My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 22, 2012

[Sarah] Stage Specific Situations

Placeholder

React Round Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Wall Back Roll
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Lightning Knee Smash
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] At Opponent's Side or Back

Default Stance - (Flow Chart Image)
Placeholder

Shell Break Elbow
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


High Throw recovers Standing













Back Drop
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Opponent on the Ground

Default Stance - (Flow Chart Image)
Placeholder

Soccerball Kick
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Knee Stomp
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Sarah] Back Turned

Options from Back Turned (Work in Progress).  Please use the names above the images to identify moves and ignore the names on the images.  For strikes, the number within the brackets is the execution speed.  For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Back Turned Options
    Unique Options
  1. [10] Turn Knuckle - options
  2. [11] Turn Kick -  
  3. [14] Turn Hook Kick - options
  4. [16] Dragon Kick -
  5. [16] Turn Serpent Toe Kick - options
  6. [18] Turn Rising Kick - 
  7. [13] Turn Low Straight - 
  8. [17] Turn Low Spin Kick - 
  9. Moonsault -
  10. Basic Options
  11. Turn Around
  12. Crouch Turn  Around
  13. Step to  Side Turn Around
  14. Step Back Turn Around
  15. Crouch Step Back Turn Around
  16. Walk
  17. Crouch
  18. Jump
  19. Back Dash
  20. Back Crouch Dash

--------------------------------
Sarah - Main Page / Index

December 21, 2012

[Kage] Jump

Default Stance - (Flow Chart Image)
Jump Forward - Recovers Crouching
          Tobi Nagiharai - Recovers Standing
          Fushin Senkyaku - Recovers Standing
          Hagakure-ryu You Kama'itachi - Recovers Crouching
          Tobi Sunebarai - Recovers Crouching
Jump Up - Recovers Crouching
          Tobi Nagiharai - Recovers Standing
          Fushin Senkyaku - Recovers Standing
          Hagakure-ryu You Kama'itachi - Recovers Crouching
          Tobi Sunebarai - Recovers Crouching
Jump Backward - Recovers Crouching
          Tobi Nagiharai - Recovers Standing
          Fushin Senkyaku - Recovers Standing
          Hagakure-ryu You Kama'itachi - Recovers Crouching
          Tobi Sunebarai - Recovers Crouching

Tobi Nagiharai - (ascending) [P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Fushin Senkyaku - (ascending) [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hagakure-ryu You Kama'itachi - (descending) [K]
Mid Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tobi Sunebarai - (descending) [P]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Kage - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Kage] Run

Default Stance - (Flow Chart Image)
Run - Recovers Standing
          Jisuberibashiri - Recovers Standing

Jisuberibashiri - (while running) [f_][K]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Kage - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Kage] Sokuten

Default Stance - (Flow Chart Image)
Sokuten - Recovers Standing
          Hagakure-ryu You Jumonji Kamae
          Hagakure-ryu In Shippujin

Sokuten - [b][b][P][t][K][t][G]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hagakure-ryu You Jumonji Kamae (Sokuten) - [b][b][P][t][K][t][G] (hold [P][t][K][t][G])
Maneuver recovers to Hagakure-ryu You Jumonji Kamae
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hagakure-ryu In Shippujin (Sokuten) - [bg][bg][Pg][tg][Kg][tg][Gg][P][t][K][t][G]
Maneuver recovers to Hagakure-ryu In Shippujin
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Kage - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).