My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

August 31, 2013

[Lei] Touku Hairenkyaku

Back Turned - (Flow Chart Image)
Kyo Shiki Back Turned - (Flow Chart Image)
Touku Hairenkyaku - Recovers to Hai Shiki

Touku Hairenkyaku - [u][K]
Mid Strike recovers to Hai Shiki
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lei] Haishin Chugeki

Back Turned - (Flow Chart Image)
Kyo Shiki Back Turned - (Flow Chart Image)
Haishin Chugeki - Recovers to Koko Shiki

Haishin Chugeki - [P][t][K]
Mid Strike recovers to Koko Shiki
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lei] Haishin Chugeki (Dokuritsu Shiki Back Turned)

Dokuritsu Shiki Back Turned - (Flow Chart Image)
Haishin Chugeki - Recovers to Koko Shiki

Haishin Chugeki - [P]
Mid Strike recovers to Koko Shiki
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lei] Koushitai

Back Turned - (Flow Chart Image)
Dokuritsu Shiki Back Turned - (Flow Chart Image)
Kyo Shiki Back Turned - (Flow Chart Image)
Koushitai - Recovers Back Turned

Koushitai - [K]
Mid Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lei] Haishin Sentai

Back Turned - (Flow Chart Image)
Kyo Shiki Back Turned - (Flow Chart Image)
Haishin Sentai - Recovers to Hai Shiki

Haishin Sentai - [K][t][G]
High Strike recovers to Hai Shiki
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lei] Haishin Sentai (Hai Shiki Back Turned)

Hai Shiki Back Turned - (Flow Chart Image)
Haishin Sentai - Recovers to Hai Shiki

Haishin Sentai - [K]
High Strike recovers to Hai Shiki
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

August 30, 2013

[Lei] Haikengeki

Back Turned - (Flow Chart Image)
Hai Shiki Back Turned - (Flow Chart Image)
Kyo Shiki Back Turned - (Flow Chart Image)
Haikengeki - Recovers Standing
          Sayu Shouken - Recovers Standing
                    Renkan Mahosui - Recovers Standing
          Renken - Recovers to Dokuritsu Shiki
                    Rengeki Soushouda - Recovers to Hai Shiki

Haikengeki - [P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

August 24, 2013

[Shun] Zabantetsu

Options from Zabantetsu (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Zabantetsu Option from these stances:
Default (Stance / Move
Choukarou (Stance / Move)

Zabantetsu Options
  1. [18] Choutentou
  2. [22] Chubu Rakusenkyaku
  3. [24] Saikeikyakyu
  4. Tentouritsu
  5. Oushin
  6. Za’inshu
  7. Default Stance - 

--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Tentouritsu

Options from Tentouritsu (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Tentouritsu Option from these stances:
Default (Stance / Move)
Zabantetsu (Stance / Move)

Tentouritsu Option from these moves or strings:
Chubushin
Oushin Uryu Kouchu
Oushin Tou’uryu Kouchu

Tentouritsu Options
  1. [11] Toushin Renkyaku
  2. [35] Soushoutai
  3. [38] Tenshin Suishukou - options
  4. [CT] Honshin Sousentai
  5. Move Forward
  6. Move Back
  7. Default Stance - 

--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Oushin Back Turned

Options from Oushin Back Turned (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Oushin Back Turned Option from these strings:
Touku Hitenhou
Hiten Hougeki
Run
Tourigyo Hanshi
Oushin Hanshi
Suisenshu

Oushin Back Turned Options
  1. [26] Toubankyu Shagan
  2. [19] Rigyo Hanshi
  3. [23] Kouryu Toutentai
  4. [25] Oushin Tou’uryu Kouchu - recovers to Tentouritsu
  5. [21] Tentou Saitai - recovers to Oushin
  6. [CT] Kouryu Shouten
  7. Oushin Inshu
  8. Oushin Zenkon - options
  9. Oushin Hanshi - recovers to Oushin
  10. Oushin Sokukon
  11. Back Turned - 

--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Soukokukyu

Options from Soukokukyu (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Soukokukyu Option from these strings:
Chougeki
Honshin Tanka
Tanhi Chougeki
Haihanshou
Haishin Bentsui
Haishin Jouho Gyou’in
Haishin Taiho Gyou’in
Soukokukyu Tenshin

Soukokukyu Options
  1. [20] Kaibou Honshin - options
  2. [13] Ha’ou Kanshu - options
  3. [18] Kokukyu Danteki - options
  4. [26] Kokukyu Toutetsu
  5. [18] Kokukyu Zensou
  6. Kokukyu Gyou’in
  7. Jouho Gyou’in
  8. Tenshin Gyou’in - recovers to Soukokukyu Back Turned
  9. Soukokukyu Suiho (forward)
  10. Soukokukyu Suiho (back)
  11. Soukokukyu~Suiho
  12. Default Stance - 

--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

August 14, 2013

[Lei] Kyo Shiki Back Turned

Options from Kyo Shiki Back Turned (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Kyo Shiki Back Turned Options
  1. [11] Haikengeki - options
  2. [14] Haishin Sentai - recovers to Hai Shiki
  3. [14] Koushitai
  4. [17] Haishin Chugeki - recovers to Koko Shiki
  5. [30] Touku Hairenkyaku - recovers to Hai Shiki
  6. [16] Haishin Zaban Hekishou
  7. [17] Zasenshu
  8. Turn~Hai Shiki - recovers to Hai Shiki
  9. Turn~Dokuritsu Shiki - recovers to Dokuritsu Shiki
  10. Back Turned - 

--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lei] Kyo Shiki

Options from Kyo Shiki (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Kyo Shiki Option from these stances:
Default Stance
Hai Shiki
Dokuritsu Shiki
Nehan Shiki

Kyo Shiki Option from these strings:
Gaiken
Kakushu Suigeki
Chutenhou
Kinkei Dokuritsu
Bokutai

Kyo Shiki Options
  1. [13] Youho Shouken - options
  2. [16] Hairenkyaku - options
  3. [20] Touten Souchuhou
  4. [15] Touku Tankyaku - options
  5. [17] Tenka Rantsui
  6. [23] Rakan Kasettai - options
  7. Hai Shiki
  8. Nehan Shiki
  9. Dokuritsu Shiki
  10. Default Stance - 

Kyo Shiki - [b][P][t][K][t][G]
Kyo Shiki
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lei] Suirakan Shiki

Options from Suirakan Shiki (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Suirakan Shiki Option from:
Nehan Shiki
Nehan Shiki Front Turned
Fukushin Soukyaku

Suirakan Shiki Options
  1. [25] Rakan Senpukyaku
  2. [22] Rakan Dako
  3. [25] Rigyo Datei
  4. [15] Fukuchi Settai
  5. Default Stance - 

--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lei] Koko Shiki Front Turned

Options from Koko Shiki Front Turned (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Koko Shiki Front Turned Options
  1. [14] Toushou
  2. [15] Fujinkyaku
  3. Koko Shinpo - 
  4. Koko Taiho - 
  5. Default Stance - 

--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lei] Koko Shiki

Options from Koko Shiki (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Koko Shiki Option from these strings:
Rigoutai
Shazen Tenshin Haikyaku
Soushou
Katoken
Senpukyaku
Haishin Chugeki (Back Turned, Kyo Shiki Back Turned, and Dokuritsu Shiki Back Turned)
Hi’en Senpukyaku

Koko Shiki Options
  1. [14] Koushutai - recovers to Nehan Shiki
  2. [27] Renkan Sousui
  3. [20] Haishin Kasoushou - options
  4. Koko Shinpo
  5. Koko Taiho
  6. Hai Shiki
  7. Back Turned - 

--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lei] Nehan Shiki Front Turned

Options from Nehan Shiki Front Turned (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Nehan Shiki Front Turned Options
  1. [16] Kaikyu Suizan
  2. [24] Zensoutai
  3. Suirakan Shiki - 
  4. Default Stance - 

--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lei] Nehan Shiki

Options from Nehan Shiki (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Nehan Shiki Option from these stances:
Default Stance
Hai Shiki
Dokuritsu Shiki
Kyo Shiki

Nehan Shiki Option from these strings:
Soushou
Bokutai
Koushutai

Nehan Shiki Options
  1. [12] Honsha Teiken - options
  2. [26] Hi’en Senpukyaku - recovers to Koko Shiki
  3. [21] Tenshin Housui - options
  4. [28] Honshin Kouryoukyaku
  5. [20] Zensoutai
  6. Kyo Shiki
  7. Hai Shiki
  8. Dokuritsu Shiki
  9. Suirakan Shiki
  10. Back Turned - 

Nehan Shiki - [db][P][t][K][t][G]
Nehan Shiki
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

August 13, 2013

[Lei] Dokuritsu Shiki

Options from Dokuritsu Shiki (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Dokuritsu Shiki Option from these stances:
Default Stance
Hai Shiki
Nehan Shiki
Kyo Shiki
Back Turned
Kyo Shiki Back Turned

Dokuritsu Shiki Option from these strings:
Chugeki
Sokutankyaku
Shouhikyaku
Toukyaku
Haikengeki (Back Turned, Hai Shiki Back Turned, and Kyo Shiki Back Turned)
Housui
Koudantai
Bokutai
Tenshin Housui
Haishin Kasoushou

Dokuritsu Shiki Options
  1. [14] Shouhikyaku - optons
  2. [15] Shinpo Bunkyaku
  3. [15] Juji Toukyaku - options
  4. [17] Senshin Toushou
  5. [17] Rakuho Gekitou - options
  6. [20] Fukushintai - recovers to Hai Shiki
  7. [25] Sokushin Zensoutai
  8. [25] Sokushin Kousoutai
  9. Dokuritsu Senshou
  10. Zenten - options
  11. Kyo Shiki
  12. Hai Shiki
  13. Nehan Shiki
  14. Default Stance - 

Dokuritsu Shiki - [u][P][t][K][t][G]
Dokuritsu Shiki
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lei] Dokuritsu Shiki Back Turned

Options from Dokuritsu Shiki Back Turned (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Dokuritsu Shiki Back Turned Option from:
Hai Shiki Back Turned

Dokuritsu Shiki Back Turned Options
  1. [14] Koushitai
  2. [17] Haishin Chugeki - recovers to Koko Shiki
  3. Zenten - 
  4. Hai Shiki Back Turned - 
  5. Back Turned - 

--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lei] Hai Shiki Back Turned

Options from Hai Shiki Back Turned (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Hai Shiki Back Turned Option from:
Dokuritsu Shiki Back Turned

Hai Shiki Back Turned Options
  1. [11] Haikengeki - options 
  2. [14] Haishin Sentai - recovers to Hai Shiki
  3. [16] Haishin Zaban Hekishou
  4. Bokutai Back Turned - options 
  5. Dokuritsu Shiki Back Turned - 
  6. Back Turned - 
  7. Turn Around - 
  8. Hai Shiki Shinpo - 

--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Soukokukyu Back Turned

Options from Soukokukyu Back Turned (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Soukokukyu Back Turned Option from these strings:
Getsuga Gakushu
Chougeki
Tenshin Haishu
Gyou'in Haishu 
Haihanshou
Ousou Sengeki

Soukokukyu Back Turned Options
  1. [24] Haishin Ryoutai
  2. [24] Haishin Bentsui - options
  3. [36] Haishin Bokuko - options
  4. [47] Kokukyu Honda
  5. [18] Rouko Haibi
  6. Haishin Gyou’in
  7. Haishin Jouho Gyou’in - recovers to Soukokukyu
  8. Haishin Taiho Gyou’in - recovers to Soukokukyu
  9. Soukokukyu Tenshin - recovers to Soukokukyu
  10. Soukokukyu Suiho (back)
  11. Soukokukyu~Suiho
  12. Back Turned - 

--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lei] Hai Shiki

Options from Hai Shiki (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Hai Shiki Option from these stances:
Default Stance
Dokuritsu Shiki
Nehan Shiki
Kyo Shiki
Koko Shiki
Back Turned
Kyo Shiki Back Turned

Hai Shiki Option from these strings:
Chugeki
Sokutankyaku
Haisenkyaku
Gaiken
Rousou Senka
Haikengeki (Back Turned, Hai Shiki Back Turned, and Kyo Shiki Back Turned)
Haishin Sentai (Back Turned, Kyo Shiki Back Turned, and Hai Shiki Back Turned)
Touku Hairenkyaku (Back Turned and Kyo Shiki Back Turned)
Fukushintai
Juji Toukyaku
Haishin Kasoushou
Youho Shouken
Hairenkyaku

Hai Shiki Options
  1. [10] Housui - options
  2. [23] Senpukyaku -
  3. [16] Koudantai - recovers to Dokuritsu Shiki
  4. [19] Senshippo
  5. [21] Hai Shiki Zensoutai
  6. Bokutai - optons 
  7. Hai Shiki Shinpo
  8. Hai Shiki Taiho
  9. Kyo Shiki
  10. Dokuritsu Shiki
  11. Nehan Shiki
  12. Default Stance - 

Hai Shiki - [d][P][t][K][t][G]
Hai Shiki
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

August 6, 2013

[Lau] Gyouko Yutai

Kokei - (Flow Chart Image)
Gyouko Yutai - Recovers Kokei

Gyouko Yutai - [f] or [b]
Maneuver recovers to Kokei
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lau] Fukko Gezan

Kokei - (Flow Chart Image)
Fukko Gezan - Recovers Kokei

Fukko Gezan - [f][f]
Maneuver recovers to Kokei
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lau] Kosou Gekishou

Kokei - (Flow Chart Image)
Kosou Gekishou - Recovers Standing

Kosou Gekishou - [f][P][t][K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lau] Enshishou

Kokei - (Flow Chart Image)
Enshishou - Recovers Standing

Enshishou - [P][t][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lau] Kokyaku Haiten

Kokei - (Flow Chart Image)
Kokyaku Haiten - Recovers Standing

Kokyaku Haiten - [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lau] Rouko Kensou

Kokei - (Flow Chart Image)
Rouko Kensou - Recovers Standing

Rouko Kensou - [df][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lau] Touho Ryou’inshou

Kokei - (Flow Chart Image)
Touho Ryou’inshou - Recovers Back Turned
          Kou’ou Sakou - Recovers Standing

Tou’ho Ryou’inshou - [f][P]
Mid Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kou’ou Sakou - [fg][Pg] (hit) [P][t][G]
Attack Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lau] Senshinken

Kokei - (Flow Chart Image)
Senshinken - Recovers Standing
          Senshin Shajoushou - Recovers Standing
                    Senshin Shajou Sougeki - Recovers Standing

Senshinken - [P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Senshin Shajoushou - [Pg][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Senshin Shajou Sougeki - [Pg][Pg][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lau] Rigou Tenshin

Kokei - (Flow Chart Image)
Rigou Tenshin - Recovers Back Turned
          Rigou Haigekichu - Recovers Standing
          Rigou Sensou - Recovers Crouching

Rigou Tenshin - [K][t][G]
High Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rigou Haigekichu - [Kg][tg][Gg][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rigou Sensou - [Kg][tg][Gg][K]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

August 5, 2013

[Lau] Zaka Sentai

Back Turned - (Flow Chart Image)
Kokei Back Turned - (Flow Chart Image)
Zaka Sentai - Recovers Crouching

Zaka Sentai - [d][K]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lau] Gekihouchu

Back Turned - (Flow Chart Image)
Kokei Back Turned - (Flow Chart Image)
Gekihouchu - Recovers Standing

Gekihouchu - [P][t][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lau] Haigo Shakashou

Back Turned - (Flow Chart Image)
Kokei Back Turned - (Flow Chart Image)
Haigo Shakashou - Recovers Standing
          Renshou - Recovers Standing
                    Renkanshou - Recovers Standing
                              Renshou Tenshinkyaku - Recovers Standing
                              Renshou Haitenkyaku - Recovers Standing
                              Renshou Tenshin Soukyaku - Recovers Crouching
                    Renshou Senputai - Recovers Standing

Haigo Shakashou - [d][P]
Special Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lau] Haichuken

Back Turned - (Flow Chart Image)
Kokei Back Turned - (Flow Chart Image)
Haichuken - Recovers Standing
          Renshou - Recovers Standing
                    Raigekishou - Recovers Standing
                              Renkan Tenshinkyaku - Recovers Standing
                              Renkan Haitenkyaku - Recovers Standing
                              Renkan Tenshin Soukyaku - Recovers Crouching
                    Souken Senputai - Recovers Standing
          Renkentai - Recovers Standing
                    Kokei
          Haisen Renshou - Recovers Back Turned
                    Tenshin Soukoshou - Recovers Standing

Haichuken - [P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lau] Haichutai

Back Turned - (Flow Chart Image)
Kokei Back Turned - (Flow Chart Image)
Haichutai - Recovers Standing

Haichutai - [K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lau] Touku Haishou

Back Turned - (Flow Chart Image)
Touku Haishou - Recovers Back Turned

Touku Haishou - [u][K][t][G]
Mid Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Lau] Kokyaku Haiten

Back Turned - (Flow Chart Image)
Kokyaku Haiten - Recovers Back Turned

Kokyaku Haiten - [ub][K]
Mid Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes: Buffer Input>



--------------------------------
Lau - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).