My personal blog for Virtua Fighter

Please note that majority of the pages and links were made 10 years ago and needs to be fixed. The intention of these "empty" blog posts was to create a structured backbone for a Final Showdown moves project. They were to be continuously updated and fleshed out with information. Maybe these posts will now be used for Ultimate Showdown. Intended to be viewed in "Web version"

May 10, 2022

[General] Weight

Character weight class gives a general idea of what combos can work on them. 

Super Light Weight: Eileen = Blaze
Light Weight: Aoi < Sarah = Shun = Pai = Lion = Vanessa
Medium Weight: Lau = Kage = Lei = Brad = Goh
Heavy Medium Weight: Akira = Jacky = Jean
Heavy Weight: Dural < Jeffry = Wolf
Super Heavy Weight: Taka

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide

November 15, 2014

[General] Stage

Last Updated: May 10th, 2022

There are 10 types of stages.  The Octagon and Full Fence stages are the only stages where ring out is not possible.

Ring Size | Fence Type [Stage Name]
  • 10x10m | Octagon  [Arena, Waterfalls]
  • 06x16m | Rectangle (Fence on the 16m sides) [Deep Mountain, Palace]
  • 10x10m | Full Fence [City, Ruins]
  • 12x12m | Breakable Full Fence [Broken House, Grassland]
  • 12x12m | Breakable Half Fence [Aurora, Island]
  • 12x12m | Half Fence [Statues, Terrace]
  • 16x16m | Full & Open [Snow Mountain, Training Room]
  • 16x16m | Single Wall [Great Wall, Genesis] 
  • 16x16m | Low Fence [Shrine, Temple]
  • 16x16m | Open [River, Sumo Ring]

Differences between VF5US and VF5FS 
  • In VF5FS, the Broken House is named Abandoned Dojo. 
  • The Genesis stage in VF5US replaces the Sanctuary stage in VF5FS

Version: VF5US

September 27, 2014

[Updates] September 27, 2014 Change Log

Over half a year since the last blog entry. Hopefully, I will have the motivation to update this on a more regular basis. Some of the more recently made Photobucket slideshows are not working anymore. I think I will abandon the slideshows and try to do something else.

Edited Pages: 
General
Special Low Strike - added Special Low Strikes List
Special Mid Strike - minor edit, added some statistics
Special High Strike - added Special High Strikes List

March 8, 2014

[Commentary] VF as a Speed Guessing Game and Format of Blog Entries

March 8, 2014 - Moving forward with the VF Moves Project, my goal is to compile lists of options in a given situation and their consequences with an emphasis on Virtua Fighter being played as a speed guessing game.  To elaborate, ones' success in Virtua Fighter is based on how quickly one can: recognize opponent's tendencies; process what options are available and their consequences; and execute command inputs correctly.  I think I will write a little bit more on those aspects later.  In analyzing the game's system, I plan on writing those entries with the following formats:

March 4, 2014

[Random] Joudan (上段), Chudan (中段), and Gedan (下段) and Moves' Names

March 4, 2014 - Random musings related to Virtua Fighter...first of all, I am not fluent in Japanese.  I only know enough of the Japanese language to confidently transcribe command lists for VFDC.  Everything else are very rough translations.  From watching streams of Japanese VF play, I have started picking up some of the words and sentences.  These are mostly VF-centric words and sentences.  The first of my "random" blog posts is about  three common words you may hear when watching Japanese VF streams:  

March 1, 2014

[Updates] Command Inputs added to all Characters' Default Stance Pages

March 1, 2014 - A goal of the VF Moves Project is to present every option available in any given situation.  I hope this would be an efficient way to learn aspects of the game without trying to over simplify or over complicate things.  Majority of situations during a match, characters will have all the options available from their respective default stance pages.  These pages will constantly be referred to in future blog entries.

For the end of this week, I have finished adding command inputs to all the characters' default stance pages.  In the future, I will add more notes to each page, similar to the content available on Akira's page.