My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 6, 2012

[Vanessa] Cut Upper

Defensive Style (Flow Chart Image)
Cut Upper - Recovers Standing (DS)

Cut Upper
High Strike recovers Standing (DS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Vanessa - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Vanessa] Offensive Style - Stage Specific Situations

Placeholder

React Round Kick
Mid Strike recovers Standing (OS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Wall Back Roll
Maneuver recovers Standing (OS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rampage Drive
High Throw recovers Standing (OS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Vanessa - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Vanessa] Offensive Style - At Opponent's Side or Back

Offensive Style (Flow Chart Image)
Placeholder

There are also the back-specific throws derived from some Takedown catch throws.

Head Divider
High Throw recovers Standing (OS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Chinook Strike
High Throw recovers Standing (OS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Deep Sleeper
High Throw recovers Standing (OS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Vanessa - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Vanessa] Offensive Style - Opponent on the Ground

Offensive Style (Flow Chart Image)
Placeholder

Stomping
Down Attack recovers Standing (OS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Bryants' Knee Stamp
Down Attack recovers Standing (OS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Vanessa - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Vanessa] Offensive Style Back Turned

Options from Back Turned (Work in Progress).  Please use the names above the images to identify moves and ignore the names on the images.  For strikes, the number within the brackets is the execution speed.  For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Back Turned Options
    Unique Options
  1. [11] Back Slash
  2. [15] Face Crush Elbow -
  3. [19] Half Moon Turn Kick -
  4. [16] Stopping Foul Kick -
  5. [14] Turn Low Straight
  6. [23] Turn Low Spin Slicer
  7. Basic Options
  8. Turn Around
  9. Crouch Turn  Around
  10. Step to  Side Turn Around
  11. Step Back Turn Around
  12. Crouch Step Back Turn Around
  13. Walk
  14. Crouch
  15. Jump
  16. Back Dash
  17. Back Crouch Dash

--------------------------------
Vanessa - Main Page / Index

[Vanessa] Defensive Style - Stage Specific Situations

Placeholder

React Round Kick
Mid Strike recovers Standing (DS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Wall Back Roll
Maneuver recovers Standing (DS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Wall Kiss
High Throw recovers Standing (DS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Judgement: Guilty
Throw Combo recovers Standing (DS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Stomach Crusher
Throw Combo recovers Standing (DS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Vanessa - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Vanessa] Defensive Style - At Opponent's Side or Back

Defensive Style (Flow Chart Image)
Placeholder

Head Divider
High Throw recovers Standing (DS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Low Throw recovers Standing (DS)













Takedown Blow
High Throw recovers Standing (DS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Low Throw recovers Standing (DS)













Rock Crush Throw
High Throw recovers Standing (DS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Low Throw recovers Standing (DS)













--------------------------------
Vanessa - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Vanessa] Defensive Style - Opponent on the Ground

Defensive Style (Flow Chart Image)
Placeholder

Soccerball Kick
Down Attack recovers Standing (DS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rolling Leg Drop
Down Attack recovers Standing (DS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Vanessa - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Vanessa] Defensive Style Back Turned

Options from Back Turned (Work in Progress).  Please use the names above the images to identify moves and ignore the names on the images.  For strikes, the number within the brackets is the execution speed.  For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Back Turned Options
    Unique Options
  1. [11] Back Slash
  2. [15] Face Crush Elbow -
  3. [19] Half Moon Turn Kick -
  4. [22] Back Spin Kick -
  5. [16] Stopping Foul Kick
  6. [17] Turn Defensive Elbow
  7. [23] Turn Low Spin Slicer -
  8. Basic Options
  9. Turn Around
  10. Crouch Turn  Around
  11. Step to  Side Turn Around
  12. Step Back Turn Around
  13. Crouch Step Back Turn Around
  14. Walk
  15. Crouch
  16. Jump
  17. Back Dash
  18. Back Crouch Dash

--------------------------------
Vanessa - Main Page / Index

[Dural] Jump (Massive Mode)

Massive Mode (Flow Chart Image)
Jump Forward - Recovers Crouching (MM)
                          Jumping Push Kick - Recovers Standing (MM)
                          Jumping Head Butt - Recovers Standing (MM)
                          Jumping Elbow - Recovers Standing (MM)
                          Low Drop Kick - Recovers Crouching (MM)
Jump Up - Recovers Crouching (MM)                
                 Jumping Push Kick - Recovers Standing (MM)
                 Jumping Head Butt - Recovers Standing (MM)
                 Jumping Elbow - Recovers Standing (MM)
                 Low Drop Kick - Recovers Crouching (MM)
Jump Backward - Recovers Crouching (MM)
                            Jumping Push Kick - Recovers Standing (MM)
                            Jumping Head Butt - Recovers Standing (MM)
                            Jumping Elbow - Recovers Standing (MM)
                            Low Drop Kick - Recovers Crouching (MM)

Jumping Push Kick
Mid Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Head Butt
Mid Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Elbow
Mid Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Low Drop Kick
Low Strike recovers Crouching (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Machine Gun Knee Lift

Massive Mode (Flow Chart Image)
Machine Gun Knee Lift - Recovers Standing (MM)
Machine Gun Knee Lift (Escaped) - Recovers

Machine Gun Knee Lift
Low Throw recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Splash Mountain

Massive Mode (Flow Chart Image)
Splash Mountain - Recovers Standing (MM)
Splash Mountain (Escaped) - Recovers

Splash Mountain
Low Throw recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Tiger Flowsion

Massive Mode (Flow Chart Image)
Tiger Flowsion - Recovers Standing (MM)
Tiger Flowsion (Escaped) - Recovers

Tiger Flowsion
Low Throw recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Back Throw

Massive Mode (Flow Chart Image)
Back Throw - Recovers Standing (MM)
Back Throw (Escaped) - Recovers

Back Throw
High Throw recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Go To Sleep

Massive Mode (Flow Chart Image)
Go To Sleep - Recovers Standing (MM)
Go To Sleep (Escaped) - Recovers

Go To Sleep
High Throw recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] F5

Massive Mode (Flow Chart Image)
F5 - Recovers Standing (MM)
F5 (Escaped) - Recovers

F5
High Throw recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Spinebuster

Massive Mode (Flow Chart Image)
Spinebuster - Recovers Standing (MM)
Spinebuster (Escaped) - Recovers

Spinebuster
High Throw recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Tenshin Ha'inshou

Massive Mode (Flow Chart Image)
Tenshin Ha'inshou - Recovers Standing (MM)
Tenshin Ha'inshou (Escaped) - Recovers

Tenshin Ha'inshou
High Throw recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Giant Swing

Massive Mode (Flow Chart Image)
Giant Swing - Recovers Standing (MM)
Giant Swing (Escaped) - Recovers

Giant Swing
High Throw recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Burning Hammer

Massive Mode (Flow Chart Image)
Burning Hammer - Recovers Standing (MM)
Burning Hammer (Escaped) - Recovers

Burning Hammer
High Throw recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Neckbreaker Drop

Massive Mode (Flow Chart Image)
Neckbreaker Drop - Recovers Standing (MM)
Neckbreaker Drop (Escaped) - Recovers

Neckbreaker Drop
High Throw recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Diamond Cutter

Massive Mode (Flow Chart Image)
Diamond Cutter - Recovers Standing (MM)

Diamond Cutter
High Catch Throw recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Drop Anchor

Massive Mode (Flow Chart Image)
Drop Anchor - Recovers Standing (MM)

Drop Anchor
Low Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Low Smash

Massive Mode (Flow Chart Image)
Low Smash - Recovers Crouching (MM)

Low Smash
Low Strike recovers Crouching (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Ducking Low

Massive Mode (Flow Chart Image)
Ducking Low - Recovers Crouching (MM)

Ducking Low
Low Strike recovers Crouching (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Shimobarai

Massive Mode (Flow Chart Image)
Shimobarai - Recovers Crouching (MM)
                     Susuharai - Recovers Standing (MM)

Shimobarai
Special Low Strike recovers Crouching (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Susuharai
Special Mid Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Low Knuckle

Massive Mode (Flow Chart Image)
Low Knuckle - Recovers Crouching (MM)

Low Knuckle
Special Low Strike recovers Crouching (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Full Swing Double Hammer

Massive Mode (Flow Chart Image)
Full Swing Double Hammer - Recovers Standing (MM)

Full Swing Double Hammer
Mid Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Megaton Knuckle

Massive Mode (Flow Chart Image)
Megaton Knuckle - Recovers Standing (MM)

Megaton Knuckle
Mid Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Enpi Kurenai Naraku

Massive Mode (Flow Chart Image)
Enpi Kurenai Naraku - Recovers Standing (MM)

Enpi Kurenai Naraku
Mid Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Middle Hell Stab

Massive Mode (Flow Chart Image)
Middle Hell Stab - Recovers Standing (MM)

Middle Hell Stab
Mid Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Agezuki

Massive Mode (Flow Chart Image)
Agezuki - Recovers Standing (MM)

Agezuki
Mid Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Souto

Massive Mode (Flow Chart Image)
Souto - Recovers Standing (MM)

Souto
Mid Strike recovers Standing (MM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).