My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 14, 2012

[Blaze] Jump

Default Stance - (Flow Chart Image)
Jump Forward - Recovers Crouching
                          Jumping Body Press - Recovers Standing
                          Jump and Sawbutt - Recovers Standing
                                    Rocket Discharge - Recovers Standing
                          Shouda Upper - Recovers Standing
                          Low Drop Kick - Recovers Crouching
Jump Up - Recovers Crouching
                          Jumping Body Press - Recovers Standing
                          Jump and Sawbutt - Recovers Standing
                                    Rocket Discharge - Recovers Standing
                          Shouda Upper - Recovers Standing
                          Low Drop Kick - Recovers Crouching
Jump Backward - Recovers Crouching
                          Jumping Body Press - Recovers Standing
                          Jump and Sawbutt - Recovers Standing
                                    Rocket Discharge - Recovers Standing
                          Shouda Upper - Recovers Standing
                          Low Drop Kick - Recovers Crouching

Jumping Body Press
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jump and Sawbutt
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rocket Discharge
Maneuver to Rocket Discharge recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Shouda Upper
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Low Drop Kick
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Blaze - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Blaze] Backfire

Default Stance - (Flow Chart Image)

Backfire - Hold input to remain in Rocket Discharge - Recovers Standing
          Tope Mortal - Recovers Down (Face Up, Head Toward)
          Sunrise Knee - Recovers Back Turned
          Cartwheel Kick - Recovers Back Turned
                    Screw Leg Lariat - Recovers Back Turned
                    Space Rolling Elbow - Recovers Standing or Down
          Flying Cross Drop - Recovers Down (Face Up, Side Turned)
          Drop Kick - Recovers Back Turned
          Low Drop Kick - Recovers Crouching Back Turned
          Dj Vu - Recovers Back Turned
          Super Rana - Recovers Back Turned
          Demon Dance - Recovers Standing
                    Demon's Tail - Recovers Back Turned
          Fake Roll - Recovers Crouching Back Turned
                    Venus - Recovers  Back Turned
          (By Wall) Rocket Discharge - Recovers Standing

Back Fire
Maneuver to  Rocket Discharge recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Blaze - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Blaze] Rocket Discharge

Default Stance - (Flow Chart Image)
Rocket Discharge from these strings:
Jab
High-Speed Jab
High Kick
Spinning Thrust Kick
Back Knuckle
Death Scythe Slash
Head Smash Kick
Darkness Smash
Shadow Spear
Fade Roll Kick
Toe Kick
Jumping Savate
Shadow Lance
Drop Kick
Low Kick
Tiger Step
Zero G Flight (default) / (back turned)
Jump and Sawbutt (from Jump)
Shouda

Rocket Discharge - Hold input to remain in Rocket Discharge - Recovers Standing
          Tope Mortal - Recovers Down (Face Up, Feet Toward)
          Sunrise Knee - Recovers Standing
          Cartwheel Kick - Recovers Standing
                    Screw Leg Lariat - Recovers Standing
                              Rocket Discharge - Recovers Standing
                    Space Rolling Elbow - Recovers Standing or Down
          Flying Cross Chop - Recovers Down (Face Up, Side Turned)
          Drop Kick - Recovers Standing 
                    Rocket Discharge - Recovers Standing
          Low Drop Kick - Recovers Crouching 
          Dj Vu - Recovers Standing
          Super Rana - Recovers Standing 
          Demon Dance - Recovers Back Turned
                    Demon's Tail - Recovers Standing
                              Rocket Discharge - Recovers Standing
          Fake Roll - Recovers Crouching
                    Venus - Recovers Standing
                              Venus Diversion - Recovers Standing
          (By Wall) Rocket Discharge - Recovers Standing

Rocket Discharge
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tope Mortal
High Strike recovers Down (Face Up, Feet Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sunrise Knee
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Cartwheel Kick
Two Mid Strikes recover Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Screw Leg Lariat
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rocket Discharge (Screw Leg Lariat)
Maneuver to Rocket Discharge recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Space Rolling Elbow
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Flying Cross Chop
Mid Strike recovers Down (Face Up, Side Turned)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Drop Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rocket Discharge (Drop Kick)
Maneuver to Rocket Discharge recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Low Drop Kick
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Dj Vu
High Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Super Rana
Low Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Demon Dance
Maneuver recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Demon's Tail
Special High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rocket Discharge (Demon's Tail)
Maneuver to Rocket Discharge recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fake Roll
Maneuver recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Venus
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Venus Diversion
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Blaze - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Blaze] Zero G Flight

Default Stance - (Flow Chart Image)
Zero G Flight - Recovers Standing
          Rocket Discharge - Recovers Standing

Zero G Flight
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rocket Discharge (Zero G Flight)
Maneuver to  Rocket Discharge recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Blaze - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Blaze] Tiger Step

Default Stance - (Flow Chart Image)
Tiger Step (Foreground) - Recovers Standing
          Tigerbite Hook - Recovers Standing
                    Shooting Star Press - Recovers Standing
          Quick Back Spin Kick - Recovers Standing
                    Rocket Discharge - Recovers Standing
          Whirlwind - Recovers Standing
                     Just Face Lock - Recovers Standing

Tiger Step (Background) - Recovers Standing
          Tigerbite Hook - Recovers Standing
                    Shooting Star Press - Recovers Standing
          Quick Back Spin Kick - Recovers Standing
                    Rocket Discharge - Recovers Standing
          Whirlwind - Recovers Standing
                     Just Face Lock - Recovers Standing

Tiger Step
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tigerbite Hook
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Shooting Star Press
Attack Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Quick Back Spin Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rocket Discharge (Quick Back Spin Kick)
Maneuver to Rocket Discharge recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Whirlwind
High Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Just Face Lock
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Blaze - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Blaze] Demon Dance

Default Stance - (Flow Chart Image)
Demon Dance - Recovers Back Turned
          Demon's Tail - Recovers Standing
                    Rocket Discharge - Recovers Standing

Demon Dance
Maneuver recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Demon's Tail
Special High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rocket Discharge (Demon's Tail)
Maneuver to Rocket Discharge recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


 
--------------------------------
Blaze - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Blaze] Fake Roll

Default Stance - (Flow Chart Image)
Fake Roll - Recovers Crouching
          Venus - Recovers Standing
                    Venus Diversion - Recovers Standing

Fake Roll
Maneuver recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Venus
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Venus Diversion
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Blaze - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Blaze] Tornado Spin

Default Stance - (Flow Chart Image)
Tornado Spin - Recovers Standing
          Heartbreak Smash - Recovers Standing
          Poison Mist - Recovers Standing
          Fake Savate - Recovers Standing
                    Darkness Flame - Recovers Standing

Tornado Spin
Sabaki recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Heartbreak Smash
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Poison Mist
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fake Savate
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Darkness Flame
Attack Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Blaze - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Blaze] La Magistral~Cancun Tornado

Default Stance - (Flow Chart Image)
La Magistral~Cancun Tornado - Recovers Standing

La Magistral~Cancun Tornado
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Blaze - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Blaze] Fantasma

Default Stance - (Flow Chart Image)
Fantasma - Recovers Standing

Fantasma
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Blaze - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Blaze] Spread Wing

Default Stance - (Flow Chart Image)
Spread Wing - Recovers Standing

Spread Wing
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Blaze - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Blaze] Rolling Clutch

Default Stance - (Flow Chart Image)
Rolling Clutch - Recovers Standing

Rolling Clutch
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


--------------------------------
Blaze - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Blaze] Hammer Through

Default Stance - (Flow Chart Image)
Hammer Through - Recovers Standing
          Rocket Discharge - Recovers Standing

Hammer Through
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rocket Discharge (Hammer Through)
Maneuver to Rocket Discharge recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Blaze - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).