My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

February 19, 2013

[Pai] Hakkeshou

Hakkeshou Option from these strings:
Chuken
Ryoushou
Danshitsu 
Soukasui
Haishin Housui
Haishin Kasui
Bokutai

Hakkeshou (Foreground) - Recovers Standing
          Saigyu Bougetsu - Recovers Standing
          Hi’en Shousui - Recovers Crouching
          Hakuja Tenshin - Recovers Standing
          Konshu (Background) - Recovers Standing

Hakkeshou (Background) - Recovers Standing
          Saigyu Bougetsu - Recovers Standing
          Hi’en Shousui - Recovers Crouching
          Hakuja Tenshin - Recovers Standing
          Konshu (Foreground) - Recovers Standing

Hakkeshou -
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes: Hold [ufs_] or [dfs_] to stay in Hakkeshou.



Saigyu Bougetsu - (Hakkeshou) [P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hi’en Shousui - (Hakkeshou) [K]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hakuja Tenshin - (Hakkeshou) [P][t][G]
High Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes: Hold



Konshu - (Hakkeshou) [df] or [uf]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes: When in Hakkeshou moving toward foreground, Konshu input is [ufs]. When in Hakkeshou moving toward background, Konshu input is [dfs].

--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Bokutai

Bokutai Option from these strings:
Chuken
Ensei Haikyaku
Hi'en Tenshi 
Soukasui
Chouho Soukasui
Haishin Housui
Haishin Kasui 
Meishouho (Default and Back Turned) 

Bokutai - Recovers Crouching
          Hi’en Toushinshou - Recovers Standing
                    Raigekishou - Recovers Standing
                              Renkan Tenshinkyaku - Recovers Standing
                              Renkan Haitenkyaku - Recovers Standing
                              Renkan Tenshin Soukyaku - Recovers Crouching
                              Hakkeshou (Foreground) - Recovers Standing
                              Hakkeshou (Background) - Recovers Standing
                    Renkan Engeki - Recovers Back Turned
                              Renkan Kousentai - Recovers Standing
                                        Renkan Enshi Rantsui - Recovers Crouching
                    Hi’en Choutenkyaku - Recovers Standing
                    Hakkeshou (Foreground) - Recovers Standing
                    Hakkeshou (Background - Recovers Standing
          Kinkei - Recovers Standing
          Zensou Taitoukyaku - Recovers Standing
          Kousoutai - Recovers Crouching

Bokutai -
Maneuver recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hi’en Toushinshou - (Boktuai) [P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hi’en Raigekishou - (Boktuai) [Pg][P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Renkan Engeki - (Boktuai) [Pg][b][P]
Special High Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hi’en Choutenkyaku - (Boktuai) [Pg][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hakkeshou (Hi’en Toushinshou) - (Boktuai) [Pg][uf][P][t][K][t][G] or [df][P][t][K][t][G]
Maneuver to Hakkeshou recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kinkei - (Boktuai) [P][t][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Zensou Taitoukyaku - (Boktuai) [K][t][G]
Two Mid Strikes recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kousoutai - (Boktuai) [K]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).