My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

February 19, 2013

[Pai] Hakkeshou

Hakkeshou Option from these strings:
Chuken
Ryoushou
Danshitsu 
Soukasui
Haishin Housui
Haishin Kasui
Bokutai

Hakkeshou (Foreground) - Recovers Standing
          Saigyu Bougetsu - Recovers Standing
          Hi’en Shousui - Recovers Crouching
          Hakuja Tenshin - Recovers Standing
          Konshu (Background) - Recovers Standing

Hakkeshou (Background) - Recovers Standing
          Saigyu Bougetsu - Recovers Standing
          Hi’en Shousui - Recovers Crouching
          Hakuja Tenshin - Recovers Standing
          Konshu (Foreground) - Recovers Standing

Hakkeshou -
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes: Hold [ufs_] or [dfs_] to stay in Hakkeshou.



Saigyu Bougetsu - (Hakkeshou) [P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hi’en Shousui - (Hakkeshou) [K]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hakuja Tenshin - (Hakkeshou) [P][t][G]
High Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes: Hold



Konshu - (Hakkeshou) [df] or [uf]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes: When in Hakkeshou moving toward foreground, Konshu input is [ufs]. When in Hakkeshou moving toward background, Konshu input is [dfs].

--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

No comments:

Post a Comment