My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 13, 2012

[Aoi] Joudan Keri'ate

Default Stance - (Flow Chart Image)
Joudan Keri'ate - Recovers Standing
          Datotsu - Recovers Standing
                    Tachikaze - Recovers Standing
                    Sundome - Recovers Standing

Joudan Keri'ate
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Datotsu
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tachikaze
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sundome (Tachikaze)
Maneuver to Sundome recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Aoi - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Aoi] Ouda

Default Stance - (Flow Chart Image)
Ouda - Recovers Standing
          Oushu Hiji'ate - Recovers Standing
          Sundome - Recovers Standing

Ouda
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Oushu Hiji'ate
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sundome (Oushu Hiji'ate)
Maneuver to Sundome recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Aoi - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Aoi] Datotsu

Default Stance - (Flow Chart Image)
Datotsu - Recovers Standing
          Nirentotsu - Recovers Standing
                    Nirentotsu Ouchu - Recovers Standing
                              Rentotsu Kodachi - Recovers Standing
                                        Tenchi In'you - Recovers Standing
                              Rentotsu Kusanagi - Recovers Crouching
                                        Tenchi In'you - Recovers Standing  
                              Rentotsu Kusanagi~Sundome - Recovers Crouching
                    Nirentotsu Kugikyaku - Recovers Standing
                    Rentotsu Ryusen (foreground) - Recovers Standing
                              Rentotsu Ryusen Soushou - Recovers Standing
                              Rentotsu Ryusen Soushou~Sundome - Recovers Standing
                              Ryubu - Recovers Back Turned
                    Rentotsu Ryusen (foreground)~Sundome - Recovers Back Turned
                    Rentotsu Ryusen (background) - Recovers Standing
                              Rentotsu Ryusen Soushou - Recovers Standing
                              Rentotsu Ryusen Soushou~Sundome - Recovers Standing
                              Ryubu - Recovers Back Turned
                    Rentotsu Ryusen (background)~Sundome - Recovers Back Turned
                    Nirentotsu Ouda - Recovers Standing
                              Rentotsu Kinuguruma - Recovers Standing
                              Sundome - Recovers Standing
                    Nirentotsu Ouda~Sundome  - Recovers Standing
          Shougerigasane - Recovers Standing

Datotsu
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Nirentotsu
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Nirentotsu Ouchu
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rentotsu Kodachi
Special Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tenchi In'you (Rentotsu Kodachi)
Maneuver to Tenchi In'you recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rentotsu Kusanagi
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tenchi In'you (Rentotsu Kusanagi)
Maneuver to Tenchi In'you recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sundome (Rentotsu Kusanagi)
Maneuver to Sundome recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




Nirentotsu Kugikyaku
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rentotsu Ryusen
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rentotsu Ryusen Soushou
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sundome (Rentotsu Ryusen Soushou)
Maneuver to Sundome recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ryubu
Maneuver recovers to Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sundome (Rentotsu Ryusen) 
Maneuver recovers to Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


 
Nirentotsu Ouda
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


  
Rentotsu Kinuguruma 
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sundome (Rentotsu Kinuguruma)
Maneuver to Sundome recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sundome (Nirentotsu Ouda)
Maneuver to Sundome recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Shougerigasane 
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Aoi - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Aoi] Stage Specific Situations

Placeholder

Konohadome
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Aoi - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Aoi] At Opponent's Side or Back

Default Stance - (Flow Chart Image)
Placeholder

Ayatetori
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Low Throw recovers Standing













Samidare
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Low Throw recovers Standing













 Sugi Taoshi
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Low Throw recovers Standing













--------------------------------
Aoi - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Aoi] Opponent on the Ground

Default Stance - (Flow Chart Image)
Test - Recovers Standing

Ground Strikes
Tate Shutou
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kusei Gatotsugeri
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




Ground Throws
Edakudaki
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fuyoujin
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Ground Throw recovers Standing













Unsui
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fudoujin
Frame Data:
Ground Throw recovers Standing
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ground Throw recovers Standing













--------------------------------
Aoi - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Aoi] Back Turned

Options from Back Turned (Work in Progress).  Please use the names above the images to identify moves and ignore the names on the images.  For strikes, the number within the brackets is the execution speed.  For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Back Turned Options
    Unique Options
  1. [10] Shutou Mawari - options
  2. [13] Sokutougeri
  3. [16] Oboro Shutou - options
  4. [11] Mawari Shutou
  5. [16] Ura Kasumigeri - options
  6. [21] Mawari Shitageri -
  7. [22] Ura Kusanagi - options
  8. [CT] Mizukagami -
  9. High Reversal - against high punch or high kick
  10. Mid Reversal - against mid punch or mid kick
  11. Ryuyou - options
  12. Basic Options
  13. Turn Around
  14. Crouch Turn  Around
  15. Step to  Side Turn Around
  16. Step Back Turn Around
  17. Crouch Step Back Turn Around
  18. Walk
  19. Crouch
  20. Jump
  21. Back Dash
  22. Back Crouch Dash

--------------------------------
Aoi - Main Page / Index