My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

November 25, 2012

[General] Down Attack

Attacks specifically used against characters on the ground.

Version: VF5FS Version A.1

[General] +/- 22 Frame Situation

At -22 frame, the character cannot defend against majority of strikes that execute 22 frames or faster.

Version: VF5FS Version A.1

[Akira] Haishin Ponken

Back Turned
Haishin Ponken - Recovers Standing
                           Youshi Senrin - Recovers Standing
                                                    Soushou - Recovers Standing

Haishin Ponken
Mid Strike recovers Standing
Frame Data:
Execution: 20 (1 Active)
G: -9
H: -4 (21 damage)
CH: +2
49 Total Frames (no contact)

Properties and Description: Have same options as Houken from Default Stance.

Miscellaneous Notes:


--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Kenhaisui

Back Turned
Kenhaisui - Recovers Standing
                  Kansuitai - Recovers Standing
                  Kansuitai~Cancel - Recovers Standing
                  Hachimon Kaida - Recovers Standing

Kenhaisui
High Strike recovers Standing
Frame Data:
Execution: 14 (1 Active)
G: -1
H: 0 (10 damage)
CH: +7
30 Total Frames (no contact)

Properties and Description: Same options as Chusui from Default Stance.

Miscellaneous Notes:


--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Souka Housui

Default Stance
Souka Housui - Recovers Crouching

Souka Housui
Low Strike recovers Crouching
Frame Data:
Execution: 25 (3 Active)
G: -5
H: +7 (21 damage)
CH: opponent down
51 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Youzentai

Default Stance
Youzentai - Recovers Crouching

Youzentai
Low Strike recovers Crouching
Frame Data:
Execution: 14 (1 Active)
G: -15
H: -6 (10 damage)
CH: 0
46 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Kaiko

Default Stance
Kaiko - Recovers Standing

Kaiko
High Strike recovers Standing
Frame Data:
Execution: 13 (2 Active)
G: +15
H: -3 (5 damage)
CH: -1
40 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes: ガード崩し



--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Kaikyusei

Default Stance (Flow Chart Image)
Kaikyusei - Recovers Standing
                 Sayu Kaikyu - Recovers Standing
                 Jirou Tanzan - Recovers Standing

Kaikyusei
High Strike recovers Standing
Frame Data:
Execution: 16 (2 Active)
G: -2
H: +4 (15 damage)
CH: +7
38 Total Frames (no contact)

Properties and Description: Semicircular Strike (avoidable from the back side of the character)

Miscellaneous Notes:


Sayu Kaikyu
High Strike recovers Standing
Frame Data:
Execution: 16 (2 Active)
G: -4
H: opponent down (face up, head toward) (22 damage)
CH: opponent down (face up, head toward)
46 Total Frames (no contact)

Properties and Description: Semicircular Strike (avoidable from the front side of the character); Sober (-1 Drink)

Miscellaneous Notes:


Jirou Tanzan
Mid Strike recovers Standing
Frame Data:
Execution: 21 (3 Active)
G: -6
H: +4 (24 damage)
CH: opponent down (face down, head toward)
51 Total Frames (no contact)

Properties and Description: On normal hit, opponent is forced crouch; Sober (-1 Drink); Feet Position Change

Miscellaneous Notes:


--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Chouyoushu

Default Stance
Chouyoushu - Recovers Standing

Chouyoushu
High Strike recovers Standing
Frame Data:
Execution: 17 (3 Active)
G: -4
H: opponent down (face up, feet toward) (25-40 damage)
CH: opponent down (face up, feet toward)
46 Total Frames (no contact)

Properties and Description: Damage varies due to distance; Feet Position Change

Miscellaneous Notes:


--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Tetsuzankou

Back Turned
Tetsuzankou - Recovers Standing

Tetsuzankou
Mid Strike recovers Standing
Frame Data:
Execution: 11 (3 Active)
G: -22
H: opponent down (40-80 damage)
CH: opponent down
56 Total Frames (no contact)

Properties and Description: Damage varies due to distance.

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1
  
References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Haitai

Back Turned
Haitai - Recovers Standing

Haitai
High Strike recovers Standing
Frame Data:
Execution: 18 (3 Active)
G: -3
H: opponent down (30 damage)
CH: opponent down
Total Frames (no contact)

Properties and Description: Semicircular Strike (avoidable from the front side of the character)

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Hairakuheki

Back Turned
Hairakuheki - Recovers Standing

Hairakuheki
Mid Strike recovers Standing
Frame Data:
Execution: 17 (2 Active)
G: +3
H: +5 (20 damage)
CH: opponent down
40 Total Frames (no contact)

Properties and Description: Sober (-1 Drink)

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Chisentai

Back Turned
Chisentai - Recovers Crouching

Chisentai
Low Strike recovers Crouching
Frame Data:
Execution: 15 (3 Active)
G: -16
H: opponent down (20 damage)
CH: opponent down
52 Total Frames (no contact)

Properties and Description: Semicircular Strike (avoidable from the back side of the character)

Miscellaneous Notes:


--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Hashitsutai

Back Turned
Hashitsutai - Recovers Standing

Hashitsutai
Low Strike recovers Standing
Frame Data:
Execution: 17 (2 Active)
G: -12
H: -3 (10 damage)
CH: -3
43 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Akira] Stage Specific Situations

Placeholder

Hekiyakutai
Mid Strike recovers Standing
Frame Data:
Execution: (Active)
G:
H: (20 damage)
CH:
Total Frames (no contact)

Properties and Description: Facing Wall

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

[Akira] Opponent on the Ground

Default Stance
Placeholder

Soukahou
Down Attack recovers Standing
Frame Data:
Execution: 18 (1Active)

H: (12 damage)
46 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




Gekihousui
Down Attack recovers Standing
Frame Data:
Execution: (3 Active)
H: (20 damage)
Properties and Description:

Miscellaneous Notes:







--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1 

[Akira] On the Ground

Place Holder - Likely will make this page link to 4 more pages.

Falling to the Ground
Falling Down (Face Up, Feet Toward)
                             In Place Fall Recovery - Recovers Standing
                             Side Roll Fall Recovery (Foreground) - Recovers Crouching
                             Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
                             In Place Fall Recovery - Recovers Standing
                             Side Roll Fall Recovery (Foreground) - Recovers Crouching
                             Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
                             In Place Fall Recovery - Recovers Standing
                             Side Roll Fall Recovery (Foreground) - Recovers Crouching
                             Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
                             In Place Fall Recovery - Recovers Standing
                             Side Roll Fall Recovery (Foreground) - Recovers Crouching
                             Side Roll Fall Recovery (Background) - Recovers Crouching

On the Ground
Down (Face Up, Feet Toward) - Recovers Standing
                                                 Mid Rising Kick - Recovers
                                                 Low Rising Kick - Recovers
                                                 Side Roll (Foreground) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Side Roll (Background) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Back Roll - Recovers
                                                                  Mid Rising Kick - Recovers
                                                                  Low Rising Kick - Recovers

Down (Face Up, Head Toward) - Recovers Standing
                                                 Mid Rising Kick - Recovers
                                                 Low Rising Kick - Recovers
                                                 Side Roll (Foreground) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Side Roll (Background) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Back Roll - Recovers
                                                                  Mid Rising Kick - Recovers
                                                                  Low Rising Kick - Recovers

Down (Face Down, Feet Toward) - Recovers Standing
                                                 Mid Rising Kick - Recovers
                                                 Low Rising Kick - Recovers
                                                 Side Roll (Foreground) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Side Roll (Background) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Back Roll - Recovers
                                                                  Mid Rising Kick - Recovers
                                                                  Low Rising Kick - Recovers

Down (Face Down, Head Toward) - Recovers Standing
                                                 Mid Rising Kick - Recovers
                                                 Low Rising Kick - Recovers
                                                 Side Roll (Foreground) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Side Roll (Background) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Back Roll - Recovers
                                                                  Mid Rising Kick - Recovers
                                                                  Low Rising Kick - Recovers

Contact Effect with Majority of Rising Attacks

Rising Up in Place or Side Roll Rising Attack
Add caption
Frame Data:
Execution: xx
G: -6
H: -3 (xx damage)
CH: +6

Properties and Description:

Miscellaneous Notes:




Back Roll Rising Attack
Add caption
Frame Data:
Execution: xx
G: -15
H: -3 (xx damage)
CH: +6

Properties and Description:

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  VF5FSレタスメモ≪システム≫起き上がり攻撃 - Rising Attack Frame Data

[Akira] At Opponent's Side or Back

Default Stance
Placeholder

Kyuho Chouchu
High Throw recovers Standing
Frame Data:
Execution: 10
T: opponent down (20 damage)
TE: +2
34 Total Frames (no contact)

Properties and Description: Opponent's Side

Miscellaneous Notes:



High Throw recovers Standing













Daisekkou
High Throw recovers Standing
Frame Data:
Execution: 10
T: opponent down (60 damage)
34 Total Frames (no contact)

Properties and Description: Opponent's Back

Miscellaneous Notes:




--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1 

[Akira] Shinporiko

Default Stance (Flow Chart Image)
Shinporiko - Recovers Standing
Shinporiko (Escaped) - Recovers Standing 

Shinporiko
High Throw recovers Standing
Frame Data:
Execution: 10
T: +6 (0 damage)
TE: -6
34 Total Frames (no contact)

Properties and Description: On Succesful throw, opponent recovers back turned.

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2.  VF5FSレタスメモ - Throw Total Frame Data. 

[Akira] Junho Honko

Default Stance
Junho Honko - Recovers Standing 
                       Teirou Kanpo - Recovers Standing
                                               Mouko Kouhazan - Recovers Standing
                                               Hyousatai - Recovers Standing
Junho Honko (Escaped) - Recovers Back Turned

Junho Honko
High Throw recovers Standing
Frame Data:
Execution: 10
T: +9 (10 damage)
TE: -6
34 Total Frames (no contact)

Properties and Description:
If throw was escaped, Akira recovers back turned.


Miscellaneous Notes:


Throw Escaped recovers Back Turned


Teirou Kanpo
Maneuver to Teirou Kanpo recovers Standing
Frame Data:
53 Total Frames

Properties and Description:
Additional Strike Options

Miscellaneous Notes:






--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2.  VF5FSレタスメモ - Throw Total Frame Data.

[Akira] Youshi Senrin

Default Stance (Flow Chart Image)
Youshi Senrin - Recovers Standing
Youshi Senrin (Escaped) - Recovers Side Turned  

Youshi Senrin
High Throw recovers Standing
Frame Data:
Execution: 10
T: opponent down (15 damage)
TE: -6
34 Total Frames (no contact)

Properties and Description: If throw was escaped, Akira recovers side turned.

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2.  VF5FSレタスメモ - Throw Total Frame Data. 

[Akira] Back Turned

Options from Back Turned (Work in Progress).  Please use the names above the images to identify moves and ignore the names on the images.  For strikes, the number within the brackets is the execution speed.  For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Back Turned Options
    Unique Options
  1. [14] Kenhaisui - options
  2. [18] Haitai - semicircular
  3. [11] Tetsuzankou - punishable on guard
  4. [27] Hairakuheki - advantage on guard
  5. [20] Haishin Ponken - options
  6. [15] Chisentai - evasive properties / semicircular
  7. [17] Hashitsutai - punishable on guard
  8. Basic Options
  9. Turn Around
  10. Crouch Turn  Around
  11. Step to  Side Turn Around
  12. Step Back Turn Around
  13. Crouch Step Back Turn Around
  14. Walk
  15. Crouch
  16. Jump
  17. Back Dash
  18. Back Crouch Dash

--------------------------------
Akira - Main Page / Index

[Akira] Tenhou Senkintsui

Default Stance (Flow Chart Image)
Tenhou Senkintsui - Recovers Standing
Tenhou Senkintsui (Escaped) - Recovers Side Turned 

Tenhou Senkintsui
High Throw recovers Standing
Frame Data:
Execution: 10
T: opponent down (60 damage)
TE: -6
34 Total Frames (no contact)

Properties and Description: If throw was escaped, Akira recovers side turned.

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2.  VF5FSレタスメモ - Throw Total Frame Data. 

[Akira] Houko Kizan

Default Stance (Flow Chart Image)
Houko Kizan - Recovers Standing
Houko Kizan (Escaped) - Recovers Side Turned

Houko Kizan
High Throw recovers Standing
Frame Data:
Execution: 10
T: opponent down (40 damage)
TE: -6
34 Total Frames (no contact)

Properties and Description: If throw was escaped, Akira recovers side turned.

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2.  VF5FSレタスメモ - Throw Total Frame Data.

[Akira] Shin'iha

Default Stance (Flow Chart Image)
Shin'iha - Recovers Standing
               Teirou Kanpo - Recovers Standing
                                       Mouko Kouhazan - Recovers Standing
                                       Hyousatai - Recovers Standing
Shin'iha (Escaped) - Recovers Standing

Shin'iha
High Throw recovers Standing
Frame Data:
Execution: 10
T: +9 (25 damage)
TE: -6
34 Total Frames (no contact)

Properties and Description: Sober (-1 Drink)

Miscellaneous Notes:




Teirou Kanpo
Maneuver to Teirou Kanpo recovers Standing
Frame Data:
53 Total Frames

Properties and Description:
Additional Strike Options

Miscellaneous Notes:






--------------------------------
Akira - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2.  VF5FSレタスメモ - Throw Total Frame Data.

[Akira] Kaikyusei

Default Stance (Flow Chart Image)
Kaikyusei  - Recovers Standing
Kaikyusei (Escaped) - Recovers Side Turned

Kaikyusei
High Throw recovers Standing
Frame Data:
Execution: 10
T: opponent down (45 damage)
TE: -6
34 Total Frames (no contact)

Properties and Description: If throw was escaped, Akira recovers side turned.

Miscellaneous Notes:



--------------------------------
Akira - Main Page / Index
 
Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2.  VF5FSレタスメモ - Throw Total Frame Data.