My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 24, 2012

[Jeffry] Jump

Default Stance - (Flow Chart Image)
Jump Forward - Recovers Crouching
                          Jumping Kick - Recovers Standing
                          Jumping Head Butt - Recovers Standing
                          Jumping Knee Kick - Recovers Standing
                          Jumping Grizzly Hammer - Recovers Crouching
Jump Up - Recovers Crouching
                          Jumping Kick - Recovers Standing
                          Jumping Head Butt - Recovers Standing
                          Jumping Knee Kick - Recovers Standing
                          Jumping Grizzly Hammer - Recovers Crouching
Jump Backward - Recovers Crouching
                          Jumping Kick - Recovers Standing
                          Jumping Head Butt - Recovers Standing
                          Jumping Knee Kick - Recovers Standing
                          Jumping Grizzly Hammer - Recovers Crouching

Jumping Kick - (ascending) [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Head Butt - (ascending) [P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Knee Kick - (descending) [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Grizzly Hammer - (descending) [P]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Run

Default Stance - (Flow Chart Image)
Run - Recovers Standing
Running Body Press - Recovers Standing
Running Hip Attack - Recovers Down (Face up, Head Toward)

Running Body Press - (while running) [f_][P][t][K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Running Hip Attack - (while running) [f_][K][t][G]
Mid Strike recovers Down (Face Up, Head Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Machine Gun Knee Lift

Default Stance - (Flow Chart Image)
Machine Gun Knee Lift - Recovers Standing

Machine Gun Knee Lift - [db][P][t][G]
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Power Bomb

Default Stance - (Flow Chart Image)
Power Bomb - Recovers Standing

Power Bomb - [df][P][t][G]
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Iron Claw

Default Stance - (Flow Chart Image)
Iron Claw - Recovers Standing

Iron Claw - [d][P][t][G]
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Back Throw

Default Stance - (Flow Chart Image)
Back Throw - Recovers Standing

Back Throw - [b][b][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Body Lift

Default Stance - (Flow Chart Image)
Body Lift - Recovers Standing
Body Lift (Foreground) - Recovers Standing
Body Lift (Background) - Recovers Standing
Samoan Drop - Recovers Standing

Body Lift - [b][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Body Lift (Foreground) - [b][P][t][G][d]
Add caption
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Body Lift (Background) - [b][P][t][G][u]
Add caption
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Samoan Drop - [b][P][t][G][b]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Go To Sleep

Default Stance - (Flow Chart Image)
Go To Sleep - Recovers Standing

Go To Sleep - [f][df][d][db][b][P][t][K][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Head Butt

Default Stance - (Flow Chart Image)
Head Butt - Recovers Standing
          Head Crush - Recovers Standing
          Double Head Butt - Recovers Standing
                    Head Crush - Recovers Standing
                    Triple Head Butt - Recovers Standing

Head Butt - [b][f][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Head Crush - [bg][fg][Pg][tg][Gg][b][P][t][G]
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Double Head Butt - [bg][fg][Pg][tg][Gg][f][P][t][G]
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Head Crush - [bg][fg][Pg][tg][Gg][fg][Pg][tg][Gg][b][P][t][G]
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Triple Head Butt - [bg][fg][Pg][tg][Gg][fg][Pg][tg][Gg][f][P][t][G]
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Machine Gun Hammer

Default Stance - (Flow Chart Image)
Machine Gun Hammer - Recovers Standing

Machine Gun Hammer - [f][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Front Backbreaker

Default Stance - (Flow Chart Image)
Front Backbreaker - Recovers Standing

Front Backbreaker - [b][db][d][df][f][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Knee Smash

Default Stance - (Flow Chart Image)
Knee Smash - Recovers Standing

Knee Smash - [P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Drop Anchor

Default Stance - (Flow Chart Image)
Drop Anchor - Recovers Standing

Drop Anchor - [d][K][t][G]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Hammer Slide

Default Stance - (Flow Chart Image)
Hammer Slide - Recovers Crouching
          Grizzly Hammer - Recovers Crouching

Hammer Slide - [db][P]
Special Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Grizzly Hammer - [dbg][Pg][P]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Vertical Kick

Default Stance - (Flow Chart Image)
Vertical Kick - Recovers Crouching

Vertical Kick - [db][K]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Low Knuckle

Default Stance - (Flow Chart Image)
Low Knuckle - Recovers Crouching

Low Knuckle - [d][P]
Special Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Heel Drop

Default Stance - (Flow Chart Image)
Heel Drop - Recovers Standing

Heel Drop - [f][K][t][G]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Tornado Punch

Default Stance - (Flow Chart Image)
Tornado Punch (chargeable) - Recovers Standing

Tornado Punch - [b][db][d][df][f][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Full Swing Double Hammer

Default Stance - (Flow Chart Image)
Full Swing Double Hammer - Recovers Standing

Full Swing Double Hammer - [b][db][d][df][f][P][t][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Kenka Kick

Default Stance - (Flow Chart Image)
Kenka Kick - Recovers Standing

Kenka Kick - [f][f][K][t][G]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Overblow Shoulder

Default Stance - (Flow Chart Image)
Overblow Shoulder - Recovers Standing
          Dynamic Haul - Recovers Standing

Overblow Shoulder - [f][f][P][t][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Dynamic Haul - [fg][fg][Pg][tg][Kg] (hit) [P][t][G]
Attack Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Tsunami Beat

Default Stance - (Flow Chart Image)
Tsunami Beat - Recovers Standing

Tsunami Beat - [df][K][t][G]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Megaton Knuckle

Default Stance - (Flow Chart Image)
Megaton Knuckle - Recovers Standing

Megaton Knuckle - [b][df][P][t][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Hell Dunk Hammer

Default Stance - (Flow Chart Image)
Hell Dunk Hammer - Recovers Standing

Hell Dunk Hammer - [d][db][b][P][t][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Full Swing Upper

Default Stance - (Flow Chart Image)
Full Swing Upper - Recovers Standing

Full Swing Upper - [df][df][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Scoop Kick

Default Stance - (Flow Chart Image)
Test - Recovers Standing

Text
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Middle Hell Stab

Default Stance - (Flow Chart Image)
Middle Hell Stab - Recovers Standing

Middle Hell Stab - [f][P][t][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Scoop Kick

Default Stance - (Flow Chart Image)
Scoop Kick - Recovers Standing

Scoop Kick - [db][K][t][G]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Head Attack

Default Stance - (Flow Chart Image)
Head Attack - Recovers Standing

Head Attack - [b][f][P][t][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Double Hammer Down

Default Stance - (Flow Chart Image)
Double Hammer Down - Recovers Standing
          Rising Hammer - Recovers Standing

Double Hammer Down - [b][df][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rising Hammer - [bg][dfg][Pg][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Toe Kick

Default Stance - (Flow Chart Image)
Toe Kick - Recovers Standing
          Toe Kick Hammer - Recovers Standing
          Toe Kick Splash Mountain - Recovers Standing

Toe Kick - [d][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Toe Kick Hammer - [dg][Kg][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Toe Kick Splash Mountain - [dg][Kg] (hit) [d][df][f][P][t][G]
Attack Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Torpedo Head Butt

Default Stance - (Flow Chart Image)
Torpedo Head Butt - Recovers Standing

Torpedo Head Butt - [b][P][t][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Knee Attack

Default Stance - (Flow Chart Image)
Knee Attack - Recovers Standing

Knee Attack - [f][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Dash Elbow

Default Stance - (Flow Chart Image)
Dash Elbow - Recovers Standing
          Dash Elbow Upper - Recovers Standing

Dash Elbow - [f][f][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Dash Elbow Upper - [fg][fg][Pg][P]
Special Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).