Welcome to the Early Build of the VF Moves Project. Currently, this is a bare backbone blog for Virtua Fighter 5: Final Showdown with hopes that it would be a useful resource in the future. If this is the first time visiting, I recommend checking out the Introduction post.

[Sarah] Step

Flamingo - (Flow Chart Image)

Step Option from these strings:
Straight Lead
Snap Side Chop
Back Spin Kick
Rising Elbow
Feather Scarecrow
Valkyrie Low 
Rapid Kick
Cut-in Chop
Switch Low 
Turn Knuckle
Turn Hook Kick

Step - Recovers Standing
          Charm Knuckle - Recovers Standing
                    Charm Knuckle Chop - Recovers Standing
          Low Kick - Recovers Standing
                    Edge Kick Combo Double - Recovers Standing
                              Edge Kick Combo Triple - Recovers to Flamingo
          Gatling Roundup Somersault Beat - Recovers Standing
          Leg Hook Throw - Recovers Standing
          Fake - Recovers to Flamingo

Step - [P][t][K][t][G]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Charm Knuckle - (Step) [P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Charm Knuckle Chop - (Step) [Pg][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Low Kick - (Step) [K]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Edge Kick Combo Double - (Step) [Kg] (hit) [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Edge Kick Combo Triple - (Step) [Kg][Kg] (hit) [K]
High Strike recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Gatling Roundup Somersault Beat - (Step) [b][db][d][df][f][P][t][G]
High Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Leg Hook Throw - (Step) [P][t][G]
High Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fake - (Step) [P][t][K]
Maneuver recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

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