My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 13, 2012

[Aoi] Jump

Default Stance - (Flow Chart Image)
Jump Forward - Recovers Crouching
                          Tobi Shouda - Recovers Standing
                          Tobigeri - Recovers Standing
                          Tobi Hou'ou - Recovers Standing
                          Tobi Kasumigeri - Recovers Standing
Jump Up - Recovers Crouching
                          Tobi Shouda - Recovers Standing
                          Tobigeri - Recovers Standing
                          Tobi Hou'ou - Recovers Standing
                          Tobi Kasumigeri - Recovers Standing
Jump Backward - Recovers Crouching
                          Tobi Shouda - Recovers Standing
                          Tobigeri - Recovers Standing
                          Tobi Hou'ou - Recovers Standing
                          Tobi Kasumigeri - Recovers Standing

Tobi Shouda
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tobigeri
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tobi Hou'ou
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tobi Kasumigeri
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Aoi - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Aoi] Tenchi In'you

Default Stance - (Flow Chart Image)
Tenchi In'you from these strings:
Datotsu
Ougimai
Raijinha
Sodeshinken
Kusanagi
Shutou Mawari
Ura Kusanagi

Tenchi In'you - Hold input to remain in Tenchi In'you stance - Recovers Standing
          Ryu'in - Recovers Crouching
                    Ryushou - Recovers Standing
                    Ryukon - Recovers Standing
          Ryuka  - Recovers Back Turned
                    Ryu'en - Recovers Standing
                    Ryukaku - Recovers Standing
                    Ryuka Kusanagi - Recovers Crouching
          Ryusui (Foreground) - Recovers Standing
                    Ryusen - Recovers Standing
          Ryusui (Background) - Recovers Standing
                    Ryusen - Recovers Standing
(against opponent's high punch, mid punch, or elbow) Ryuseishu - Recovers Standing
(against opponent's high kick or mid kick) Ha'oboro - Recovers Standing
(against opponent's middle or knee) Hangetsuguruma - Recovers Standing

Tenchi In'you
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryu'in
Maneuver recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryushou
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryukon
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryuka
Maneuver recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryu'en
Add caption
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryukaku
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryuka Kusanagi
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryusui
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryusen
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryuseishu
Inashi recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ha'oboro
Inashi recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hangetsuguruma
Inashi recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Side Kick (1st Picture)

Miscellaneous Notes:


Inashi recovers Standing
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Knee (2nd Picture)

Miscellaneous Notes:




--------------------------------
Aoi - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Aoi] Low Reversal

Default Stance - (Flow Chart Image)
Low Reversal - Recovers Standing
(against opponent's low punch) Senryu - Recovers Standing
(against opponent's low kick) Kaede Otoshi - Recovers Standing
(against opponent's low circular) Konami - Recovers Standing
(against opponent's low two hands) Ryoukoromo - Recovers Standing
(against opponent's low two legs) Tsumuji - Recovers Standing
(against opponent's low head) Chidori - Recovers Standing

Senryu
Low Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kaede Otoshi
Low Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Konami
Low Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryoukoromo
Low Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tsumuji
Low Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Chidori
Low Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Aoi - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Aoi] Mid Reversal

Default Stance - (Flow Chart Image)
Mid Reversal - Recovers Standing
(against opponent's right mid punch) Uzuneri - Recovers Standing
(against opponent's left mid punch) Tenshin Nyushin - Recovers Standing
(against opponent's right mid kick) Edasaki - Recovers Standing
(against opponent's left mid kick) Kusabi Otoshi - Recovers Standing
(against opponent's mid circular) Konami - Recovers Standing
(against opponent's mid two hands) Ryoukoromo - Recovers Standing
(against opponent's mid two legs) Tsumuji - Recovers Standing
(against opponent's mid head) Chidori - Recovers Standing
(against opponent's mid elbow) Ryu no Agito - Recovers Standing
(against opponent's right side kick) Ougisaki - Recovers Standing
(against opponent's left side kick) Tsutakazura - Recovers Standing
(against opponent's right mid knee) Fusharin - Recovers Standing
(against opponent's left mid knee) Ochibamai - Recovers Standing 
(against opponent's somersault) Ouzu - Recovers Standing
(against opponent's shoulder) Tasuki Shichijou - Recovers Standing  
(against opponent's back) Oroshi Ha'ori - Recovers Standing 

Uzuneri
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tenshin Nyushin
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Edasaki
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kusabi Otoshi
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Konami
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryoukoromo
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tsumuji
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Chidori
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryu no Agito
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ougisaki 
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tsutakazura
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fusharin
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ochibamai 
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ouzu
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tasuki Shichijou
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Oroshi Ha'ori
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Aoi - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Aoi] High Reversal

Default Stance - (Flow Chart Image)
High Reversal - Recovers Standing
(against opponent's right high punch) Uzuneri - Recovers Standing
(against opponent's left high punch) Tenshin Nyushin - Recovers Standing
(against opponent's right high kick) Edasaki - Recovers Standing
(against opponent's left high kick) Kusabi Otoshi - Recovers Standing
(against opponent's high circular) Konami - Recovers Standing
(against opponent's high two hands) Ryoukoromo - Recovers Standing
(against opponent's high two legs) Tsumuji - Recovers Standing
(against opponent's high head) Chidori - Recovers Standing
(against opponent's high elbow) Ryu no Agito - Recovers Standing
(against opponent's right high knee) Fusharin - Recovers Standing
(against opponent's left high knee) Ochibamai - Recovers Standing 


Uzuneri
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tenshin Nyushin
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Edasaki
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kusabi Otoshi
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Konami
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryoukoromo
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tsumuji
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Chidori
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryu no Agito
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fusharin
Placeholder from mid reversal

Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ochibamai 
Placeholder from mid reversal
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Aoi - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).