My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 17, 2012

[Goh] Jump

Default Stance - (Flow Chart Image)
Jump Forward - Recovers Crouching
                          Tobi Suigetsugeri - Recovers Standing
                          Tobi Zutsuki - Recovers Standing
                          Tobi Hiji'uchi - Recovers Standing
                          Tobi Haraigeri - Recovers Standing
Jump Up - Recovers Crouching
                          Tobi Suigetsugeri - Recovers Standing
                          Tobi Zutsuki - Recovers Standing
                          Tobi Hiji'uchi - Recovers Standing
                          Tobi Haraigeri - Recovers Standing
Jump Backward - Recovers Crouching                          Tobi Suigetsugeri - Recovers Standing
                          Tobi Zutsuki - Recovers Standing
                          Tobi Hiji'uchi - Recovers Standing
                          Tobi Haraigeri - Recovers Standing

Tobi Suigetsugeri
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tobi Zutsuki
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tobi Hiji'uchi
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tobi Haraigeri
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Goh - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

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