My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 21, 2012

[Kage] Stage Specific Situations

Placeholder

Kaimon Kousui
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Boukeshu
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ogami Kabenobori
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Ogami Watari
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hagakure-ryu In Shiranui
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



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Kage - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Kage] At Opponent's Side or Back

Default Stance - (Flow Chart Image)
Placeholder

Kirigasumi
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


High Throw recovers Standing













Ha'uragasumi
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jungyaku Jizai
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


High Throw recovers Standing












High Throw recovers Standing













--------------------------------
Kage - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Kage] Opponent on the Ground

Default Stance - (Flow Chart Image)
Placeholder

Kakato Otoshi
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hi'endan
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Asuka
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hishougeki
Down Attack recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Kage - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Kage] Back Turned

Options from Back Turned (Work in Progress).  Please use the names above the images to identify moves and ignore the names on the images.  For strikes, the number within the brackets is the execution speed.  For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Back Turned Options
    Unique Options
  1. [10] Uraha - options
  2. [15] Gyakugeri - options
  3. [17] Haisen Soukyaku -
  4. [18] Tachi Shutou - options
  5. [26] In Senpugeri -
  6. [31] Hairyusou -
  7. [14] Ura Shutou
  8. [16] Hangetsugeri -
  9. [CT] Yamigasumi - options
  10. Amatsukitsune - options
  11. Zan'eiten -
  12. Basic Options
  13. Turn Around
  14. Crouch Turn  Around
  15. Step to  Side Turn Around
  16. Step Back Turn Around
  17. Crouch Step Back Turn Around
  18. Walk
  19. Crouch
  20. Jump
  21. Back Dash
  22. Back Crouch Dash

--------------------------------
Kage - Main Page / Index

December 20, 2012

[Jacky] Jump

Default Stance - (Flow Chart Image)
Jump Forward - Recovers Crouching
          Leap Straight - Recovers Standing
                    Leap Combo Back Knuckle - Recovers Standing
          Leap Middle Kick - Recovers Standing
          Jin Chuie - Recovers Standing
          Leap Low Spin Kick - Recovers Crouching
Jump Up - Recovers Crouching
          Leap Straight - Recovers Standing
                    Leap Combo Back Knuckle - Recovers Standing
          Leap Middle Kick - Recovers Standing
          Jin Chuie - Recovers Standing
          Leap Low Spin Kick - Recovers Crouching
Jump Backward - Recovers Crouching
          Leap Straight - Recovers Standing
                    Leap Combo Back Knuckle - Recovers Standing
          Leap Middle Kick - Recovers Standing
          Jin Chuie - Recovers Standing
          Leap Low Spin Kick - Recovers Crouching

Leap Straight
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Leap Combo Back Knuckle
Special High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Leap Middle Kick
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jin Chuie
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Leap Low Spin Kick
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Run

Default Stance - (Flow Chart Image)
Run - Recovers Standing
          Fire Darts - Recovers Standing

Fire Darts
Special High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Switch Step

Default Stance - (Flow Chart Image)
Switch Step - Recovers Standing
          Switch Spin Kick - Recovers Standing
                    Slide Shuffle - Recovers Standing
          Switch Chopping Blow - Recovers Standing

Switch Step
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Switch Spin Kick
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Slide Shuffle (Switch Spin Kick)
Maneuver to Slide Shuffle recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Switch Chopping Blow
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).