My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 1, 2012

[Wolf] Opponent on the Ground

Default Stance (Flow Chart Image)
Placeholder

Ground Strikes
Stomping
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Elbow Drop
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Elbow
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Piercing Elbow
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Guillotine Drop
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




Ground Throws
Double Claw
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Ground Throw recovers Standing

Properties and Description:

Miscellaneous Notes:









Ankle Lock
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Final Cut
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Arm Bar
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Ground Throw recovers Standing













STF
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Grand Sword
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Cross Face Lock
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Ground Throw recovers Standing













--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Back Turned

Options from Back Turned (Work in Progress).  Please use the names above the images to identify moves and ignore the names on the images.  For strikes, the number within the brackets is the execution speed.  For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Back Turned Options
    Unique Options
  1. [13] Rolling Hammer - options
  2. [19] Back Kick - semicircular
  3. [15] Back Middle Hammer - semicircular
  4. [17] Back Drop Kick -
  5. Basic Options
  6. Turn Around
  7. Crouch Turn  Around
  8. Step to  Side Turn Around
  9. Step Back Turn Around
  10. Crouch Step Back Turn Around
  11. Walk
  12. Crouch
  13. Jump
  14. Back Dash
  15. Back Crouch Dash

--------------------------------
Wolf - Main Page / Index

[Wolf] Deadly Move Front

Default Stance (Flow Chart Image)
Deadly Move Front - Hold input to remain in Deadly Move - Recovers Standing
                               Clothesline -  Recovers Standing
                               Missile Kick - Recovers Down (Face Up, Feet Toward)
                               Jumping Knee - Recovers Standing
                               Running Shoulder Attack - Recovers Standing
                               Sky High Shoulder Through - Recovers Back Turned
                               Big Bridge Hammer - Recovers Standing
                               (By Wall) Deadly Move Front - Recovers Standing

Deadly Move Front
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Clothesline
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Missile Kick
High Strike recovers Down (Face Up, Feet Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Knee
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Running Shoulder Attack
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sky High Shoulder Through
High Catch Throw recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Big Bridge Hammer
Low Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Deadly Move Back

Default Stance (Flow Chart Image)
Deadly Move Back - Hold input to remain in Deadly Move - Recovers Standing
                              Clothesline -  Recovers Back Turned
                              Missile Kick - Recovers Down (Face Up, Head Toward)
                              Jumping Knee - Recovers Back Turned
                              Running Shoulder Attack - Recovers Back Turned
                              Sky High Shoulder Through - Recovers Back Turned (when connected)
                              Big Bridge Hammer - Recovers Back Turned
                              (By Wall) Deadly Move Front - Recovers Standing

Deadly Move Back
Maneuver to Deadly Move recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[General] Low Catch Throw

No throw escape option against catch throws.

Version: VF5FS Version A.1

[Wolf] R.A.W. Avenger

Default Stance (Flow Chart Image)
R.A.W. Avenger - Recovers Standing
(against opponent's hand techniques) Stand Neck Clutch - Recovers Standing
                                                                                       DDT - Recovers Standing
                                                                                       Seventh Fall - Recovers Standing
                                                                                       Jackhammer - Recovers Standing
(against opponent's leg techniques) Stand Leg Clutch - Recovers Standing
                                                                                  Dragon Screw - Recovers Standing
                                                                                  Elbow Drop - Recovers Standing
                                                                                  Capture Slam - Recovers Standing

R.A.W. Avenger
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Maneuver to Stand Neck Clutch recovers Standing












Maneuver to Stand Leg Clutch recovers Standing



 










--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[General] +/- 19 Frame Situation

At -19 frame, a character cannot defend against majority of characters' strikes that execute 19 frames or less.

Version: VF5FS Version A.1

[General] Reversal Combo

A throw option as part of a reversal.

Version: VF5FS Version A.1

[Wolf] Low Cut Punch

Default Stance (Flow Chart Image)
Low Reversal
(against opponent's low punch) Low Punch Cut - Recovers Standing
                                                                        Shining Wizard - Recovers Down (Face Up, Feet Toward)
(against opponent's low punch) Low Punch Cut~Slip Behind - Recovers Standing

Low Punch Cut
Low Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Shining Wizard
Reversal Combo recovers Down (Face Up, Feet Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Low Punch Cut~Slip Behind
Low Reversal recovers Standing
 Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Run

Default Stance (Flow Chart Image)
Run - Recovers Standing
         Missile Kick - Recovers Down (Face Up, Feet Toward)
         Jumping Back Elbow - Recovers Down (Face Down, Head Toward)
         Running Shoulder Attack - Recovers Standing

Missile Kick
High Strike recovers Down (Face Up, Feet Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Back Elbow
High Strike recovers Down (Face Down, Head Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Running Shoulder Attack
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Jump

Default Stance (Flow Chart Image)
Jump Forward - Recovers Crouching
                          Jumping Knuckle - Recovers Standing
                          Jumping Push Kick - Recovers Standing
                          Jumping Elbow - Recovers Standing
                          Low Drop Kick - Recovers Crouching
Jump Up - Recovers Crouching
                 Jumping Knuckle - Recovers Standing
                 Jumping Push Kick - Recovers Standing
                 Jumping Elbow - Recovers Standing
                 Low Drop Kick - Recovers Crouching
Jump Backward - Recovers Crouching
                            Jumping Knuckle - Recovers Standing
                            Jumping Push Kick - Recovers Standing
                            Jumping Elbow - Recovers Standing
                            Low Drop Kick - Recovers Crouching

Jumping Knuckle
High Strike recovers Standing
Frame Data:
Execution: 19 ( Active)
G: -2
H: +3 (20 damage)
CH: +7
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Push Kick
Mid Strike recovers Standing
Frame Data:
Execution: 19 ( Active)
G: -4
H: opponent down (25 damage)
CH: opponent down
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Elbow
Mid Strike recovers Standing
Frame Data:
Execution: 41 (6 Active)
G: -6
H: +11 (18 damage)
CH: +11
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Low Drop Kick
Low Strike recovers Crouching
Frame Data:
Execution: 35 (6 Active)
G: -18
H: stagger (20 damage)
CH: opponent down
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[General] +/- 11 Frame Situation

At -11 frame, a character cannot defend against opposing characters with standard jab and strikes that execute 11 frames or faster.

Version: VF5FS Version A.1

[Wolf] Double Arm Suplex

Default Stance (Flow Chart Image)
Double Arm Suplex - Recovers Standing
Double Arm Suplex (Escaped) - Recovers

Double Arm Suplex
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Tiger Driver

Default Stance (Flow Chart Image)
Tiger Driver - Recovers Standing
Tiger Driver (Escaped) - Recovers

Tiger Driver
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Tiger Flowsion

Default Stance (Flow Chart Image)
Tiger Flowsion - Recovers Standing
Tiger Flowsion (Escaped) - Recovers

Tiger Flowsion
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] FFF

Default Stance (Flow Chart Image)
FFF - Recovers Standing
FFF (Escaped) - Recovers

FFF
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Exploider

Default Stance (Flow Chart Image)
Exploider - Recovers Standing
Exploider (Escaped) - Recovers

Exploider
High Throw recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Heaven's Impact

Default Stance (Flow Chart Image)
Heaven's Impact - Recovers Standing
Heaven's Impact (Escaped) - Recovers

Heaven's Impact
High Throw recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Giant Swing

Default Stance (Flow Chart Image)
Giant Swing - Recovers Standing
Giant Swing (Escaped) - Recovers

Giant Swing
High Throw recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
TE:
Total Frames (no contact)

Fastest Input Execution: ( Active)
Fastest Input T: ( damage)
Fastest Input TE:
Total Frames (no contact)

Miscellaneous Notes:
High Throw recovers Standing

Properties and Description:












--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] F5

Default Stance (Flow Chart Image)
F5 - Recovers Standing
F5 (Escaped) - Recovers

F5
High Throw recovers Standing
Frame Data:
Execution: ( Active)

T: ( damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Spinebuster

Default Stance (Flow Chart Image)
Spinebuster - Recovers Standing
Spinebuster (Throw Escape) - Recovers

Spinebuster
High Throw recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Burning Hammer

Default Stance (Flow Chart Image)
Burning Hammer - Recovers Standing
Burning Hammer (Escaped) - Recovers

Burning Hammer
High Throw recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Neckbreaker Drop

Default Stance (Flow Chart Image)
Neckbreaker Drop - Recovers Standing
Neckbreaker Drop (Escaped) - Recovers

Neckbreaker Drop
High Throw recovers Standing
Frame Data:
Execution: ( Active)
T: ( damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).