My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

March 8, 2014

[Commentary] VF as a Speed Guessing Game and Format of Blog Entries

March 8, 2014 - Moving forward with the VF Moves Project, my goal is to compile lists of options in a given situation and their consequences with an emphasis on Virtua Fighter being played as a speed guessing game.  To elaborate, ones' success in Virtua Fighter is based on how quickly one can: recognize opponent's tendencies; process what options are available and their consequences; and execute command inputs correctly.  I think I will write a little bit more on those aspects later.  In analyzing the game's system, I plan on writing those entries with the following formats:

March 4, 2014

[Random] Joudan (上段), Chudan (中段), and Gedan (下段) and Moves' Names

March 4, 2014 - Random musings related to Virtua Fighter...first of all, I am not fluent in Japanese.  I only know enough of the Japanese language to confidently transcribe command lists for VFDC.  Everything else are very rough translations.  From watching streams of Japanese VF play, I have started picking up some of the words and sentences.  These are mostly VF-centric words and sentences.  The first of my "random" blog posts is about  three common words you may hear when watching Japanese VF streams:  

March 1, 2014

[Updates] Command Inputs added to all Characters' Default Stance Pages

March 1, 2014 - A goal of the VF Moves Project is to present every option available in any given situation.  I hope this would be an efficient way to learn aspects of the game without trying to over simplify or over complicate things.  Majority of situations during a match, characters will have all the options available from their respective default stance pages.  These pages will constantly be referred to in future blog entries.

For the end of this week, I have finished adding command inputs to all the characters' default stance pages.  In the future, I will add more notes to each page, similar to the content available on Akira's page. 

February 21, 2014

[Updates] VF Moves Project Early Build completed

February 21, 2014 - Finally, all preliminary images added and all indices updated with links. Construction of the Early Build of the VF Moves Project is completed!  The idea for the blog has been in my head since early 2008 and the actual construction specifically for Final Showdown took ~1 and a half years to complete.  Over 1700 blog entries and 3000 preliminary images forms the backbone of  what I hope will be a useful resource for others as well as for my own VF education.

November 19, 2013

[Shun] Haishin Bokuko

Soukokukyu Back Turned - (Flow Chart Image)
Haishin Bokuko - Recovers Standing
          Oushin

Haishin Bokuko - [K][t][G]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Oushin (Haishin Bokuko) - [Kg][tg][Gg][P][t][K][t][G]
Maneuver recovers to Oushin
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Haishin Bentsui

Soukokukyu Back Turned - (Flow Chart Image)
Haishin Bentsui - Recovers to Soukokukyu
          Haishin Renkan Chougeki - Recovers Standing
          Haishin Renkan Chougeki~Cancel - Recovers to Soukokukyu

Haishin Bentsui - [P]
Mid Strike recovers to Soukokukyu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Haishin Renkan Chougeki - [Pg][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Haishin Renkan Chougeki~Cancel - [Pg][K][b]
Maneuver recovers to Soukokukyu
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Shun] Haishin Ryoutai

Soukokukyu Back Turned - (Flow Chart Image)
Haishin Ryoutai - Recovers Standing

Haishin Ryoutai - [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Shun - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).