Attacks specifically used against characters on the ground.
Version: VF5FS Version A.1
My personal blog for Virtua Fighter
A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.
November 25, 2012
[General] +/- 22 Frame Situation
At -22 frame, the character cannot defend against majority of strikes that execute 22 frames or faster.
Version: VF5FS Version A.1
Version: VF5FS Version A.1
[Akira] Haishin Ponken
Back Turned
Haishin Ponken - Recovers Standing
Youshi Senrin - Recovers Standing
Soushou - Recovers Standing
Haishin Ponken
Frame Data:
Execution: 20 (1 Active)
G: -9
H: -4 (21 damage)
CH: +2
49 Total Frames (no contact)
Properties and Description: Have same options as Houken from Default Stance.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Haishin Ponken - Recovers Standing
Youshi Senrin - Recovers Standing
Soushou - Recovers Standing
Haishin Ponken
Mid Strike recovers Standing |
Execution: 20 (1 Active)
G: -9
H: -4 (21 damage)
CH: +2
49 Total Frames (no contact)
Properties and Description: Have same options as Houken from Default Stance.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Akira] Kenhaisui
Back Turned
Kenhaisui - Recovers Standing
Kansuitai - Recovers Standing
Kansuitai~Cancel - Recovers Standing
Hachimon Kaida - Recovers Standing
Kenhaisui
Frame Data:
Execution: 14 (1 Active)
G: -1
H: 0 (10 damage)
CH: +7
30 Total Frames (no contact)
Properties and Description: Same options as Chusui from Default Stance.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Kenhaisui - Recovers Standing
Kansuitai - Recovers Standing
Kansuitai~Cancel - Recovers Standing
Hachimon Kaida - Recovers Standing
Kenhaisui
High Strike recovers Standing |
Execution: 14 (1 Active)
G: -1
H: 0 (10 damage)
CH: +7
30 Total Frames (no contact)
Properties and Description: Same options as Chusui from Default Stance.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Akira] Souka Housui
Default Stance
Souka Housui - Recovers Crouching
Souka Housui
Frame Data:
Execution: 25 (3 Active)
G: -5
H: +7 (21 damage)
CH: opponent down
51 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Souka Housui - Recovers Crouching
Souka Housui
Low Strike recovers Crouching |
Execution: 25 (3 Active)
G: -5
H: +7 (21 damage)
CH: opponent down
51 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Akira] Youzentai
Default Stance
Youzentai - Recovers Crouching
Youzentai
Frame Data:
Execution: 14 (1 Active)
G: -15
H: -6 (10 damage)
CH: 0
46 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Youzentai - Recovers Crouching
Youzentai
Low Strike recovers Crouching |
Execution: 14 (1 Active)
G: -15
H: -6 (10 damage)
CH: 0
46 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Akira] Kaiko
Default Stance
Kaiko - Recovers Standing
Kaiko
Frame Data:
Execution: 13 (2 Active)
G: +15
H: -3 (5 damage)
CH: -1
40 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes: ガード崩し
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Kaiko - Recovers Standing
Kaiko
High Strike recovers Standing |
Execution: 13 (2 Active)
G: +15
H: -3 (5 damage)
CH: -1
40 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes: ガード崩し
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Akira] Kaikyusei
Default Stance (Flow Chart Image)
Kaikyusei - Recovers Standing
Sayu Kaikyu - Recovers Standing
Jirou Tanzan - Recovers Standing
Kaikyusei
Frame Data:
Execution: 16 (2 Active)
G: -2
H: +4 (15 damage)
CH: +7
38 Total Frames (no contact)
Properties and Description: Semicircular Strike (avoidable from the back side of the character)
Miscellaneous Notes:
Sayu Kaikyu
Frame Data:
Execution: 16 (2 Active)
G: -4
H: opponent down (face up, head toward) (22 damage)
CH: opponent down (face up, head toward)
46 Total Frames (no contact)
Properties and Description: Semicircular Strike (avoidable from the front side of the character); Sober (-1 Drink)
Miscellaneous Notes:
Jirou Tanzan
Frame Data:
Execution: 21 (3 Active)
G: -6
H: +4 (24 damage)
CH: opponent down (face down, head toward)
51 Total Frames (no contact)
Properties and Description: On normal hit, opponent is forced crouch; Sober (-1 Drink); Feet Position Change
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Kaikyusei - Recovers Standing
Sayu Kaikyu - Recovers Standing
Jirou Tanzan - Recovers Standing
Kaikyusei
High Strike recovers Standing |
Execution: 16 (2 Active)
G: -2
H: +4 (15 damage)
CH: +7
38 Total Frames (no contact)
Properties and Description: Semicircular Strike (avoidable from the back side of the character)
Miscellaneous Notes:
Sayu Kaikyu
High Strike recovers Standing |
Execution: 16 (2 Active)
G: -4
H: opponent down (face up, head toward) (22 damage)
CH: opponent down (face up, head toward)
46 Total Frames (no contact)
Properties and Description: Semicircular Strike (avoidable from the front side of the character); Sober (-1 Drink)
Miscellaneous Notes:
Jirou Tanzan
Mid Strike recovers Standing |
Execution: 21 (3 Active)
G: -6
H: +4 (24 damage)
CH: opponent down (face down, head toward)
51 Total Frames (no contact)
Properties and Description: On normal hit, opponent is forced crouch; Sober (-1 Drink); Feet Position Change
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Akira] Chouyoushu
Default Stance
Chouyoushu - Recovers Standing
Chouyoushu
Frame Data:
Execution: 17 (3 Active)
G: -4
H: opponent down (face up, feet toward) (25-40 damage)
CH: opponent down (face up, feet toward)
46 Total Frames (no contact)
Properties and Description: Damage varies due to distance; Feet Position Change
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Chouyoushu - Recovers Standing
Chouyoushu
High Strike recovers Standing |
Execution: 17 (3 Active)
G: -4
H: opponent down (face up, feet toward) (25-40 damage)
CH: opponent down (face up, feet toward)
46 Total Frames (no contact)
Properties and Description: Damage varies due to distance; Feet Position Change
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Akira] Tetsuzankou
Back Turned
Tetsuzankou - Recovers Standing
Tetsuzankou
Frame Data:
Execution: 11 (3 Active)
G: -22
H: opponent down (40-80 damage)
CH: opponent down
56 Total Frames (no contact)
Properties and Description: Damage varies due to distance.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Tetsuzankou - Recovers Standing
Tetsuzankou
Mid Strike recovers Standing |
Execution: 11 (3 Active)
G: -22
H: opponent down (40-80 damage)
CH: opponent down
56 Total Frames (no contact)
Properties and Description: Damage varies due to distance.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Akira] Haitai
Back Turned
Haitai - Recovers Standing
Haitai
Frame Data:
Execution: 18 (3 Active)
G: -3
H: opponent down (30 damage)
CH: opponent down
Total Frames (no contact)
Properties and Description: Semicircular Strike (avoidable from the front side of the character)
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Haitai - Recovers Standing
Haitai
High Strike recovers Standing |
Execution: 18 (3 Active)
G: -3
H: opponent down (30 damage)
CH: opponent down
Total Frames (no contact)
Properties and Description: Semicircular Strike (avoidable from the front side of the character)
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Akira] Hairakuheki
Back Turned
Hairakuheki - Recovers Standing
Hairakuheki
Frame Data:
Execution: 17 (2 Active)
G: +3
H: +5 (20 damage)
CH: opponent down
40 Total Frames (no contact)
Properties and Description: Sober (-1 Drink)
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Hairakuheki - Recovers Standing
Hairakuheki
Mid Strike recovers Standing |
Execution: 17 (2 Active)
G: +3
H: +5 (20 damage)
CH: opponent down
40 Total Frames (no contact)
Properties and Description: Sober (-1 Drink)
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Akira] Chisentai
Back Turned
Chisentai - Recovers Crouching
Chisentai
Frame Data:
Execution: 15 (3 Active)
G: -16
H: opponent down (20 damage)
CH: opponent down
52 Total Frames (no contact)
Properties and Description: Semicircular Strike (avoidable from the back side of the character)
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Chisentai - Recovers Crouching
Chisentai
Low Strike recovers Crouching |
Execution: 15 (3 Active)
G: -16
H: opponent down (20 damage)
CH: opponent down
52 Total Frames (no contact)
Properties and Description: Semicircular Strike (avoidable from the back side of the character)
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Akira] Hashitsutai
Back Turned
Hashitsutai - Recovers Standing
Hashitsutai
Frame Data:
Execution: 17 (2 Active)
G: -12
H: -3 (10 damage)
CH: -3
43 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Hashitsutai - Recovers Standing
Hashitsutai
Low Strike recovers Standing |
Execution: 17 (2 Active)
G: -12
H: -3 (10 damage)
CH: -3
43 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Akira] Stage Specific Situations
Placeholder
Hekiyakutai
Frame Data:
Execution: (Active)
G:
H: (20 damage)
CH:
Total Frames (no contact)
Properties and Description: Facing Wall
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
Hekiyakutai
Mid Strike recovers Standing |
Execution: (Active)
G:
H: (20 damage)
CH:
Total Frames (no contact)
Properties and Description: Facing Wall
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
[Akira] Opponent on the Ground
Default Stance
Placeholder
Soukahou
Frame Data:
Execution: 18 (1Active)
H: (12 damage)
46 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Gekihousui
Frame Data:
Execution: (3 Active)
H: (20 damage)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
Placeholder
Soukahou
Down Attack recovers Standing |
Execution: 18 (1Active)
H: (12 damage)
46 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Gekihousui
Down Attack recovers Standing |
Execution: (3 Active)
H: (20 damage)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
[Akira] On the Ground
Place Holder - Likely will make this page link to 4 more pages.
In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Down (Face Up, Head Toward) - Recovers Standing
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Down (Face Down, Feet Toward) - Recovers Standing
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Down (Face Down, Head Toward) - Recovers Standing
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Contact Effect with Majority of Rising Attacks
Rising Up in Place or Side Roll Rising Attack
Frame Data:
Execution: xx
G: -6
H: -3 (xx damage)
CH: +6
Properties and Description:
Miscellaneous Notes:
Back Roll Rising Attack
Frame Data:
Execution: xx
G: -15
H: -3 (xx damage)
CH: +6
Properties and Description:
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. VF5FSレタスメモ≪システム≫起き上がり攻撃 - Rising Attack Frame Data
Falling to the Ground
Falling Down (Face Up, Feet Toward) In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
On the Ground
Down (Face Up, Feet Toward) - Recovers StandingMid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Down (Face Up, Head Toward) - Recovers Standing
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Down (Face Down, Feet Toward) - Recovers Standing
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Down (Face Down, Head Toward) - Recovers Standing
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Contact Effect with Majority of Rising Attacks
Rising Up in Place or Side Roll Rising Attack
Add caption |
Execution: xx
G: -6
H: -3 (xx damage)
CH: +6
Properties and Description:
Miscellaneous Notes:
Back Roll Rising Attack
Add caption |
Execution: xx
G: -15
H: -3 (xx damage)
CH: +6
Properties and Description:
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. VF5FSレタスメモ≪システム≫起き上がり攻撃 - Rising Attack Frame Data
[Akira] At Opponent's Side or Back
Default Stance
Placeholder
Kyuho Chouchu
Frame Data:
Execution: 10
T: opponent down (20 damage)
TE: +2
34 Total Frames (no contact)
Properties and Description: Opponent's Side
Miscellaneous Notes:
Daisekkou
Frame Data:
Execution: 10
T: opponent down (60 damage)
34 Total Frames (no contact)
Properties and Description: Opponent's Back
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
Placeholder
Kyuho Chouchu
High Throw recovers Standing |
Execution: 10
T: opponent down (20 damage)
TE: +2
34 Total Frames (no contact)
Properties and Description: Opponent's Side
Miscellaneous Notes:
High Throw recovers Standing |
Daisekkou
High Throw recovers Standing |
Execution: 10
T: opponent down (60 damage)
34 Total Frames (no contact)
Properties and Description: Opponent's Back
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
[Akira] Shinporiko
Default Stance (Flow Chart Image)
Shinporiko - Recovers Standing
Shinporiko (Escaped) - Recovers Standing
Shinporiko
Frame Data:
Execution: 10
T: +6 (0 damage)
TE: -6
34 Total Frames (no contact)
Properties and Description: On Succesful throw, opponent recovers back turned.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2. VF5FSレタスメモ - Throw Total Frame Data.
Shinporiko - Recovers Standing
Shinporiko (Escaped) - Recovers Standing
Shinporiko
High Throw recovers Standing |
Execution: 10
T: +6 (0 damage)
TE: -6
34 Total Frames (no contact)
Properties and Description: On Succesful throw, opponent recovers back turned.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2. VF5FSレタスメモ - Throw Total Frame Data.
[Akira] Junho Honko
Default Stance
Junho Honko - Recovers Standing
Teirou Kanpo - Recovers Standing
Mouko Kouhazan - Recovers Standing
Hyousatai - Recovers Standing
Junho Honko (Escaped) - Recovers Back Turned
Junho Honko
Frame Data:
Execution: 10
T: +9 (10 damage)
TE: -6
34 Total Frames (no contact)
Properties and Description:
If throw was escaped, Akira recovers back turned.
Miscellaneous Notes:
Teirou Kanpo
Frame Data:
53 Total Frames
Properties and Description:
Additional Strike Options
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2. VF5FSレタスメモ - Throw Total Frame Data.
Junho Honko - Recovers Standing
Teirou Kanpo - Recovers Standing
Mouko Kouhazan - Recovers Standing
Hyousatai - Recovers Standing
Junho Honko (Escaped) - Recovers Back Turned
Junho Honko
High Throw recovers Standing |
Execution: 10
T: +9 (10 damage)
TE: -6
34 Total Frames (no contact)
Properties and Description:
If throw was escaped, Akira recovers back turned.
Miscellaneous Notes:
Throw Escaped recovers Back Turned |
Teirou Kanpo
Maneuver to Teirou Kanpo recovers Standing |
53 Total Frames
Properties and Description:
Additional Strike Options
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2. VF5FSレタスメモ - Throw Total Frame Data.
[Akira] Youshi Senrin
Default Stance (Flow Chart Image)
Youshi Senrin - Recovers Standing
Youshi Senrin (Escaped) - Recovers Side Turned
Youshi Senrin
Frame Data:
Execution: 10
T: opponent down (15 damage)
TE: -6
34 Total Frames (no contact)
Properties and Description: If throw was escaped, Akira recovers side turned.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2. VF5FSレタスメモ - Throw Total Frame Data.
Youshi Senrin - Recovers Standing
Youshi Senrin (Escaped) - Recovers Side Turned
Youshi Senrin
High Throw recovers Standing |
Execution: 10
T: opponent down (15 damage)
TE: -6
34 Total Frames (no contact)
Properties and Description: If throw was escaped, Akira recovers side turned.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2. VF5FSレタスメモ - Throw Total Frame Data.
[Akira] Back Turned
Options from Back Turned (Work in Progress). Please use the
names above the images to identify moves and ignore the names on the
images. For strikes, the number within the brackets is the execution speed.
For throws, the letters within the bracket is the throw escape direction
(forward, down, catch, etc).
Back Turned Options
--------------------------------
Akira - Main Page / Index
Back Turned Options
-
Unique Options
- [14] Kenhaisui - options
- [18] Haitai - semicircular
- [11] Tetsuzankou - punishable on guard
- [27] Hairakuheki - advantage on guard
- [20] Haishin Ponken - options
- [15] Chisentai - evasive properties / semicircular
- [17] Hashitsutai - punishable on guard Basic Options
- Turn Around
- Crouch Turn Around
- Step to Side Turn Around
- Step Back Turn Around
- Crouch Step Back Turn Around
- Walk
- Crouch
- Jump
- Back Dash
- Back Crouch Dash
--------------------------------
Akira - Main Page / Index
[Akira] Tenhou Senkintsui
Default Stance (Flow Chart Image)
Tenhou Senkintsui - Recovers Standing
Tenhou Senkintsui (Escaped) - Recovers Side Turned
Tenhou Senkintsui
Frame Data:
Execution: 10
T: opponent down (60 damage)
TE: -6
34 Total Frames (no contact)
Properties and Description: If throw was escaped, Akira recovers side turned.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2. VF5FSレタスメモ - Throw Total Frame Data.
Tenhou Senkintsui - Recovers Standing
Tenhou Senkintsui (Escaped) - Recovers Side Turned
Tenhou Senkintsui
High Throw recovers Standing |
Execution: 10
T: opponent down (60 damage)
TE: -6
34 Total Frames (no contact)
Properties and Description: If throw was escaped, Akira recovers side turned.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2. VF5FSレタスメモ - Throw Total Frame Data.
[Akira] Houko Kizan
Default Stance (Flow Chart Image)
Houko Kizan - Recovers Standing
Houko Kizan (Escaped) - Recovers Side Turned
Houko Kizan
Frame Data:
Execution: 10
T: opponent down (40 damage)
TE: -6
34 Total Frames (no contact)
Properties and Description: If throw was escaped, Akira recovers side turned.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2. VF5FSレタスメモ - Throw Total Frame Data.
Houko Kizan - Recovers Standing
Houko Kizan (Escaped) - Recovers Side Turned
Houko Kizan
High Throw recovers Standing |
Execution: 10
T: opponent down (40 damage)
TE: -6
34 Total Frames (no contact)
Properties and Description: If throw was escaped, Akira recovers side turned.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2. VF5FSレタスメモ - Throw Total Frame Data.
[Akira] Shin'iha
Default Stance (Flow Chart Image)
Shin'iha - Recovers Standing
Teirou Kanpo - Recovers Standing
Mouko Kouhazan - Recovers Standing
Hyousatai - Recovers Standing
Shin'iha (Escaped) - Recovers Standing
Shin'iha
Frame Data:
Execution: 10
T: +9 (25 damage)
TE: -6
34 Total Frames (no contact)
Properties and Description: Sober (-1 Drink)
Miscellaneous Notes:
Teirou Kanpo
Frame Data:
53 Total Frames
Properties and Description:
Additional Strike Options
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2. VF5FSレタスメモ - Throw Total Frame Data.
Shin'iha - Recovers Standing
Teirou Kanpo - Recovers Standing
Mouko Kouhazan - Recovers Standing
Hyousatai - Recovers Standing
Shin'iha (Escaped) - Recovers Standing
Shin'iha
High Throw recovers Standing |
Execution: 10
T: +9 (25 damage)
TE: -6
34 Total Frames (no contact)
Properties and Description: Sober (-1 Drink)
Miscellaneous Notes:
Teirou Kanpo
Maneuver to Teirou Kanpo recovers Standing |
53 Total Frames
Properties and Description:
Additional Strike Options
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2. VF5FSレタスメモ - Throw Total Frame Data.
[Akira] Kaikyusei
Default Stance (Flow Chart Image)
Kaikyusei - Recovers Standing
Kaikyusei (Escaped) - Recovers Side Turned
Kaikyusei
Frame Data:
Execution: 10
T: opponent down (45 damage)
TE: -6
34 Total Frames (no contact)
Properties and Description: If throw was escaped, Akira recovers side turned.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2. VF5FSレタスメモ - Throw Total Frame Data.
Kaikyusei - Recovers Standing
Kaikyusei (Escaped) - Recovers Side Turned
Kaikyusei
High Throw recovers Standing |
Execution: 10
T: opponent down (45 damage)
TE: -6
34 Total Frames (no contact)
Properties and Description: If throw was escaped, Akira recovers side turned.
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2. VF5FSレタスメモ - Throw Total Frame Data.
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