Default Stance - (Flow Chart Image)
Mid Reversal - Recovers Standing
(against opponent's right mid punch)
Uzuneri - Recovers Standing
(against opponent's left mid punch)
Tenshin Nyushin - Recovers Standing
(against opponent's right mid kick)
Edasaki - Recovers Standing
(against opponent's left mid kick)
Kusabi Otoshi - Recovers Standing
(against opponent's mid circular)
Konami - Recovers Standing
(against opponent's mid two hands)
Ryoukoromo - Recovers Standing
(against opponent's mid two legs)
Tsumuji - Recovers Standing
(against opponent's mid head)
Chidori - Recovers Standing
(against opponent's mid elbow)
Ryu no Agito - Recovers Standing
(against opponent's right side kick)
Ougisaki - Recovers Standing
(against opponent's left side kick)
Tsutakazura - Recovers Standing
(against opponent's right mid knee)
Fusharin - Recovers Standing
(against opponent's left mid knee)
Ochibamai - Recovers Standing
(against opponent's somersault)
Ouzu - Recovers Standing
(against opponent's shoulder)
Tasuki Shichijou - Recovers Standing
(against opponent's back)
Oroshi Ha'ori - Recovers Standing
Uzuneri
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Tenshin Nyushin
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Edasaki
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Kusabi Otoshi
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Konami
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Ryoukoromo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Tsumuji
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Chidori
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Ryu no Agito
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Ougisaki
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Tsutakazura
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Fusharin
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Ochibamai
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Ouzu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Tasuki Shichijou
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Oroshi Ha'ori
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Aoi -
Main Page /
Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).