My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.
Showing posts with label Wolf. Show all posts
Showing posts with label Wolf. Show all posts

January 1, 2013

[Wolf] On the Ground

Place Holder - Likely will make this page link to 4 more pages.

Falling to the Ground
Falling Down (Face Up, Feet Toward)
                             In Place Fall Recovery - Recovers Standing
                             Side Roll Fall Recovery (Foreground) - Recovers Crouching
                             Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
                             In Place Fall Recovery - Recovers Standing
                             Side Roll Fall Recovery (Foreground) - Recovers Crouching
                             Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
                             In Place Fall Recovery - Recovers Standing
                             Side Roll Fall Recovery (Foreground) - Recovers Crouching
                             Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
                             In Place Fall Recovery - Recovers Standing
                             Side Roll Fall Recovery (Foreground) - Recovers Crouching
                             Side Roll Fall Recovery (Background) - Recovers Crouching

On the Ground
Down (Face Up, Feet Toward) - Recovers Standing
                                                 Mid Rising Kick - Recovers
                                                 Low Rising Kick - Recovers
                                                 Side Roll (Foreground) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Side Roll (Background) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Back Roll - Recovers
                                                                  Mid Rising Kick - Recovers
                                                                  Low Rising Kick - Recovers

Down (Face Up, Head Toward) - Recovers Standing
                                                 Mid Rising Kick - Recovers
                                                 Low Rising Kick - Recovers
                                                 Side Roll (Foreground) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Side Roll (Background) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Back Roll - Recovers
                                                                  Mid Rising Kick - Recovers
                                                                  Low Rising Kick - Recovers

Down (Face Down, Feet Toward) - Recovers Standing
                                                 Mid Rising Kick - Recovers
                                                 Low Rising Kick - Recovers
                                                 Side Roll (Foreground) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Side Roll (Background) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Back Roll - Recovers
                                                                  Mid Rising Kick - Recovers
                                                                  Low Rising Kick - Recovers

Down (Face Down, Head Toward) - Recovers Standing
                                                 Mid Rising Kick - Recovers
                                                 Low Rising Kick - Recovers
                                                 Side Roll (Foreground) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Side Roll (Background) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Back Roll - Recovers
                                                                  Mid Rising Kick - Recovers
                                                                  Low Rising Kick - Recovers

Contact Effect with Majority of Rising Attacks

Rising Up in Place or Side Roll Rising Attack
Add caption
Frame Data:
Execution: xx
G: -6
H: -3 (xx damage)
CH: +6

Properties and Description:

Miscellaneous Notes:




Back Roll Rising Attack
Add caption
Frame Data:
Execution: xx
G: -15
H: -3 (xx damage)
CH: +6

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  VF5FSレタスメモ≪システム≫起き上がり攻撃 - Rising Attack Frame Data

December 2, 2012

[Wolf] At Opponent's Side or Back

Default Stance (Flow Chart Image)
Placeholder

There are also the back-specific throws derived from striking attacks (Heavy Toe Kick, Kenka Kick, and Rolling Elbow)

Elimination Slam
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Opponent's Side

Miscellaneous Notes:


High Throw recovers Standing









 



Wrist Clutch Exploider
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Opponent's Side

Miscellaneous Notes:


High Throw recovers Standing













Blazing Sword
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Opponent's Side, Crouching

Miscellaneous Notes:


Low Throw recovers Standing













German Suplex
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Opponent's Back and Back, Crouching

Miscellaneous Notes:


Low Throw recovers Standing













Burning Driver
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Change
High Catch Throw to Change recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Back Drop Kick

Back Turned (Flow Chart Image)
Back Drop Kick - Recovers Crouching

Back Drop Kick
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Back Middle Hammer

Back Turned (Flow Chart Image)
Back Middle Hammer - Recovers Standing

Back Middle Hammer
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Back Kick

Back Turned (Flow Chart Image)
Back Kick - Recovers Standing

Back Kick
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Rolling Hammer

Back Turned (Flow Chart Image)
Rolling Hammer - Recovers Standing

Rolling Hammer
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Stage Specific Situations

Placeholder
Deadly Move options

Jumping Knee
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Head Crumble Throw Options on Hit.

Miscellaneous Notes:



Shotgun Chop
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Wall Body Slam
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Full Wall Throw

Miscellaneous Notes:



Avalanche DDT
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Half Wall Throw

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

December 1, 2012

[Wolf] Opponent on the Ground

Default Stance (Flow Chart Image)
Placeholder

Ground Strikes
Stomping
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Elbow Drop
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Elbow
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Piercing Elbow
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Guillotine Drop
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




Ground Throws
Double Claw
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Ground Throw recovers Standing

Properties and Description:

Miscellaneous Notes:









Ankle Lock
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Final Cut
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Arm Bar
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Ground Throw recovers Standing













STF
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Grand Sword
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Cross Face Lock
Ground Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Ground Throw recovers Standing













--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Back Turned

Options from Back Turned (Work in Progress).  Please use the names above the images to identify moves and ignore the names on the images.  For strikes, the number within the brackets is the execution speed.  For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Back Turned Options
    Unique Options
  1. [13] Rolling Hammer - options
  2. [19] Back Kick - semicircular
  3. [15] Back Middle Hammer - semicircular
  4. [17] Back Drop Kick -
  5. Basic Options
  6. Turn Around
  7. Crouch Turn  Around
  8. Step to  Side Turn Around
  9. Step Back Turn Around
  10. Crouch Step Back Turn Around
  11. Walk
  12. Crouch
  13. Jump
  14. Back Dash
  15. Back Crouch Dash

--------------------------------
Wolf - Main Page / Index

[Wolf] Deadly Move Front

Default Stance (Flow Chart Image)
Deadly Move Front - Hold input to remain in Deadly Move - Recovers Standing
                               Clothesline -  Recovers Standing
                               Missile Kick - Recovers Down (Face Up, Feet Toward)
                               Jumping Knee - Recovers Standing
                               Running Shoulder Attack - Recovers Standing
                               Sky High Shoulder Through - Recovers Back Turned
                               Big Bridge Hammer - Recovers Standing
                               (By Wall) Deadly Move Front - Recovers Standing

Deadly Move Front
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Clothesline
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Missile Kick
High Strike recovers Down (Face Up, Feet Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Knee
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Running Shoulder Attack
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sky High Shoulder Through
High Catch Throw recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Big Bridge Hammer
Low Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Deadly Move Back

Default Stance (Flow Chart Image)
Deadly Move Back - Hold input to remain in Deadly Move - Recovers Standing
                              Clothesline -  Recovers Back Turned
                              Missile Kick - Recovers Down (Face Up, Head Toward)
                              Jumping Knee - Recovers Back Turned
                              Running Shoulder Attack - Recovers Back Turned
                              Sky High Shoulder Through - Recovers Back Turned (when connected)
                              Big Bridge Hammer - Recovers Back Turned
                              (By Wall) Deadly Move Front - Recovers Standing

Deadly Move Back
Maneuver to Deadly Move recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] R.A.W. Avenger

Default Stance (Flow Chart Image)
R.A.W. Avenger - Recovers Standing
(against opponent's hand techniques) Stand Neck Clutch - Recovers Standing
                                                                                       DDT - Recovers Standing
                                                                                       Seventh Fall - Recovers Standing
                                                                                       Jackhammer - Recovers Standing
(against opponent's leg techniques) Stand Leg Clutch - Recovers Standing
                                                                                  Dragon Screw - Recovers Standing
                                                                                  Elbow Drop - Recovers Standing
                                                                                  Capture Slam - Recovers Standing

R.A.W. Avenger
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Maneuver to Stand Neck Clutch recovers Standing












Maneuver to Stand Leg Clutch recovers Standing



 










--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Low Cut Punch

Default Stance (Flow Chart Image)
Low Reversal
(against opponent's low punch) Low Punch Cut - Recovers Standing
                                                                        Shining Wizard - Recovers Down (Face Up, Feet Toward)
(against opponent's low punch) Low Punch Cut~Slip Behind - Recovers Standing

Low Punch Cut
Low Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Shining Wizard
Reversal Combo recovers Down (Face Up, Feet Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Low Punch Cut~Slip Behind
Low Reversal recovers Standing
 Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Wolf] Run

Default Stance (Flow Chart Image)
Run - Recovers Standing
         Missile Kick - Recovers Down (Face Up, Feet Toward)
         Jumping Back Elbow - Recovers Down (Face Down, Head Toward)
         Running Shoulder Attack - Recovers Standing

Missile Kick
High Strike recovers Down (Face Up, Feet Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Back Elbow
High Strike recovers Down (Face Down, Head Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Running Shoulder Attack
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).