My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 30, 2012

[Dural] Wind Elbow

Massive Mode (Flow Chart Image)
Wind Elbow - Recovers Standing (MM)

Wind Elbow
High Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Jab (Massive Mode)

Massive Mode (Flow Chart Image)
Jab - Recovers Standing (MM)
         Knuckle Kick - Recovers Standing (MM)
         Straight Knuckle~Body Blow - Recovers Standing (MM)
                                                       Stunner Head Butt - Recovers Standing (MM)

Jab
High Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Knuckle Kick
High Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Straight Knuckle~Body Blow
Mid Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Stunner Head Butt
Mid Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Spin Knuckle

Massive Mode Back Turned - (Flow Chart Image)
Spin Knuckle - Recovers Standing (MM)
                        Same options as Jab (Massive Mode)

Spin Knuckle
High Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Back Kick

Massive Mode Back Turned - (Flow Chart Image)
Back Kick - Recovers Standing (MM)

Back Kick
High Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Tetsuzankou

Massive Mode Back Turned - (Flow Chart Image)
Tetsuzankou - Recovers Standing (MM)

Tetsuzankou
Mid Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Hairakuheki

Massive Mode Back Turned - (Flow Chart Image)
Hairakuheki - Recovers Standing (MM)

Hairakuheki
Mid Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Back Drop Kick

Massive Mode Back Turned - (Flow Chart Image)
Back Drop Kick - Recovers Crouching (MM)

Back Drop Kick
Low Strike recovers Crouching (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Low Spin Slicer

Rapid Mode Back Turned - (Flow Chart Image)
Low Spin Slicer - Recovers Crouching (RM)

Low Spin Slicer
Low Strike recovers Crouching (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Turn Low Straight

Rapid Mode Back Turned - (Flow Chart Image)
Turn Low Straight - Recovers Crouching (RM)

Turn Low Straight
Low Strike recovers Crouching (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Haisen Soukyaku

Rapid Mode Back Turned - (Flow Chart Image)
Haisen Soukyaku - Recovers Standing (RM)

Haisen Soukyaku
Two Mid Strikes recover Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Turn Knuckle

Rapid Mode Back Turned - (Flow Chart Image)
Turn Knuckle - Recovers Standing (RM)
                         Same options as Jab (Rapid Mode)

Turn Knuckle
High Strike recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Haitai

Rapid Mode Back Turned - (Flow Chart Image)
Haitai - Recovers Standing (RM)

Haitai
High Strike recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Zero G Flight (Back Turned)

Rapid Mode Back Turned - (Flow Chart Image)
Zero G Flight - Recovers Standing (RM)
                      Rocket Discharge - Recovers Standing (RM)

Zero G Flight
Maneuver recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rocket Discharge
Maneuver to Rocket Discharge recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Momentary Touchdown

Rapid Mode (Flow Chart Image)
Momentary Touchdown - Recovers Standing (RM)
                                       Screwdriver - Recovers Standing (RM)
                                       Air Burst - Recovers Standing (MM)
                                       Air Stamp - Recovers Standing (RM)
                                       Shinsodan - Recovers Back Turned (RM)

Momentary Touchdown
Maneuver recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Screwdriver
Three Mid Strikes recover Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Air Burst
Mid Strike recovers to Massive Mode
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Air Stamp
Mid Strike recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Shinsodan
Low Strike recovers Back Turned (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Updates] Stage 3 of Blog Construction - Bulk of Placeholder Pages Completed

December 30th, 2012 - Placeholder pages for all the characters completed (no images) with a total of 1356 page entries.  The December goal was met!  On to the second part of Stage 3, which is adding the 3000+ preliminary images to those pages. Akira and Wolf were finished a while ago.  I am currently working on Dural.  I am hoping to finish Dural by the end of the year.  You will see a "working on this part' by moves names which are just tabs to remind me where I am at in adding images.  The goal is to finish adding all the preliminary images to the remaining 18 characters by the end of January 2013.