Welcome to the Early Build of the VF Moves Project. Currently, this is a bare backbone blog for Virtua Fighter 5: Final Showdown with hopes that it would be a useful resource in the future. If this is the first time visiting, I recommend checking out the Introduction post.

[Sarah] Back Knuckle

Flamingo - (Flow Chart Image)
Back Knuckle - Recovers Standing
          Back Knuckle Side Kick - Recovers Standing
          Back Knuckle Low Kick - Recovers Standing
                    Edge Kick Combo Double - Recovers Standing
                              Edge Kick Combo Triple - Recovers to Flamingo

Back Knuckle - [P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Back Knuckle Side Kick - [Pg][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Back Knuckle Low Kick - [Pg][d][K]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Edge Kick Combo Double - [Pg][dg][Kg] (hit) [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Edge Kick Combo Triple - [Pg][dg][Kg][Kg] (hit) [K]
High Strike recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

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