike recovers Standing
Frame Data:
Execution: 20 (2 Active)
G: stagger
H: 0 (12 damage)
CH: +3
46 Total Frames (no contact)

Properties and Description: Removes High Guard

Miscellaneous Notes: 上段ガード外し (1)



Anshou Chouchu
Mid Strike recovers Standing
Frame Data:
Execution: 17 (2 Active)
G: -6
H: opponent down (20 damage)
CH: opponent down
44 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Choushinchu
Mid Strike recovers Standing
Frame Data:
Execution: 10 (3 Active)
G: -7
H: +3 (+6 against crouching opponent) (20 damage)
CH: opponent down
39 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jashin Hisei
Low Strike recovers Crouching
Frame Data:
Execution: 24 (4 Active)
G: -17
H: -5 (17 damage)
CH: -3
60 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hakkaku Chuten
Attack Throw recovers Standing
Frame Data:
T: opponent down (40 damage)

Properties and Description:

Miscellaneous Notes:







--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[General] +/- 17 Frame Situation

At -17 frame, a character cannot defend against majority of characters' strikes that execute 17 frames or less.

Version: VF5FS Version A.1

[Akira] Housui

Default Stance
Housui - Recovers Crouching

Housui
Special Low Strike recovers Crouching
Frame Data:
Execution: 12 (1 Active)
G: -5
H: +4 (9 damage)
CH: +7
33 Total Frames (no contact)

Properties and Description: For more details, see [General] Low Punch

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Jouho Senshou

Default Stance
Jouho Senshou - Recovers Standing

Jouho Senshou
High Strike recovers Standing
Frame Data:
Execution: 14 (2 Active)
G: +1
H: opponent down (face up, feet toward) (22 damage)
CH: opponent down (face up, feet toward)
41 Total Frames (no contact)

Properties and Description: Slam hit effect; Sober (-1 Drink)

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Shoutai

Default Stance (Flow Chart Image)
Shoutai - Recover Standing
Shoutai~Cancel - Recover Standing

Shoutai
High Strike recovers Standing
Frame Data:
Execution: 14 (3 Active)
G: -4
H: opponent down (face up, feet toward) (20 damage)
CH: opponent down (face up, feet toward)
41 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Shoutai~Cancel
Add caption
Frame Data:
## Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:







--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Houtei

Default Stance (Flow Chart Image)
Houtei - Recovers Standing
             Chouda Chouchu - Recovers Standing

Houtei
Mid Strike recovers Standing
Frame Data:
Execution: 17 (2 Active)
G: -6
H: +1 (23 damage)
CH: +5
45 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Chouda Chouchu
Mid Strike recovers Standing
Frame Data:
Execution: 18 (2 Active)
G: -6
H: opponent down (20 damage)
CH: opponent down
46 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Gekiho Honko

Default Stance
Gekiho Honko - Recovers Standing

Gekiho Honko
Mid Strike recovers Standing
Frame Data:
Execution: 16 (2 Active)
G: +12
H: -10 (1 damage)
CH: -10
40 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes: ガード崩し



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[General] +/- 12 Frame Situation

At -12 frame, a character cannot defend against all opposing characters' standard jab and strikes that execute 12 frames or faster.

Version: VF5FS Version A.1

[Akira] Satei

Default Stance (Flow Chart Image)
Satei - Recovers Standing
          Goko Shutsudou - Recovers Standing
                                      Tetsuzankou - Recovers Standing
                                      Haisetsukou - Recovers Standing
                                      Shichiseiho (Foreground) - Recovers Standing
                                                                                Suisou - Recovers Standing
                                                                                Shichisei Souyokuchu - Recovers Standing
                                      Shichiseiho (Background) - Recovers Standing
                                                                                Suisou - Recovers Standing
                                                                                Shichisei Souyokuchu - Recovers Standing
          Fukko - Recovers Standing

Hontei Goko Hazankou is the name of the 3-part move that ends with Tetsuzankou.
Hontei Goko Tensetsukou is the name of the 3-part move that ends with Haisetsukou.

Satei
  Special Mid Strike recovers Standing
Frame Data:
Execution: 16 (3 Active)
G: -6
H: -4 (17 damage)
CH: +2
44 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Goko Shutsudou
High Strike recovers Standing
Frame Data:
Execution: 18 (3 Active)
G: -9
H: -5 (16 damage)
CH: 0
51 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tetsuzankou
Mid Strike recovers Standing
Frame Data:
Execution: 13 (2 Active)
G: -24
H: opponent down (15 damage)
CH: opponent down
60 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Haisetsukou
Mid Strike recovers Standing
Frame Data:
Execution: 14 (3 Active)
G: -24
H: opponent down (24 damage)
CH: opponent down
61 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Shichiseiho
Maneuver to Shichiseiho recovers Standing
Frame Data:
G: -10 (-2 if Shicheseiho options are inputted)
H: -6 (+2 if Shicheseiho options are inputted)
CH: -1 (+7 if Shicheseiho options are inputted)
28 Total Frames

Properties and Description: Additional Strike Options

Miscellaneous Notes:




Fukko
Mid Strike recovers Standing
Frame Data:
Execution: 24 (4 Active)
G: -13
H: opponent down (20 damage)
CH: opponent down
59 Total Frames (no contact)

Properties and Description: Sober (-1 Drink)

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2.  VF5FSレタスメモアキラ ver.Aフレーム表 - Shichiseiho Frame Data.