My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

November 29, 2012

[Wolf] Low Sway Tackle

Default Stance (Flow Chart Image)
Low Sway Tackle - Recovers Standing
                             Push - Recovers Standing
                             Calf Branding - Recovers Standing
                             Dangerous Backdrop - Recovers Standing 

Low Sway Tackle
High Catch Throw to Change recovers Standing
Frame Data:
Execution: 40 (6 Active)
T: 0 (0 damage)
75 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:





--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Catch

Default Stance (Flow Chart Image)
Catch - Recovers Standing
            Push - Recovers Standing
            Push (Escaped) - Recovers
            Change - Recovers Standing
                          Push - Recovers Standing
                          Calf Branding - Recovers Standing
                          Dangerous Backdrop - Recovers Standing 
            Change (Escaped) - Recovers
            Swing Through - Recovers Standing
            Swing Through (Escaped) - Recovers
Change (Opponent's Back) - Recovers Standing
                                         Push - Recovers Standing
                                         Calf Branding - Recovers Standing
                                         Dangerous Backdrop - Recovers Standing 

Catch
High Catch Throw recovers Standing
Frame Data:
Execution: 15 (3 Active)
T: 0 (0 damage)

55 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




Push
Throw Combo recovers Standing
Frame Data:
T: +19 (0 damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:





Change
Throw Combo to Change recovers Standing
Frame Data:
T: 0 (0 damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:





Swing Through
Throw Combo recovers Standing
Frame Data:
T: +12 (0 damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:





--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Change

Change Option from these moves:
Photobucket   Photobucket   Photobucket
Low Sway Tackle   Catch to Change Catch (Opponent Back Turned)









Change - Recovers Standing
              Push - Recovers Standing
              Push (Escaped) - Recovers
              Calf Branding - Recovers Standing
              Calf Branding (Escaped) - Recovers
              Dangerous Backdrop - Recovers Standing
              Dangerous Backdrop (Escaped) - Recovers

Change
High Catch Throw or Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
TE:

Properties and Description:

Miscellaneous Notes:





Push
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
T: +20 (0 damage)
TE:

Properties and Description:

Miscellaneous Notes:





Calf Branding
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
T: opponent down (65 damage)
TE: 

Properties and Description:

Miscellaneous Notes:





Dangerous Backdrop
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
T: opponent down (70 damage)
TE: 

Properties and Description:

Miscellaneous Notes:





--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Standing Shining Wizard

Default Stance (Flow Chart Image)
Standing Shining Wizard - Recovers Standing

Standing Shining Wizard
High Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
Total Frames (no contact)
Properties and Description:

Miscellaneous Notes:





--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Diamond Cutter

Default Stance (Flow Chart Image)
Diamond Cutter - Recovers Standing

Diamond Cutter
High Catch Throw recovers Standing
Frame Data:
Execution: 21 (2 Active)
T: opponent down (50 damage)
51Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:





--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[General] Ground Throw

Ground throw is specifically used against character on the ground.

Version: VF5FS Version A.1

[General] Low Throw

Low throws work against a crouching character.

Version: VF5FS Version A.1

[General] High Catch Throw

No throw escape option against catch throws.

"...catch throws will be strikes if they hit the incoming attack during the first half of the startup frames."

Version: VF5FS Version A.1

[Wolf] Rolling Elbow

Default Stance (Flow Chart Image)
Rolling Elbow - Recovers Standing
                        Emerald Flowsion - Recovers Standing
                        Emerald Flowsion Variant - Recovers Standing
                        Reverse Emerald Flowsion (opponent's back) - Recovers Standing
                        DD5 (opponent's back) - Recovers Standing

Rolling Elbow
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Emerald Flowsion
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Emerald Flowsion Variant
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Reverse Emerald Flowsion
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



DD5
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Drop Kick

Default Stance (Flow Chart Image)
Drop Kick - Recovers Standing on Hit / Recovers Down (Face Down, Feet Toward) on Guard or Miss

Drop Kick
Mid Strike recovers Standing on Hit /
recovers Down (Face Down, Feet Toward) on Guard or Miss
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Rolling Savate

Default Stance (Flow Chart Image)
Rolling Savate - Recovers Standing

Rolling Savate
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Heavy Middle Kick

Default Stance (Flow Chart Image)
Heavy Middle Kick - Recovers Standing

Heavy Middle Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Pounding Elbow

Default Stance (Flow Chart Image)
Pounding Elbow - Recovers Standing

Pounding Elbow
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Mow Down Chop

Default Stance (Flow Chart Image)
Mow Down Chop - Recovers Standing

Mow Down Chop
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Short Shoulder

Default Stance (Flow Chart Image)
Short Shoulder - Recovers Standing

Short Shoulder
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Tomahawk Chop

Default Stance (Flow Chart Image)
Tomahawk Chop - Recovers Standing
                            European Elbow - Recovers Standing

Tomahawk Chop
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



European Elbow
Attack Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:

1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Middle Swing Upper

Default Stance (Flow Chart Image)
Middle Swing Upper - Recovers Standing

Middle Swing Upper
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Gasp Kneel Palm Bomb

Default Stance (Flow Chart Image)
Gasp Kneel Palm Bomb - Recovers Standing

Gasp Kneel Palm Bomb
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Face Lift Kick

Default Stance (Flow Chart Image)
Face Lift Kick - Recovers Standing

Face Lift Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Regret Discharge

Default Stance (Flow Chart Image)
Regret Discharge - Recovers Standing

Regret Discharge
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Jumping Knee Butt

Default Stance (Flow Chart Image)
Jumping Knee Butt - Recovers Standing

Jumping Knee Butt
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Knee Lift

Default Stance (Flow Chart Image)
Knee Lift - Recovers Standing

Knee Lift
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Vertical Smash

Default Stance (Flow Chart Image)
Vertical Smash - Recovers Standing

Vertical Smash
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Heavy Toe Kick

Default Stance (Flow Chart Image)
Heavy Toe Kick - Recovers Standing
                          Toe Kick Side  - Recovers Standing
                          Stand Neck Clutch - Recovers Standing
                                                         DDT - Recovers Standing
                                                         Seventh Fall - Recovers Standing
                                                         Jackhammer - Recovers Standing
                          Toe Kick Stunner (Opponent's Back) - Recovers Standing

Heavy Toe Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Toe Kick Side
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Stand Neck Clutch
Attack Throw to Stand Neck Clutch recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Toe Kick Stunner
Attack Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Stand Leg Clutch

R.A.W. Avenger (Flow Chart Image)
Stand Leg Clutch - Recovers Standing
                           Dragon Screw - Recovers Standing
                           Dragon Screw (Escaped) - Recovers
                           Elbow Drop - Recovers Standing
                           Elbow Drop (Escaped) - Recovers
                           Capture Slam - Recovers Standing
                           Capture Slam (Escaped) - Recovers

Stand Leg Clutch
Stand Leg Clutch recovers Standing
Frame Data:
Execution: ( Active)
Total Frames (no contact)
Properties and Description:

Miscellaneous Notes:







Dragon Screw
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:





Elbow Drop
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:





Capture Slam
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:





--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Stand Neck Clutch

Stand Neck Clutch Option from these moves:
Photobucket   Photobucket
Heavy Toe Kick   R.A.W. Avenger










Stand Neck Clutch - Recovers Standing
                               DDT - Recovers Standing
                               DDT (Escaped) - Recovers
                               Seventh Fall - Recovers Standing
                               Seventh Fall (Escaped) - Recovers
                               Jackhammer - Recovers Standing
                               Jackhammer (Escaped) - Recovers

Stand Neck Clutch
Stand Neck Clutch recovers Standing
Frame Data:
Execution: ( Active)
Total Frames (no contact)
Properties and Description:

Miscellaneous Notes:







DDT
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




Seventh Fall
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




Jackhammer
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Body Blow

Default Stance (Flow Chart Image)
Body Blow - Recovers Standing
                   Rolling Back Elbow - Recovers Standing
                   Dragonfish Blow - Recovers Standing


Body Blow
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rolling Back Elbow
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Dragonfish Blow
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).