My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

November 12, 2013

[Sarah] Flamingo

Options from Flamingo (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Flamingo Option from these strings:
Straight Lead
Snap Side Chop
Sharpsword
Breeze Shot
Back Spin Kick
Rising Elbow
Jackknife Kick
Feather Scarecrow
Switch Kick
Crescent Heel
Double Rise Kick
Valkyrie Flight
Hide Side Kick
Valkyrie Low 
Switch Step
Turn Knuckle
Turn Hook Kick

Flamingo Options
  1. [11] Rapid Kick - options
  2. [11] Back Knuckle - options
  3. [12] Cut-in Chop - options
  4. [19] Initial Combination - options
  5. [26] Side Neck Cut Sword - options
  6. [14] Somersault Kick
  7. [16] Quick Knee - options
  8. [17] Cut-in Middle
  9. [19] F-Type Dragon Smash Cannon
  10. [20] Valkyrie Lancer
  11. [28] Heel Sword - options 
  12. [17] Crush Low - options
  13. [22] Switch Low - options
  14. [26] Low Spin Kick
  15. Fake -
  16. Step - options
  17. Moonsault -
  18. Step-in Menance
  19. Back Roll Escape
  20. Default Stance - 

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Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Turn Hook Kick

Back Turned - (Flow Chart Image)
Turn Hook Kick - Recovers to Flamingo
          Step - Recovers Standing

Turn Hook Kick - [K][t][G]
High Strike recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Step (Turn Hook Kick) - [Kg][tg][Gg][P][t][K][t][G]
Maneuver to Step recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Step

Flamingo - (Flow Chart Image)

Step Option from these strings:
Straight Lead
Snap Side Chop
Back Spin Kick
Rising Elbow
Feather Scarecrow
Valkyrie Low 
Rapid Kick
Cut-in Chop
Switch Low 
Turn Knuckle
Turn Hook Kick

Step - Recovers Standing
          Charm Knuckle - Recovers Standing
                    Charm Knuckle Chop - Recovers Standing
          Low Kick - Recovers Standing
                    Edge Kick Combo Double - Recovers Standing
                              Edge Kick Combo Triple - Recovers to Flamingo
          Gatling Roundup Somersault Beat - Recovers Standing
          Leg Hook Throw - Recovers Standing
          Fake - Recovers to Flamingo

Step - [P][t][K][t][G]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Charm Knuckle - (Step) [P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Charm Knuckle Chop - (Step) [Pg][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Low Kick - (Step) [K]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Edge Kick Combo Double - (Step) [Kg] (hit) [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Edge Kick Combo Triple - (Step) [Kg][Kg] (hit) [K]
High Strike recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Gatling Roundup Somersault Beat - (Step) [b][db][d][df][f][P][t][G]
High Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Leg Hook Throw - (Step) [P][t][G]
High Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fake - (Step) [P][t][K]
Maneuver recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Moonsault

Back Turned - (Flow Chart Image)
Moonsault - Recovers Standing

Moonsault - [P][t][K][t][G]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Turn Rising Kick

Back Turned - (Flow Chart Image)
Turn Rising Kick - Recovers Standing

Turn Rising Kick - [df][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Turn Serpent Toe Kick

Back Turned - (Flow Chart Image)
Turn Serpent Toe Kick - Recovers Standing
          Serpent Smash Cannon - Recovers Standing

Turn Serpent Toe Kick - [P][t][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Serpent Smash Cannon - [Pg][tg][Kg][K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Dragon Kick

Back Turned - (Flow Chart Image)
Dragon Kick - Recovers Standing

Dragon Kick - [f][K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Flamingo Back Turned

Options from Flamingo Back Turned (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Flamingo Back Turned Options
  1. [10] Turn Knuckle - options
  2. [11] Turn Kick
  3. [13] Turn Low Straight
  4. [17] Turn Low Spin Kick
  5. Moonsault - 
  6. Step-in Menance - 
  7. Back Turned - 

--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Turn Knuckle

Back Turned - (Flow Chart Image)
Flamingo Back Turned - (Flow Chart Image)
Turn Knuckle - Recovers Standing
          Jab Straight - Recovers Standing
                    Flash Piston Punch - Recovers Standing
                              Combo Scarecrow - Recovers to Flamingo
                                        Step - Recovers Standing
                              Combo Somersault Kick - Recovers Standing
                              Combo Rising Knee - Recovers Standing
                              Forward Slide - Recovers Standing
                    Double Punch Back Kick - Recovers Standing
          Punch High Kick - Recovers Standing
          Punch High Kick~Cancel - Recovers Standing
          Punch Toe Kick - Recovers Standing

Turn Knuckle - [P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Turn Kick

Back Turned - (Flow Chart Image)
Flamingo Back Turned - (Flow Chart Image)
Turn Kick - Recovers Standing

Turn Kick - [K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Turn Low Straight

Back Turned - (Flow Chart Image)
Flamingo Back Turned - (Flow Chart Image)
Turn Low Straight - Recovers Crouching

Turn Low Straight - [d][P]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Turn Low Spin Kick

Back Turned - (Flow Chart Image)
Flamingo Back Turned - (Flow Chart Image)
Turn Low Spin Kick - Recovers Crouching

Turn Low Spin Kick - [d][K]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).