My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

November 17, 2013

[Shun] Tentouritsu (Zabantetsu)

Zabantetsu - (Flow Chart Image)
Tentouritsu (Zabantetsu)

Tentouritsu (Zabantetsu) - [b]
Maneuver recovers to Tentouritsu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Oushin (Zabantetsu)

Zabantetsu - (Flow Chart Image)
Oushin (Zabantetsu)

Oushin (Zabantetsu) - [d][d]
Maneuver recovers to Oushin
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Za’inshu

Zabantetsu - (Flow Chart Image)
Za’inshu - Recovers to Zabantetsu

Za’inshu - [P][t][K][t][G]
Maneuver recovers to Zabantetsu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Oushin

Options from Oushin (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Oushin Option from these stances:
Default (Stance / Move)
Zabantetsu (Stance / Move)
Choukarou (Stance / Move

Oushin Option from these strings:
Gyou'in Haishu
Gyoushin Suitai
Senshi
Tenshin Souchushou
Kasen Gyou'in
Jump
Tenshin Suishukou
Suisenshu
Suisen Toushu Sougeki
Tentou Saitai
Oushin Hanshi
Kaibou Honshin
Haishin Bokuko 

Oushin Options
  1. [26] Bankyu Shagan
  2. [14] Nehan Senkyaku - options
  3. [19] Tourigyo Hanshi - recovers to Oushin Back Turned
  4. [25] Oushin Uryu Kouchu - recovers to Tentouritsu
  5. [16] Nehan Soukyaku
  6. [24] Nehan Sousoukyaku
  7. [CT] Konsentai
  8. Oushin Inshu
  9. Oushin Zenkon - options
  10. Oushin Hanshi - recovers to Oushin Back Turned
  11. Oushin Sokukon
  12. Default Stance - 

--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Zenten

Back Turned - No Drinks / 5 Drinks
(Flow Chart Image)
Zenten - Recovers Standing

Zenten - [f]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Haitou Richu

Back Turned - 5 Drinks
(Flow Chart Image)
Haitou Richu - Recovers Standing

Haitou Richu - [P][t][G]
High Catch Throw recovers Standing (1+ Drinks)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Requires 5 or more Drinks

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Haika Hanshou

Back Turned - No Drinks / 5 Drinks
(Flow Chart Image)
Haika Hanshou - Recovers Standing

Haika Hanshou - [d][P]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).