My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 16, 2012

[Brad] Ducking

Default Stance - (Flow Chart Image)
Ducking from these strings:
Jab 
Rapid Double Jab
Spine Whip (Default Stance) / (Back Turned)
Elbow Hook
Ten Kao
Stopping
Stop Kick
Sway Back
Slipping

Ducking - Recovers Standing
          Ducking Straight - Recovers Standing
                    Ducking Straight Jab - Recovers Standing
                              Ducking Combo Upper - Recovers Standing
                                        Ducking Rush - Recovers Standing
                                                  Ducking - Recovers Standing
                                                  Slipping (Foreground) - Recovers Standing
                                                  Slipping (Background) - Recovers Standing
                              Ducking - Recovers Standing
                              Slipping (Foreground) - Recovers Standing
                              Slipping (Background) - Recovers Standing
          Crush Knee Kick - Recovers Standing
          Sting Blow - Recovers Standing
                    Phasing Hook (Foreground) - Recovers Standing
                    Phasing Hook (Background) - Recovers Standing
                    Sting Upper - Recovers Standing
          Front Kick - Recovers Standing
          Neck Clinch - Recovers Standing
                    Gohk Kor Dtae Kao~Dtee Sawk - Recovers Standing
                    Gohk Kor Dtae Kao~Teep - Recovers Standing
                    Gohk Kor Dtae Kao~Change - Recovers Standing
          Sway Back - Recovers Standing
          Slipping (Foreground) - Recovers Standing
          Slipping (Background) - Recovers Standing

Ducking
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ducking Straight
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ducking Straight Jab
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ducking Combo Upper
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ducking Rush
Special High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:

H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Ducking (Ducking Rush)
Maneuver to Ducking recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Slipping (Ducking Rush)
Maneuver to Slipping recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ducking (Ducking Straight Jab)
Maneuver to Ducking recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Slipping (Ducking Straight Jab)
Maneuver to Slipping recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Crush Knee Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sting Blow
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Phasing Hook
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sting Upper
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Front Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Neck Clinch
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


High Catch Throw recovers Standing













Gohk Kor Dtae Kao~Dtee Sawk
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Gohk Kor Dtae Kao~Teep
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Gohk Kor Dtae Kao~Change
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sway Back (Ducking)
Maneuver to Sway Back recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Slipping (Ducking)
Maneuver to Slipping recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Brad - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

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