Last Updated: May 10th, 2022
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A
Akira
Aoi
Attack Throw [General]
B
Back Crouch Dash [General]
Back Dash [General]
Back Turned [General]
Blaze
Brad
C
Catch Throw (See High Catch Throw or Low Catch Throw)
Crouching [General]
Crouching Guard [General]
D
Default Stance [General]
Defensive Move [General]
Down [General]
Down (Face Down, Feet Toward) [General]
Down (Face Down, Head Toward) [General]
Down (Face Down, Side Turned) [General]
Down (Face Up, Feet Toward) [General]
Down (Face Up, Head Toward) [General]
Down (Face Up, Side Turned) [General]
Down Attack [General]
Dural
E
Eileen
El Blaze (See Blaze)
F
Feet Position [General]
Forward Crouch Dash [General]
Forward Dash [General]
Frame Data [General]
G
Goh
Ground Reversal [Aoi]
Ground Throw [General]
Guard (See Standing Guard or Crouching Guard)
H
High Catch Throw [General]
High Reversal [General]
High Strike [General]
High Throw [General]
I
Inashi [General]
J
Jacky
Jean
Jeffry
K
Kage
L
Lau
Lei
Lion
Low Catch Throw [General]
Low Punch [General]
Low Reversal [General]
Low Strike [General]
Low Throw [General]
M
Mid Reversal [General]
Mid Strike [General]
Mid-Air Throw [Jeffry]
Movement [General]
O
Offensive Move [General]
Opponent Attack Dependent Move [General]
P
Pai
R
Reversal (See Opponent Attack Dependent Move, High Reversal, Mid Reversal, Low Reversal, or Ground Reversal)
Reversal Combo [General]
S
Sabaki [General]
Sarah
Semicircular Strike [General]
Shun
Side Turned [General]
Slam [General]
Sober [Shun]
Special High Strike [General]
Special Low Strike [General]
Special Mid Strike [General]
Stage [General]
Stagger [General]
Standing (See Default Stance)
Standing Guard [General]
T
Taka
Throw [General]
Throw Combo [General]
V
Vanessa
W
Walk [General]
Weight [General]
Wolf
My personal blog for Virtua Fighter
A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.
October 10, 2012
[General] Crouching
At a crouch state, opposing character's regular high strikes are avoided.
Version: VF5FS Version A.1
Version: VF5FS Version A.1
[General] High Strike
A low strike from a crouch state would avoid opposing character's regular high strikes.
Version: VF5FS Version A.1
Version: VF5FS Version A.1
[General] +/- 7 Frame Situation
At -7 frame situation, all characters cannot avoid high throws by forward crouch dash.
Version: VF5FS Version A.1
Version: VF5FS Version A.1
[General] +/- 4 Frame Situation
At -4 frame situation, all characters can avoid high throws by forward crouch dash.
Version: VF5FS Version A.1
Version: VF5FS Version A.1
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