My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 13, 2012

[Aoi] Datotsu

Default Stance - (Flow Chart Image)
Datotsu - Recovers Standing
          Nirentotsu - Recovers Standing
                    Nirentotsu Ouchu - Recovers Standing
                              Rentotsu Kodachi - Recovers Standing
                                        Tenchi In'you - Recovers Standing
                              Rentotsu Kusanagi - Recovers Crouching
                                        Tenchi In'you - Recovers Standing  
                              Rentotsu Kusanagi~Sundome - Recovers Crouching
                    Nirentotsu Kugikyaku - Recovers Standing
                    Rentotsu Ryusen (foreground) - Recovers Standing
                              Rentotsu Ryusen Soushou - Recovers Standing
                              Rentotsu Ryusen Soushou~Sundome - Recovers Standing
                              Ryubu - Recovers Back Turned
                    Rentotsu Ryusen (foreground)~Sundome - Recovers Back Turned
                    Rentotsu Ryusen (background) - Recovers Standing
                              Rentotsu Ryusen Soushou - Recovers Standing
                              Rentotsu Ryusen Soushou~Sundome - Recovers Standing
                              Ryubu - Recovers Back Turned
                    Rentotsu Ryusen (background)~Sundome - Recovers Back Turned
                    Nirentotsu Ouda - Recovers Standing
                              Rentotsu Kinuguruma - Recovers Standing
                              Sundome - Recovers Standing
                    Nirentotsu Ouda~Sundome  - Recovers Standing
          Shougerigasane - Recovers Standing

Datotsu
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Nirentotsu
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Nirentotsu Ouchu
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rentotsu Kodachi
Special Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tenchi In'you (Rentotsu Kodachi)
Maneuver to Tenchi In'you recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rentotsu Kusanagi
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tenchi In'you (Rentotsu Kusanagi)
Maneuver to Tenchi In'you recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sundome (Rentotsu Kusanagi)
Maneuver to Sundome recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




Nirentotsu Kugikyaku
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rentotsu Ryusen
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rentotsu Ryusen Soushou
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sundome (Rentotsu Ryusen Soushou)
Maneuver to Sundome recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryubu
Maneuver recovers to Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sundome (Rentotsu Ryusen) 
Maneuver recovers to Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


 
Nirentotsu Ouda
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


  
Rentotsu Kinuguruma 
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sundome (Rentotsu Kinuguruma)
Maneuver to Sundome recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sundome (Nirentotsu Ouda)
Maneuver to Sundome recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Shougerigasane 
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Aoi - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

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