My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

January 17, 2013

[Brad] Wai Kru Turn

Back Turned - (Flow Chart Image)
Wai Kru Turn - Recovers Standing

Wai Kru Turn
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Brad - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Brad] Jutting Elbow

Back Turned - (Flow Chart Image)
Jutting Elbow - Recovers Standing

Jutting Elbow
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Brad - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Brad] Needle Kick

Back Turned - (Flow Chart Image)
Needle Kick - Recovers Standing

Needle Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Brad - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Brad] Face Crush Elbow

Back Turned - (Flow Chart Image)
Face Crush Elbow - Recovers Back Turned

Face Crush Elbow
High Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Brad - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Brad] Spine Whip

Back Turned - (Flow Chart Image)
Spine Whip - Recovers Standing
         Lumpini Combination - Recovers Standing 
                    Ducking - Recovers Standing 
                    Slipping (Foreground) - Recovers Standing
                    Slipping (Background) - Recovers Standing
          Ducking - Recovers Standing 
          Slipping (Foreground) - Recovers Standing
          Slipping (Background) - Recovers Standing

Spine Whip
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ducking (Spine Whip)
Maneuver to Ducking recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Slipping (Spine Whip)
Maneuver to Slipping recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Brad - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).