My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 22, 2012

[Pai] Jump

Default Stance - (Flow Chart Image)
Jump Forward - Recovers Crouching
                          Touku Saihekishou - Recovers Standing
                          Touku Hisokutai - Recovers Standing
                          Rakuchi Ousuishou - Recovers Standing
                          Rakuchi Kousoutai - Recovers Crouching
Jump Up - Recovers Crouching
                          Touku Saihekishou - Recovers Standing
                          Touku Hisokutai - Recovers Standing
                          Rakuchi Ousuishou - Recovers Standing
                          Rakuchi Kousoutai - Recovers Crouching
Jump Backward - Recovers Crouching
                          Touku Saihekishou - Recovers Standing
                          Touku Hisokutai - Recovers Standing
                          Rakuchi Ousuishou - Recovers Standing
                          Rakuchi Kousoutai - Recovers Crouching

Touku Saihekishou
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Touku Hisokutai
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rakuchi Ousuishou
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rakuchi Kousoutai
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Run

Default Stance - (Flow Chart Image)
Run - Recovers Standing
          Honshin Choutankyaku - Recovers Standing

Honshin Choutankyaku
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Meishouho

Default Stance - (Flow Chart Image)
Meishouho - Recovers Back Turned
          Meishougei Ensenkyaku - Recovers Back Turned
                    Meishougei Enshi Renshou - Recovers Standing
                              Meishougei Enshi Renshou Soukyaku - Recovers Crouching
          Meishouho Ryusui Shouda - To Bokutai - Recovers Crouching
                    Meishouho Gekiryuha - Recovers Standing
          Meiho Zensoutai - Recovers Crouching

Meishouho - [b][P][t][K][t][G]
Maneuver to Meishouho recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Mid Reversal

Default Stance - (Flow Chart Image)
Mid Reversal
(against opponent's mid punch) Unshu Soushouha - Recovers Standing
(against opponent's right mid elbow) Raku'en Katou - Recovers Standing
(against opponent's left mid elbow) Sousui Sanmon - Recovers Standing
(against opponent's right mid kick) Senpu Soukyaku - Recovers Standing
(against opponent's left mid kick) Senpu Haikyaku - Recovers Standing
(against opponent's right side kick) Ryusui Hekiken - Recovers Standing
(against opponent's left side kick) Mougyu Kenkaku - Recovers Standing
(against opponent's right mid knee) Soushitsu Touraku - Recovers Standing
(against opponent's left mid knee) Teishitsu Soukyaku - Recovers Standing

Unshu Soushouha
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Raku'en Katou
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sousui Sanmon
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Senpu Soukyaku
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Senpu Haikyaku
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryusui Hekiken
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Mougyu Kenkaku
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Soushitsu Touraku
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Teishitsu Soukyaku
Mid Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] High Reversal

Default Stance - (Flow Chart Image)
High Reversal
(against opponent's high punch) Unshu Soushouha - Recovers Standing
(against opponent's right high elbow) Raku'en Katou - Recovers Standing
(against opponent's left high elbow) Sousui Sanmon - Recovers Standing
(against opponent's right high kick) Senpu Soukyaku - Recovers Standing
(against opponent's left high kick) Senpu Haikyaku - Recovers Standing
(against opponent's high right knee) Soushitsu Touraku - Recovers Standing
(against opponent's high left knee) Teishitsu Soukyaku - Recovers Standing

Unshu Soushouha
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Raku'en Katou
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sousui Sanmon
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Senpu Soukyaku
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Senpu Haikyaku
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Soushitsu Touraku
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Teishitsu Soukyaku
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Hi'en Dako

Default Stance - (Flow Chart Image)
Hi'en Dako - Recovers Standing

Hi'en Dako - [db][P][t][G]
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Enfu Rinshou

Default Stance - (Flow Chart Image)
Enfu Rinshou - Recovers Standing

Enfu Rinshou - [df][P][t][G]
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Ensei Shoutai

Default Stance - (Flow Chart Image)
Ensei Shoutai - Recovers Back Turned

Ensei Shoutai - [df][df][P][t][G]
Low Throw recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Hi'en Tenshin Shoukyaku

Default Stance - (Flow Chart Image)
Hi'en Tenshin Shoukyaku - Recovers Standing

Hi'en Tenshin Shoukyaku - [d][P][t][G]
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Sei'en Katou

Default Stance - (Flow Chart Image)
Sei'en Katou - Recovers Standing

Sei'en Katou - [d_][b][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Honshin Haisetsukou

Default Stance - (Flow Chart Image)
Honshin Haisetsukou - Recovers Standing

Honshin Haisetsukou - [f][b][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Shun'en Ryouku

Default Stance - (Flow Chart Image)
Shun'en Ryouku - Recovers Standing

Shun'en Ryouku - [b][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Senpu Enka

Default Stance - (Flow Chart Image)
Senpu Enka - Recovers Standing

Senpu Enka - [f][df][d][db][b][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Ensei Houshin Katai

Default Stance - (Flow Chart Image)
Ensei Houshin Katai - Recovers Standing

Ensei Houshin Katai - [b][f][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Raishin Nyurin

Default Stance - (Flow Chart Image)
Raishin Nyurin - Recovers Standing

Raishin Nyurin - [f][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Kuretsu Tenhou

Default Stance - (Flow Chart Image)
Kuretsu Tenhou - Recovers Standing

Kuretsu Tenhou - [d_][f][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Toushin Housoukyaku

Default Stance - (Flow Chart Image)
Toushin Housoukyaku - Recovers Standing

Toushin Housoukyaku - [P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Chouho Soukasui

Default Stance - (Flow Chart Image)
Chouho Soukasui - Recovers Standing
          Bokutai - Recovers Crouching
Chouho Soukasui~Cancel - Recovers Standing

Chouho Soukasui - [f][f][P][t][K]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Bokutai (Chouho Soukasui) - [fg][fg][Pg][tg][Kg][b]
Maneuver to Bokutai recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Chouho Soukasui~Cancel - [fg][fg][Pg][tg][Kg][G]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Shi'en Settai

Default Stance - (Flow Chart Image)
Shi'en Settai - Recovers Crouching

Shi'en Settai - [d][K][t][G]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Soukasui

Default Stance - (Flow Chart Image)
Soukasui - Recovers Standing
          Souka Rensui - Recovers Standing
                    Souka Raigekishou - Recovers Standing
                              Renkan Tenshinkyaku - Recovers Standing
                              Renkan Haitenkyaku - Recovers Standing
                              Renkan Tenshin Soukyaku - Recovers Crouching
                              Hakkeshou (Foreground) - Recovers Standing
                              Hakkeshou (Background) - Recovers Standing
                    Souka Engeki - Recovers Back Turned
                              Renkan Kousentai - Recovers Standing
                                        Renkan Enshi Rantsui - Recovers Crouching
                    Souka Rensuishou - Recovers Standing
                    Hakkeshou (Foreground) - Recovers Standing
                    Hakkeshou (Background) - Recovers Standing
          Souka Senpukyaku (chargeable) - Recovers Standing
          Shukushin - Recovers Crouching
          Honshin - Recovers Standing
          Haishin - Recovers Back Turned
          Bokutai - Recovers Crouching

Soukasui - [df][P]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Souka Rensui - [dfg][Pg][P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Souka Raigekishou - [dfg][Pg][Pg][P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Souka Engeki - [dfg][Pg][Pg][b][P]
Special High Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Souka Rensuishou - [dfg][Pg][Pg][f][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hakkeshou (Souka Rensui) - [dfg][Pg][Pg][uf][P][t][K][t][G] or [df][P][t][K][t][G]
Maneuver to Hakkeshou recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Souka Senpukyaku - [dfg][Pg][K] (chargeable)
Special High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Maximum Charge Execution: ( Active)
Maximum Charge G:
Maximum Charge H: ( damage)
Maximum Charge CH:
Total Frames (no contact)

Mid Strike recovers Standing

Properties and Description:

Miscellaneous Notes:









Shukushin (Souka Senpukyaku) - [dfg][Pg][K] (charge) [d]
Maneuver recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Honshin (Souka Senpukyaku) - [dfg][Pg][K] (charge) [G]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Haishin (Souka Senpukyaku) - [dfg][Pg][K] (charge) [b]
Maneuver recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Bokutai (Soukasui) - [dfg][Pg][b]
Maneuver to Bokutai recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).