Back Turned - (Flow Chart Image)
Default -
Momentary Touchdown - Recovers Standing
Flying Body Press - Recovers Standing; On miss, recovers Down (Face Down, Side)
From Fence to Target - Recovers Crouching
Deep Impact - Recovers Standing; On miss recovers Down (Face Up, Feet Toward)
Zero G Infinity - Recovers Standing
Momentary Touchdown
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes: wall in front or back
Flying Body Press
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
From Fence to Target
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Deep Impact
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Zero G Infinity
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
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Blaze -
Main Page /
Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).