My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 20, 2012

[Jacky] Jump

Default Stance - (Flow Chart Image)
Jump Forward - Recovers Crouching
          Leap Straight - Recovers Standing
                    Leap Combo Back Knuckle - Recovers Standing
          Leap Middle Kick - Recovers Standing
          Jin Chuie - Recovers Standing
          Leap Low Spin Kick - Recovers Crouching
Jump Up - Recovers Crouching
          Leap Straight - Recovers Standing
                    Leap Combo Back Knuckle - Recovers Standing
          Leap Middle Kick - Recovers Standing
          Jin Chuie - Recovers Standing
          Leap Low Spin Kick - Recovers Crouching
Jump Backward - Recovers Crouching
          Leap Straight - Recovers Standing
                    Leap Combo Back Knuckle - Recovers Standing
          Leap Middle Kick - Recovers Standing
          Jin Chuie - Recovers Standing
          Leap Low Spin Kick - Recovers Crouching

Leap Straight
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Leap Combo Back Knuckle
Special High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Leap Middle Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jin Chuie
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Leap Low Spin Kick
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Run

Default Stance - (Flow Chart Image)
Run - Recovers Standing
          Fire Darts - Recovers Standing

Fire Darts
Special High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Switch Step

Default Stance - (Flow Chart Image)
Switch Step - Recovers Standing
          Switch Spin Kick - Recovers Standing
                    Slide Shuffle - Recovers Standing
          Switch Chopping Blow - Recovers Standing

Switch Step
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Switch Spin Kick
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Slide Shuffle (Switch Spin Kick)
Maneuver to Slide Shuffle recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Switch Chopping Blow
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Slide Shuffle

Default Stance - (Flow Chart Image)

Slide Shuffle from these strings:
Straight Lead
Smash Straight
Spinning Kick 
Middle Smash
Middle Kick
Beat Knuckle
Chopping Blow 
Slant Back Knuckle
Switch Step
Turn Knuckle
Turn Kick
Slide Shuffle (Back Turned)
Step-in Low Crush (from Slide Shuffle)

Slide Shuffle - Recovers Standing
          Gwa Chuie - Recovers Standing
          Back Spin Kick - Recovers Standing
          Step-in Hook - Recovers Standing
                    Step-in Combination - Recovers Standing
          Step-in Back Kick - Recovers Standing
          Step-in Low Crush - Recovers Standing
                    Step-in Low Slash High - Recovers Standing
                    Slide Shuffle - Recovers Standing 
          Ducking - Recovers Crouching
                    Fire Darts - Recovers Standing
                    Toe Kick - Recovers Standing
                              Toe Kick Somersault Kick - Recovers Standing  
                    Heavy Body - Recovers Standing

Slide Shuffle
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Sabaki

Miscellaneous Notes:



Gwa Chuie
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Back Spin Kick
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Step-in Hook
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Step-in Combination
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Step-in Back Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Step-in Low Crush
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Step-in Low Slash High
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Slide Shuffle (Step-in Low Crush)
Maneuver to Slide Shuffle recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ducking
Maneuver recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fire Darts
Special High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Toe Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Toe Kick Somersault Kick
Attack Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Heavy Body
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Pak Sao

Default Stance - (Flow Chart Image)
Pak Sao - Recovers Standing

Pak Sao
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Trapping~One Inch Blow

Default Stance - (Flow Chart Image)
Trapping~One Inch Blow - Recovers Standing

Trapping~One Inch Blow
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Knee Strike

Default Stance - (Flow Chart Image)
Knee Strike - Recovers Standing

Knee Strike
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Dragon Snap

Default Stance - (Flow Chart Image)
Dragon Snap - Recovers Standing

Dragon Snap
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Dragon Fist Blast

Default Stance - (Flow Chart Image)
Dragon Fist Blast - Recovers Standing

Dragon Fist Blast
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Sadistic Hanging Knee

Default Stance - (Flow Chart Image)
Sadistic Hanging Knee - Recovers Standing

Sadistic Hanging Knee
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Dragon Grapple

Default Stance - (Flow Chart Image)
Dragon Grapple - Recovers Standing

Dragon Grapple
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Slant Back Knuckle

Default Stance - (Flow Chart Image)
Slant Back Knuckle - Recovers Crouching
          Rage Kick - Recovers Standing
          Slide Shuffle - Recovers Standing

Slant Back Knuckle
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rage Kick
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Slide Shuffle (Slant Back Knuckle)
Maneuver to Slide Shuffle recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Low Spin Kick

Default Stance - (Flow Chart Image)
Low Spin Kick - Recovers Crouching

Low Spin Kick
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Smash Low Kick

Default Stance - (Flow Chart Image)
Smash Low Kick - Recovers Standing
Fake Elbow - Recovers Standing
          Fake Elbow Back Knuckle - Recovers Standing

Smash Low Kick
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fake Elbow
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fake Elbow Back Knuckle
Special High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Low Kick

Default Stance - (Flow Chart Image)
Low Kick - Recovers Crouching

Low Kick
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Squat Straight

Default Stance - (Flow Chart Image)
Squat Straight - Recovers Crouching

Squat Straight
Special Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Jumping Savate

Default Stance - (Flow Chart Image)
Jumping Savate - Recovers Standing

Jumping Savate
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Chopping Blow

Default Stance - (Flow Chart Image)
Chopping Blow - Recovers Standing
          Slide Shuffle - Recovers Standing
          Side Slide Shuffle (Foreground) - Recovers Standing
          Side Slide Shuffle (Background) - Recovers Standing

Chopping Blow
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Slide Shuffle (Chopping Blow)
Maneuver to Slide Shuffle recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Side Slide Shuffle (Chopping Blow)
Maneuver to Side Slide Shuffle recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Step-in Middle Kick

Default Stance - (Flow Chart Image)
Step-in Middle Kick - Recovers Standing
          Turn - Recovers Back Turned

Step-in Middle Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Turn (Step-in Middle Kick)
Maneuver recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Spin Heel Sword

Default Stance - (Flow Chart Image)
Spin Heel Sword - Recovers Standing

Spin Heel Sword
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Body Blow

Default Stance - (Flow Chart Image)
Body Blow - Recovers Standing
          Rage of Dragons - Recovers Standing

Body Blow
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rage of Dragons
Attack Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Groin Kick

Default Stance - (Flow Chart Image)
Groin Kick - Recovers Standing

Groin Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).