March 4, 2014 - Random musings related to Virtua Fighter...first of all, I am not fluent in Japanese. I only know enough of the Japanese language to confidently transcribe command lists for VFDC. Everything else are very rough translations. From watching streams of Japanese VF play, I have started picking up some of the words and sentences. These are mostly VF-centric words and sentences. The first of my "random" blog posts is about three common words you may hear when watching Japanese VF streams:
My personal blog for Virtua Fighter
A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.
March 4, 2014
March 1, 2014
[Updates] Command Inputs added to all Characters' Default Stance Pages
March 1, 2014 - A goal of the VF Moves Project is to present every option available in any given situation. I hope this would be an efficient way to learn aspects of the game without trying to over simplify or over complicate things. Majority of situations during a match, characters will have all the options available from their respective default stance pages. These pages will constantly be referred to in future blog entries.
For the end of this week, I have finished adding command inputs to all the characters' default stance pages. In the future, I will add more notes to each page, similar to the content available on Akira's page.
For the end of this week, I have finished adding command inputs to all the characters' default stance pages. In the future, I will add more notes to each page, similar to the content available on Akira's page.
February 21, 2014
[Updates] VF Moves Project Early Build completed
February 21, 2014 - Finally, all preliminary images added and all indices updated with links. Construction of the Early Build of the VF Moves Project is completed! The idea for the blog has been in my head since early 2008 and the actual construction specifically for Final Showdown took ~1 and a half years to complete. Over 1700 blog entries and 3000 preliminary images forms the backbone of what I hope will be a useful resource for others as well as for my own VF education.
November 19, 2013
[Shun] Haishin Bokuko
Soukokukyu Back Turned - (Flow Chart Image)
Haishin Bokuko - Recovers Standing
Oushin
Haishin Bokuko - [K][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Oushin (Haishin Bokuko) - [Kg][tg][Gg][P][t][K][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Shun - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Haishin Bokuko - Recovers Standing
Oushin
Haishin Bokuko - [K][t][G]
| Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Oushin (Haishin Bokuko) - [Kg][tg][Gg][P][t][K][t][G]
| Maneuver recovers to Oushin |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Shun - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Shun] Haishin Bentsui
Soukokukyu Back Turned - (Flow Chart Image)
Haishin Bentsui - Recovers to Soukokukyu
Haishin Renkan Chougeki - Recovers Standing
Haishin Renkan Chougeki~Cancel - Recovers to Soukokukyu
Haishin Bentsui - [P]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Haishin Renkan Chougeki - [Pg][K]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Haishin Renkan Chougeki~Cancel - [Pg][K][b]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Shun - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Haishin Bentsui - Recovers to Soukokukyu
Haishin Renkan Chougeki - Recovers Standing
Haishin Renkan Chougeki~Cancel - Recovers to Soukokukyu
Haishin Bentsui - [P]
| Mid Strike recovers to Soukokukyu |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Haishin Renkan Chougeki - [Pg][K]
| Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Haishin Renkan Chougeki~Cancel - [Pg][K][b]
| Maneuver recovers to Soukokukyu |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Shun - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Shun] Haishin Ryoutai
Soukokukyu Back Turned - (Flow Chart Image)
Haishin Ryoutai - Recovers Standing
Haishin Ryoutai - [K]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Shun - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Haishin Ryoutai - Recovers Standing
Haishin Ryoutai - [K]
| Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Shun - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Shun] Rouko Haibi
Soukokukyu Back Turned - (Flow Chart Image)
Rouko Haibi - Recovers Standing
Rouko Haibi - [d][K]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Shun - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Rouko Haibi - Recovers Standing
Rouko Haibi - [d][K]
| Low Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Shun - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Subscribe to:
Posts (Atom)