My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.
Showing posts with label General System. Show all posts
Showing posts with label General System. Show all posts

May 10, 2022

[General] Weight

Character weight class gives a general idea of what combos can work on them. 

Super Light Weight: Eileen = Blaze
Light Weight: Aoi < Sarah = Shun = Pai = Lion = Vanessa
Medium Weight: Lau = Kage = Lei = Brad = Goh
Heavy Medium Weight: Akira = Jacky = Jean
Heavy Weight: Dural < Jeffry = Wolf
Super Heavy Weight: Taka

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide

November 15, 2014

[General] Stage

Last Updated: May 10th, 2022

There are 10 types of stages.  The Octagon and Full Fence stages are the only stages where ring out is not possible.

Ring Size | Fence Type [Stage Name]
  • 10x10m | Octagon  [Arena, Waterfalls]
  • 06x16m | Rectangle (Fence on the 16m sides) [Deep Mountain, Palace]
  • 10x10m | Full Fence [City, Ruins]
  • 12x12m | Breakable Full Fence [Broken House, Grassland]
  • 12x12m | Breakable Half Fence [Aurora, Island]
  • 12x12m | Half Fence [Statues, Terrace]
  • 16x16m | Full & Open [Snow Mountain, Training Room]
  • 16x16m | Single Wall [Great Wall, Genesis] 
  • 16x16m | Low Fence [Shrine, Temple]
  • 16x16m | Open [River, Sumo Ring]

Differences between VF5US and VF5FS 
  • In VF5FS, the Broken House is named Abandoned Dojo. 
  • The Genesis stage in VF5US replaces the Sanctuary stage in VF5FS

Version: VF5US

January 7, 2013

[Genera] Inashi

A term used to describe Aoi's Tenchi In'you opponent attack dependent moves.  Move that deflect opponent's attack without any damage.

[General] Opponent Attack Dependent Move

Placeholder for page to describe moves that are dependent on opponent's attack

December 1, 2012

[General] Low Catch Throw

No throw escape option against catch throws.

Version: VF5FS Version A.1

[General] +/- 19 Frame Situation

At -19 frame, a character cannot defend against majority of characters' strikes that execute 19 frames or less.

Version: VF5FS Version A.1

[General] Reversal Combo

A throw option as part of a reversal.

Version: VF5FS Version A.1

[General] +/- 11 Frame Situation

At -11 frame, a character cannot defend against opposing characters with standard jab and strikes that execute 11 frames or faster.

Version: VF5FS Version A.1

November 29, 2012

[General] Ground Throw

Ground throw is specifically used against character on the ground.

Version: VF5FS Version A.1

[General] Low Throw

Low throws work against a crouching character.

Version: VF5FS Version A.1

[General] High Catch Throw

No throw escape option against catch throws.

"...catch throws will be strikes if they hit the incoming attack during the first half of the startup frames."

Version: VF5FS Version A.1

November 28, 2012

[General] +/- 18 Frame Situation

At -18 frame, a character cannot defend against majority of characters' strikes that execute 18 frames or less.

Version: VF5FS Version A.1

November 25, 2012

[General] Down Attack

Attacks specifically used against characters on the ground.

Version: VF5FS Version A.1

[General] +/- 22 Frame Situation

At -22 frame, the character cannot defend against majority of strikes that execute 22 frames or faster.

Version: VF5FS Version A.1

November 23, 2012

[General] Sabaki

Also known as Deflecting.

Version: VF5FS Version A.1

[General] High Reversal

A move dependent on opposing character's attack.  Akira, Aoi, and Pai have high reversals.

Version: VF5FS Version A.1

[General] Mid Reversal

A move dependent on opposing character's attack.  Akira, Aoi, and Pai have mid reversals.

Version: VF5FS Version A.1

[General] Low Reversal

A move dependent on opposing character's attack.  Akira and Aoi have low reversals.

Version: VF5FS Version A.1

[General] +/- 20 Frame Situation

At -20 frame, the character cannot defend against majority of strikes that execute 20 frames or faster.

Version: VF5FS Version A.1

[General] +/- 16 Frame Situation

At -16 frame, a character cannot defend against majority of characters' fast strikes that execute 16 frames or less.

Version: VF5FS Version A.1