The stance a character starts the match in. Vanessa is unique and can begin a round in either Defensive Style or Offensive Style. Dural is similar to Vanessa in that she have two complete stances: Rapid Mode and Massive Mode. Unlike Vanessa, Dural can only begin a match in Rapid Mode.
Links to Characters' Default Stance Page:
Akira
Aoi
Blaze
Brad
Eileen
Goh
Jacky
Jean
Jeffry
Kage
Lau
Lei
Lion
Pai
Sarah
Shun
Taka
Vanessa Defensive Style
Vanessa Offensive Style
Wolf
Dural Rapid Mode
Version: VF5FS Version A.1
My personal blog for Virtua Fighter
A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.
October 12, 2012
[General] Down
A character status in which the character is laying on the ground.
Version: VF5FS Version A.1
Version: VF5FS Version A.1
[General] Defensive Move
Also known as Evade.
23 frames total for successful evade. 25 frames total for failed evade (VFR)
Version: VF5FS Version A.1
23 frames total for successful evade. 25 frames total for failed evade (VFR)
Version: VF5FS Version A.1
[General] Low Strike
Low strikes will hit opposing character that is standing guard, but will be successfully defended by crouching guard.
Version: VF5FS Version A.1
Version: VF5FS Version A.1
[General] High Throw
Standard high throws will take 10 frames to execute.
Version: VF5FS Version A.1
[General] Offensive Move
A general move that can be used to put you at opponent's side (side situation).
Offensive Move (OM) - have different properties dependent on distance between the fighters.
Miscellaneous Notes: In original VF5, offensive move had some evasive properties.
Version: VF5US
Offensive Move (OM) - have different properties dependent on distance between the fighters.
Close Range OM - 20 total frames. Buffered strikes will normally have side attack properties.
Long Range OM - 25 total frames.
Total frames determined through tests with the assumption of a 12-frame input buffer window. Verified through frame-by-frame video analysis afterwards. Still need to confirm with previous listed total frames of 22 (1)
Total frames determined through tests with the assumption of a 12-frame input buffer window. Verified through frame-by-frame video analysis afterwards. Still need to confirm with previous listed total frames of 22 (1)
Miscellaneous Notes: In original VF5, offensive move had some evasive properties.
Version: VF5US
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