My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 28, 2012

[Lei] Jump

Default Stance - (Flow Chart Image)
Jump Forward - Recovers Crouching
          Touku Rakushou - Recovers Standing
          Touku Sokutankyaku - Recovers Standing
          Rakuchi Shouken - Recovers Standing
          Rakuchi Kousoutai - Recovers Crouching
Jump Up - Recovers Crouching
          Touku Rakushou - Recovers Standing
          Touku Sokutankyaku - Recovers Standing
          Rakuchi Shouken - Recovers Standing
          Rakuchi Kousoutai - Recovers Crouching
Jump Backward - Recovers Crouching
          Touku Rakushou - Recovers Standing
          Touku Sokutankyaku - Recovers Standing
          Rakuchi Shouken - Recovers Standing
          Rakuchi Kousoutai - Recovers Crouching

Touku Rakushou - (ascending) [P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Touku Sokutankyaku - (ascending) [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rakuchi Shouken - (descending) [P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rakuchi Kousoutai - (descending) [K]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Lei - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

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