My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

November 19, 2013

[Shun] Haishin Bokuko

Soukokukyu Back Turned - (Flow Chart Image)
Haishin Bokuko - Recovers Standing
          Oushin

Haishin Bokuko - [K][t][G]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Oushin (Haishin Bokuko) - [Kg][tg][Gg][P][t][K][t][G]
Maneuver recovers to Oushin
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Haishin Bentsui

Soukokukyu Back Turned - (Flow Chart Image)
Haishin Bentsui - Recovers to Soukokukyu
          Haishin Renkan Chougeki - Recovers Standing
          Haishin Renkan Chougeki~Cancel - Recovers to Soukokukyu

Haishin Bentsui - [P]
Mid Strike recovers to Soukokukyu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Haishin Renkan Chougeki - [Pg][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Haishin Renkan Chougeki~Cancel - [Pg][K][b]
Maneuver recovers to Soukokukyu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Haishin Ryoutai

Soukokukyu Back Turned - (Flow Chart Image)
Haishin Ryoutai - Recovers Standing

Haishin Ryoutai - [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Rouko Haibi

Soukokukyu Back Turned - (Flow Chart Image)
Rouko Haibi - Recovers Standing

Rouko Haibi - [d][K]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Kokukyu Honda

Soukokukyu Back Turned - (Flow Chart Image)
Kokukyu Honda - Recovers Standing

Kokukyu Honda - [P][t][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Soukokukyu~Suiho

Soukokukyu Back Turned - (Flow Chart Image)
Soukokukyu~Suiho (foreground) - Recovers Standing

Soukokukyu~Suiho (background) - Recovers Standing

Soukokukyu~Suiho - [d][d] or [u][u]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Soukokukyu Suiho (back)

Soukokukyu Back Turned - (Flow Chart Image)
Soukokukyu Suiho (back) - Recovers Soukokukyu Back Turned

Soukokukyu Suiho (back) - [b][b]
Maneuver recovers to Soukokukyu Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Haishin Taiho Gyou’in

Soukokukyu Back Turned - (Flow Chart Image)
Haishin Taiho Gyou’in - Recovers to Soukokukyu

Haishin Taiho Gyou’in - [b][P][t][K][t][G]
Maneuver recovers to Soukokukyu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Haishin Jouho Gyou’in

Soukokukyu Back Turned - (Flow Chart Image)
Haishin Jouho Gyou’in - Recovers to Soukokukyu

Haishin Jouho Gyou’in - [f][P][t][K][t][G]
Maneuver recovers to Soukokukyu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Haishin Gyou'in

Soukokukyu Back Turned - (Flow Chart Image)
Haishin Gyou’in - Recovers to Soukokukyu Back Turned

Haishin Gyou’in - [P][t][K][t][G]
Maneuver recovers to Soukokukyu Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Soukokukyu Tenshin

Soukokukyu Back Turned - (Flow Chart Image)
Soukokukyu Tenshin - Recovers to Soukokukyu

Soukokukyu Tenshin - [f][f]
Maneuver recovers to Soukokukyu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Kaibou Honshin

Soukokukyu - (Flow Chart Image)
Kaibou Honshin - Recovers Standing
          Kaibou Hanbi - Recovers Standing
                    Gyou’in Gyouteki - Recovers Down (Face Up, Feet Toward)
                              Oushin
                    Toku’ou Douzan - Recovers Standing
                    Oushin

Kaibou Honshin - [P][t][K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kaibou Hanbi - [Pg][tg][Kg][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Gyou’in Gyouteki - [Pg][tg][Kg][Pg] (hit) [K]
Mid Strike recovers Down (Face Up, Feet Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Toku’ou Douzan - [Pg][tg][Kg][Pg] (hit) [P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Oushin (Kaibou Hanbi) - [Pg][tg][Kg][P] (hit) [P][t][K][t][G]
Maneuver recovers to Oushin
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Kokukyu Danteki

Soukokukyu - (Flow Chart Image)
Kokukyu Danteki - Recovers to Soukokukyu
          Choukarou

Kokukyu Danteki - [K]
Mid Strike recovers to Soukokukyu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Choukarou (Kokukyu Danteki) - [K] (hold [K])
Maneuver recovers to Choukarou
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Ha’ou Kanshu

Soukokukyu - (Flow Chart Image)
Ha’ou Kanshu - Recovers to Soukokukyu
          Ha’ou Kaimon - Recovers Standing

Ha’ou Kanshu - [P]
Mid Strike recovers to Soukokukyu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ha’ou Kaimon - [Pg][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Kokukyu Toutetsu

Soukokukyu - (Flow Chart Image)
Kokukyu Toutetsu - Recovers Standing

Kokukyu Toutetsu - [K][t][G]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Kokukyu Zensou

Soukokukyu - (Flow Chart Image)
Kokukyu Zensou - Recovers Crouching

Kokukyu Zensou - [d][K]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Kokukyu Gyou’in

Soukokukyu - (Flow Chart Image)
Kokukyu Gyou’in - Recovers to Soukokukyu

Kokukyu Gyou’in - [P][t][K][t][G]
Maneuver recovers to Soukokukyu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Tenshin Gyou’in

Soukokukyu - (Flow Chart Image)
Tenshin Gyou’in - Recovers to Soukokukyu Back Turned

Tenshin Gyou’in - [b][P][t][K][t][G]
Maneuver recovers to Soukokukyu Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Jouho Gyou’in

Soukokukyu - (Flow Chart Image)
Jouho Gyou’in - Recovers to Soukokukyu

Jouho Gyou’in - [f][P][t][K][t][G]
Maneuver recovers to Soukokukyu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Soukokukyu~Suiho

Soukokukyu - (Flow Chart Image)
Soukokukyu~Suiho (foreground) - Recovers Standing

Soukokukyu~Suiho (background) - Recovers Standing

Soukokukyu~Suiho - [d][d] or [u][u]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Soukokukyu Suiho (back)

Soukokukyu - (Flow Chart Image)
Soukokukyu Suiho (back) - Recovers to Soukokukyu

Soukokukyu Suiho (back) - [b][b]
Maneuver recovers to Soukokukyu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Soukokukyu Suiho (forward)

Soukokukyu - (Flow Chart Image)
Soukokukyu Suiho (forward) - Recovers to Soukokukyu

Soukokukyu Suiho (forward) - [f][f]
Maneuver recovers to Soukokukyu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Toubankyu Shagan

Oushin Back Turned - (Flow Chart Image)
Toubankyu Shagan - Recovers Standing

Toubankyu Shagan - [P][t][K]
Special High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Kouryu Shouten

Oushin Back Turned - (Flow Chart Image)
Kouryu Shouten - Recovers Standing; On miss, recovers to Oushin Back Turned

Kouryu Shouten - [P][t][G]
High Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: On miss, recovers to Oushin Back Turned

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Rigyo Hanshi

Oushin Back Turned - (Flow Chart Image)
Rigyo Hanshi - Recovers to Oushin Back Turned

Rigyo Hanshi - [P]
Mid Strike recovers to Oushin Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Kouryu Toutentai

Oushin Back Turned - (Flow Chart Image)
Kouryu Toutentai - Recovers Standing

Kouryu Toutentai - [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Oushin Tou’uryu Kouchu

Oushin Back Turned - (Flow Chart Image)
Oushin Tou’uryu Kouchu - Recovers to Tentouritsu

Oushin Tou’uryu Kouchu - [K][t][G]
Mid Strike recovers to Tentouritsu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Tentou Saitai

Oushin Back Turned - (Flow Chart Image)
Tentou Saitai - Recovers to Oushin

Tentou Saitai - [d][K]
Low Strike recovers to Oushin
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Oushin Zenkon

Oushin Back Turned - (Flow Chart Image)
Oushin Zenkon - Recovers Standing
          Konten Doushou - Recovers Standing
          Konten Garyukyaku - Recovers Down (Face Down, Feet Toward)

Oushin Zenkon - [f][P][t][K][t][G]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Konten Doushou - [fg][Pg][tg][Kg][tg][Gg][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Konten Garyukyaku - [fg][Pg][tg][Kg][tg][Gg][K]
Low Strike recovers Down (Face Down, Feet Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Oushin Hanshi

Oushin Back Turned - (Flow Chart Image)
Oushin Hanshi - Recovers to Oushin

Oushin Hanshi - [b][P][t][K][t][G]
Maneuver recovers to Oushin
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Oushin Inshu

Oushin Back Turned - (Flow Chart Image)
Oushin Inshu - Recovers to Oushin Back Turned

Oushin Inshu - [P][t][K][t][G]
Maneuver recovers to Oushin Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Oushin Sokukon

Oushin Back Turned - (Flow Chart Image)
Oushin Sokukon~Temae - Recovers to Oushin Back Turned

Oushin Sokukon~Oku - Recovers to Oushin Back Turned

Oushin Sokukon - [d][P][t][K][t][G] or [u][P][t][K][t][G]
Maneuver recovers to Oushin Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

November 17, 2013

[Shun] Tourigyo Hanshi

Oushin - (Flow Chart Image)
Tourigyo Hanshi - Recovers to Oushin Back Turned

Tourigyo Hanshi - [P]
Mid Strike recovers to Oushin Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Nehan Senkyaku

Oushin - (Flow Chart Image)
0 to 9 Drinks Flow Chart
Nehan Senkyaku - Recovers Standing
          Nehan Shusui - Recovers Standing
                    Gyoushin Toutai - Recovers Down (Face Up, Feet Toward)
                              Oushin

10 or more Drinks Flow Chart
Nehan Senkyaku - Recovers Standing
          Nehan Shusui - Recovers Standing
                    Gyoushin Toutai - Recovers Down (Face Up, Feet Toward)
                              Oushin
                    Nehan Rengekitai - Recovers Standing
                              Nehan Rengeki Katai - Recovers Standing
                                        Down (Face Down, Feet Toward)
                              Down (Face Down, Feet Toward)

Nehan Senkyaku - [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Nehan Shusui - [Kg][P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Gyoushin Toutai - [Kg][Pg][K]
Mid Strike recovers Down (Face Up, Feet Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Oushin (Gyoushin Toutai) - [Kg][Pg][K]
Maneuver recovers to Oushin
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Nehan Rengekitai - [Kg][Pg][d][K]
Low Strike recovers Standing (10+ Drinks)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Requires 10 or more Drinks

Miscellaneous Notes:



Nehan Rengeki Katai - [Kg][Pg][dg][Kg][K]
High Strike recovers Standing (10+ Drinks)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Requires 10 or more Drinks

Miscellaneous Notes:



Down (Face Down, Feet Toward) (Nehan Rengeki Katai) - [Kg][Pg][dg][Kg][K][G]
Maneuver recovers Down (Face Down, Feet Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Requires 10 or more Drinks

Miscellaneous Notes:



Down (Face Down, Feet Toward) (Nehan Rengekitai) - [Kg][Pg][d][K][G]
Maneuver recovers Down (Face Down, Feet Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Requires 10 or more Drinks

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).