My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

November 15, 2013

[Sarah] Back-Roll Escape

Flamingo - (Flow Chart Image)
Back Roll Escape - Recovers Standing

Back Roll Escape - [b][P][t][K][t][G]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Step-in Menace

Flamingo - (Flow Chart Image)
Step-in Menace - Recovers to Flamingo

Step-in Menance - [f][f]
Maneuver recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Moonsault

Flamingo - (Flow Chart Image)
Moonsault - Recovers to Flamingo

Moonsault - [uf][P][t][K][t][G]
Maneuver recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Fake

Flamingo - (Flow Chart Image)
Fake - Recovers to Flamingo

Fake - [P][t][K]
Maneuver recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Low Spin Kick

Flamingo - (Flow Chart Image)
Low Spin Kick - Recovers Crouching

Low Spin Kick - [d][K][t][G]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Switch Low

Flamingo - (Flow Chart Image)
Switch Low - Recovers Standing
          Switch Low and High - Recovers to Flamingo
                    Step - Recovers Standing

Switch Low - [db][K]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Switch Low and High - [dbg][Kg][K]
High Strike recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Step (Switch Low and High) - [dbg][Kg][Kg][P][t][K][t][G]
Maneuver to Step recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Crush Low

Flamingo - (Flow Chart Image)
Crush Low - Recovers Standing
          Hand Hold Neck Cut - Recovers Standing

Crush Low - [d][K]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hand Hold Neck Cut - [dg][Kg] (hit) [P][t][G]
Attack Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Heel Sword

Flamingo - (Flow Chart Image)
Heel Sword - Recovers Standing
          Neck Hold Crush - Recovers Standing

Heel Sword - [df][K][t][G]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Neck Hold Crush - [dfg][Kg][tg][Gg] (guard or hit) [P][t][G]
Attack Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Valkyrie Lancer

Flamingo - (Flow Chart Image)
Valkyrie Lancer - Recovers to Flamingo

Valkyrie Lancer - [b][K]
Mid Strike recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Quick Knee

Flamingo - (Flow Chart Image)
Quick Knee - Recovers Standing
          Quick Knee and Dragon Kick - Recovers Standing

Quick Knee - [f][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Quick Knee and Dragon Kick - [fg][Kg][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Somersault Kick

Flamingo - (Flow Chart Image)
Somersault Kick - Recovers Standing

Somersault Kick - [u][K] or [ub][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Cut-in Middle

Flamingo - (Flow Chart Image)
Cut-in Middle - Recovers Standing

Cut-in Middle - [df][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] F-Type Dragon Smash Cannon

Flamingo - (Flow Chart Image)
F-Type Dragon Smash Cannon - Recovers Standing

F-Type Dragon Smash Cannon - [f][K][t][G]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Side Neck Cut Sword

Flamingo - (Flow Chart Image)
Side Neck Cut Sword (Foreground) - Recovers to Flamingo
Side Neck Cut Sword~Cancel (Foreground) - Recovers to Flamingo

Side Neck Cut Sword (Background) - Recovers to Flamingo
Side Neck Cut Sword~Cancel (Background) - Recovers to Flamingo

Side Neck Cut Sword - [d][P][t][K] or [u][P][t][K]
Special High Strike recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




Side Neck Cut Sword~Cancel - [d][P][t][K][G] or [u][P][t][K][G]
Maneuver recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Rapid Kick

Flamingo - (Flow Chart Image)
Rapid Kick 1 - Recovers to Flamingo
          Rapid Kick 2 - Recovers to Flamingo
                    Side Kick Combination - Recovers Standing
                              Backer Shift Combination - Recovers Standing
                    Switch Low Combination - Recovers Standing
                              Switch Low and High Combination - Recovers to Flamingo
                                        Step - Recovers Standing

Rapid Kick 1 - [K]
High Strike recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rapid Kick 2 - [Kg][K]
High Strike recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Side Kick Combination - [Kg][Kg][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Backer Shift Combination - [Kg][Kg][Kg][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Switch Low Combination - [Kg][Kg][d][K]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Switch Low and High Combination - [Kg][Kg][dg][Kg][K]
High Strike recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Step (Switch Low and High Combination) - [Kg][Kg][dg][Kg][Kg][P][t][K][t][G]
Maneuver to Step recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Back Knuckle

Flamingo - (Flow Chart Image)
Back Knuckle - Recovers Standing
          Back Knuckle Side Kick - Recovers Standing
          Back Knuckle Low Kick - Recovers Standing
                    Edge Kick Combo Double - Recovers Standing
                              Edge Kick Combo Triple - Recovers to Flamingo

Back Knuckle - [P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Back Knuckle Side Kick - [Pg][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Back Knuckle Low Kick - [Pg][d][K]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Edge Kick Combo Double - [Pg][dg][Kg] (hit) [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Edge Kick Combo Triple - [Pg][dg][Kg][Kg] (hit) [K]
High Strike recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Cut-in Chop

Flamingo - (Flow Chart Image)
Cut-in Chop - Recovers Standing
          Setup Combination - Recovers to Flamingo
                    Step - Recovers Standing
          Snap Side Chop Double - Recovers Standing

Cut-in Chop - [df][P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Initial Combination

Flamingo - (Flow Chart Image)
Initial Combination - Recovers Standing
          Backer Shift Combination - Recovers Standing

Initial Combination - [K][t][G]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Backer Shift Combination - [Kg][tg][Gg][K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).