My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 14, 2012

[Blaze] Rocket Discharge

Default Stance - (Flow Chart Image)
Rocket Discharge from these strings:
Jab
High-Speed Jab
High Kick
Spinning Thrust Kick
Back Knuckle
Death Scythe Slash
Head Smash Kick
Darkness Smash
Shadow Spear
Fade Roll Kick
Toe Kick
Jumping Savate
Shadow Lance
Drop Kick
Low Kick
Tiger Step
Zero G Flight (default) / (back turned)
Jump and Sawbutt (from Jump)
Shouda

Rocket Discharge - Hold input to remain in Rocket Discharge - Recovers Standing
          Tope Mortal - Recovers Down (Face Up, Feet Toward)
          Sunrise Knee - Recovers Standing
          Cartwheel Kick - Recovers Standing
                    Screw Leg Lariat - Recovers Standing
                              Rocket Discharge - Recovers Standing
                    Space Rolling Elbow - Recovers Standing or Down
          Flying Cross Chop - Recovers Down (Face Up, Side Turned)
          Drop Kick - Recovers Standing 
                    Rocket Discharge - Recovers Standing
          Low Drop Kick - Recovers Crouching 
          Dj Vu - Recovers Standing
          Super Rana - Recovers Standing 
          Demon Dance - Recovers Back Turned
                    Demon's Tail - Recovers Standing
                              Rocket Discharge - Recovers Standing
          Fake Roll - Recovers Crouching
                    Venus - Recovers Standing
                              Venus Diversion - Recovers Standing
          (By Wall) Rocket Discharge - Recovers Standing

Rocket Discharge
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tope Mortal
High Strike recovers Down (Face Up, Feet Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sunrise Knee
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Cartwheel Kick
Two Mid Strikes recover Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Screw Leg Lariat
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rocket Discharge (Screw Leg Lariat)
Maneuver to Rocket Discharge recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Space Rolling Elbow
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Flying Cross Chop
Mid Strike recovers Down (Face Up, Side Turned)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Drop Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rocket Discharge (Drop Kick)
Maneuver to Rocket Discharge recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Low Drop Kick
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Dj Vu
High Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Super Rana
Low Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Demon Dance
Maneuver recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Demon's Tail
Special High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rocket Discharge (Demon's Tail)
Maneuver to Rocket Discharge recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fake Roll
Maneuver recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Venus
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Venus Diversion
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Blaze - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

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