My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 5, 2012

[Dural] Jump (Rapid Mode)

Rapid Mode (Flow Chart Image)
Jump Forward - Recovers Crouching (RM)
                          Tobi Nagiharai - Recovers Standing (RM)
                          Fushin Senkyaku - Recovers Standing (RM)
                          Hagakure-ryu You Kama'itachi - Recovers Crouching (RM)
                          Tobi Sunebarai - Recovers Crouching (RM)
Jump Up - Recovers Crouching (RM)
                 Tobi Nagiharai - Recovers Standing (RM)
                 Fushin Senkyaku - Recovers Standing (RM)
                 Hagakure-ryu You Kama'itachi - Recovers Crouching (RM)
                 Tobi Sunebarai - Recovers Crouching (RM)
Jump Backward - Recovers Crouching (RM)
                            Tobi Nagiharai - Recovers Standing (RM)
                            Fushin Senkyaku - Recovers Standing (RM)
                            Hagakure-ryu You Kama'itachi - Recovers Crouching (RM)
                            Tobi Sunebarai - Recovers Crouching (RM)

Tobi Nagiharai
High Strike recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fushin Senkyaku
Mid Strike recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hagakure-ryu You Kama'itachi
Mid Strike recovers Crouching (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tobi Sunebarai
Low Strike recovers Crouching (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Backfire

Rapid Mode (Flow Chart Image)
Backfire - Hold input to remain in Rocket Discharge - Recovers Standing (RM)
                Fire Darts - Recovers Back Turned (RM)
                Invisible Force - Recovers Back Turned (MM)
                Sunrise Knee - Recovers Back Turned (RM)
                Touku Hitenhou - Recovers Down (Face Down, Feet Toward) (RM)
                Low Drop Kick - Recovers Back Turned Crouching (RM)
                Shadowless Rana - Recovers Back Turned (RM)
                Reverse Head Spin Whip - Recovers Back Turned (RM)
                Zenpou Kaiten Ukemi - Recovers Back Turned Crouching (RM)
                (By Wall) Rocket Discharge - Recovers Standing (RM)

Backfire
Maneuver to Rocket Discharge recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Rocket Discharge

Rapid Mode (Flow Chart Image)
Rocket Discharge also from these strings:
Jab (DS) 
Spine Whip
Spinning Kick
Somersault Kick
Stop Kick
Slant Back Knuckle
Zero G Flight (Default)
Turn Knuckle
Zero G Flight (Back Turned)
 
Rocket Discharge - Hold input to remain in Rocket Discharge - Recovers Standing
                              Fire Darts - Recovers Standing (RM)
                              Invisible Force - Recovers Standing (MM)
                              Sunrise Knee - Recovers Standing (RM)
                              Touku Hitenhou - Recovers Down (Face Down, Head Toward) (RM)
                              Low Drop Kick - Recovers Crouching (RM)
                              Shadowless Rana - Recovers Standing (RM)
                              Reverse Head Spin Whip - Recovers Standing (RM)
                              Zenpou Kaiten Ukemi - Recovers Crouching (RM)
                              (By Wall) Rocket Discharge - Recovers Standing 

Rocket Discharge
Maneuver recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fire Darts
High Strike recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Invisible Force
Mid Strike recovers to Massive Mode
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sunrise Knee
Mid Strike recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Touku Hitenhou
Three Mid Strikes recover Down (Face Down, Head Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Low Drop Kick
Low Strike recovers Crouching (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Shadowless Rana
High Catch Throw recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Reverse Head Spin Whip
Low Catch Throw recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Zenpou Kaiten Ukemi
Maneuver recovers Crouching (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Zero G Flight

Rapid Mode (Flow Chart Image)
Zero G Flight - Recovers Standing (RM)
                      Rocket Discharge - Recovers Standing (RM)

Zero G Flight
Maneuver recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rocket Discharge
Maneuver to Rocket Discharge recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Dural] Intruder Catch

Rapid Mode (Flow Chart Image)
(against opponent's high punch) Intruder Catch - Recovers Standing (RM)

Intruder Catch
High Reversal recovers Standing (RM)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Dural - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).