My personal blog for Virtua Fighter
A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.
January 5, 2013
[Aoi] Ground Reversal
Aoi-specific only move when she is laying on the ground face up. Reversal of down attacks
[Updates] Stage 3 of Blog Construction - Images added to all sections of Dural and Vanessa
January 5th, 2013 - Now that I am adding images to all the characters' sections, I will try to make weekly updates on my progress to finish this portion of the Early Build. For past updates to the project, please check the Update Link (the link is always at the top of the "Index Bar" in the right column). The Introduction section have been updated. All images have been added to Dural's and Vanessa's sections. Both Dural and Vanessa are unique in that they have two main stances (Rapid and Massive Mode for Dural and Defensive and Offensive Style for Vanessa). Hopefully the reason they took a week to complete is because their sections are so much bigger than the other characters.
January 4, 2013
[Vanessa] Quick Roll
Intercept Position - (Flow Chart Image)
Quick Roll (Forward) - Recovers Crouching (DS)
Quick Roll (Backward) - Recovers Standing (DS)
Quick Roll (Side, Background) - Recovers Crouching (DS)
Quick Roll (Side, Foreground) - Recovers Crouching (DS)
Quick Roll
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes: Picture is a quick roll (backward)
--------------------------------
Vanessa - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Quick Roll (Forward) - Recovers Crouching (DS)
Quick Roll (Backward) - Recovers Standing (DS)
Quick Roll (Side, Background) - Recovers Crouching (DS)
Quick Roll (Side, Foreground) - Recovers Crouching (DS)
Quick Roll
| Maneuver recovers to Defensive Style |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes: Picture is a quick roll (backward)
--------------------------------
Vanessa - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Vanessa] Crawling
Intercept Position - (Flow Chart Image)
Crawling (Forward) - Recovers Intercept Position
Crawling (Backward) - Recovers Intercept Position
Crawling (Side, Background) - Recovers Intercept Position
Crawling (Side, Foreground) - Recovers Intercept Position
Crawling
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Vanessa - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Crawling (Forward) - Recovers Intercept Position
Crawling (Backward) - Recovers Intercept Position
Crawling (Side, Background) - Recovers Intercept Position
Crawling (Side, Foreground) - Recovers Intercept Position
Crawling
| Maneuver recovers to Intercept Position |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Vanessa - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Vanessa] Beck
Intercept Position - (Flow Chart Image)
Beck - Recovers Intercept Position
Beck
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Vanessa - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Beck - Recovers Intercept Position
Beck
| Maneuver recovers to Intercept Position |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Vanessa - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Vanessa] Brush Off
Intercept Position - (Flow Chart Image)
Brush Off - Recovers Standing (DS)
Brush Off
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Vanessa - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Brush Off - Recovers Standing (DS)
Brush Off
| Maneuver recovers to Defensive Style |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Vanessa - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Vanessa] Intercept Nightmare
Intercept Position - (Flow Chart Image)
Intercept Nightmare - Recovers Standing (DS)
Intercept Nightmare
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Vanessa - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Intercept Nightmare - Recovers Standing (DS)
Intercept Nightmare
| High Catch Throw recovers to Defensive Style |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Vanessa - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
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