My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 9, 2012

[Taka] Hiji'ate

Default Stance (Flow Chart Image)
Hiji'ate - Recovers Standing

Hiji'ate
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Taka - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Taka] Ao'oni Midaremage

Default Stance (Flow Chart Image)
Ao'oni Midaremage - Recovers Standing

Ao'oni Midaremage
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Taka - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Taka] Mawashi Harite

Default Stance (Flow Chart Image)
Mawashi Harite - Recovers Back Turned

Mawashi Harite
High Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Taka - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Taka] Yoko Harite

Default Stance (Flow Chart Image)
Yoko Harite - Recovers Standing
          Honda Harite - Recovers Standing
                    Honda Kata'ate - Recovers Standing
                    Tachi'ai - Recovers Standing
          Honda Zutsuki - Recovers Standing
                     Tachi'ai - Recovers Standing
          Tachi'ai - Recovers Standing

Yoko Harite
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Honda Harite
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Honda Kata'ate
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tachi'ai (Honda Harite)
Maneuver to Tachi'ai recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Honda Zutsuki
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tachi'ai (Honda Zutsuki)
Maneuver to Tachi'ai recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tachi'ai (Yoko Harite)
Maneuver to Tachi'ai recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Taka - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Taka] Aka'oni Midaremage

Default Stance (Flow Chart Image)
Aka'oni Midaremage - Recovers Standing

Aka'oni Midaremage
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Taka - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Taka] Tsuppari

Default Stance (Flow Chart Image)
Tsuppari - Recovers Standing
          Tsuppari 2 - Recovers Standing
                    Tsuppari 3 - Recovers Standing
                              Tsuppari 4 - Recovers Stcanding
                                        Tsuppari 5 - Recovers Standing
                                                  Tsuppari Tarukudaki - Recovers Standing
                              Tachi'ai - Recovers Standing
                    Tsuppari Tarukudaki 2 - Recovers Standing
                    Tachi'ai - Recovers Standing

Tsuppari
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tsuppari 2
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tsuppari 3
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tsuppari 4
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tsuppari 5
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tsuppari Tarukudaki
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tachi'ai (Tsuppari 3)
Maneuver to Tachi'ai recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tsuppari Tarukudaki 2
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tachi'ai (Tsuppari 2)
Maneuver to Tachi'ai recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Taka - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

December 7, 2012

[Vanessa] Jump (Offensive Style)

Offensive Style (Flow Chart Image)
Jump Forward - Recovers Crouching
                          Leap Jab - Recovers Standing
                          Leap Spear Kick - Recovers Standing
                          Leap Rolling Toe Kick - Recovers Standing
                          Leap Leg Crush - Recovers Crouching
Jump Up - Recovers Crouching
                          Leap Jab - Recovers Standing
                          Leap Spear Kick - Recovers Standing
                          Leap Rolling Toe Kick - Recovers Standing
                          Leap Leg Crush - Recovers Crouching
Jump Backward - Recovers Crouching
                          Leap Jab - Recovers Standing
                          Leap Spear Kick - Recovers Standing
                          Leap Rolling Toe Kick - Recovers Standing
                          Leap Leg Crush - Recovers Crouching

Leap Jab
High Strike recovers Standing (OS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Leap Spear Kick
Mid Strike recovers Standing (OS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Leap Rolling Toe Kick
Mid Strike recovers Standing (OS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Leap Leg Crush
Low Strike recovers Crouching (OS)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Vanessa - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).