My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

November 29, 2012

[Wolf] Kenka Kick

Default Stance (Flow Chart Image)
Kenka Kick - Recovers Standing
                    Emerald Flowsion - Recovers Standing
                    Emerald Flowsion Variant - Recovers Standing
                    Reverse Emerald Flowsion (opponent's back) - Recovers Standing
                    DD5 (opponent's back) - Recovers Standing

Kenka Kick
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Emerald Flowsion
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Emerald Flowsion Variant
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Reverse Emerald Flowsion
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



DD5
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Wolves' Lariat

Default Stance (Flow Chart Image)
Wolves' Lariat - Recovers Standing

Wolves' Lariat
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] One-Hand Reverse Hammer

Default Stance (Flow Chart Image)
One-Hand Reverse Hammer - Recovers Standing

One-Hand Reverse Hammer
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] High Kick

Default Stance (Flow Chart Image)
High Kick~Cancel - Recovers Standing
High Kick - Recovers Standing
                Double High Kick - Recovers Standing

High Kick
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Double High Kick
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



High Kick~Cancel
Add caption
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Push

Default Stance (Flow Chart Image)
Push - Recovers Standing

Push
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Elbow Butt

Default Stance (Flow Chart Image)
Elbow Butt - Recovers Standing

Elbow Butt
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Straight Hammer

Default Stance (Flow Chart Image)
Straight Hammer - Recovers Standing
                             Jab Straight - Recovers Standing
                                                   One Two Upper - Recovers Standing
                             Hammer Kick - Recovers Standing
                             Hammer Kick~Cancel - Recovers Standing
                             Quick Upper - Recovers Standing
                                                   Horizontal Slash - Recovers Standing

Straight Hammer
High Strike recovers Standing
Frame Data:
Execution: 12 (2 Active)
G: +2
H: +5 (11 damage)
CH: +8
27 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jab Straight
High Strike recovers Standing
Frame Data:
Execution: 13 (2 Active)
G: -6
H: -4 (10 damage)
CH: +3
35 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



One Two Upper
Special Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hammer Kick
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hammer Kick~Cancel
Add caption
Frame Data:
G: -5
H: +2
CH: +5
27 Total Frames (no contact)

Properties and Description: The frame data represent fastest input of cancel (2).

Miscellaneous Notes:



Quick Upper
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Horizontal Slash
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
2.  【システム】PKキャンセルのキャラランク - For the Kansuitai~Cancel Frame Data.