My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 17, 2012

[Eileen] Goku Honshin (Interrupt Move)

Default Stance - (Flow Chart Image)
also from Back Turned (recovers opposite direction as listed)

Goku Honshin - Recovers Back Turned
          Honshin Matsumensou - Recovers Standing
                    Rakka Rougeki - Recovers Standing
                    Honshin Soutai - Recovers Crouching
          Goku Hekitai - Recovers Standing

Goku Honshin
Maneuver recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Honshin Matsumensou
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rakka Rougeki
Two Mid Strikes recover Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Honshin Soutai
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Goku Hekitai
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Eileen - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

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