My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

November 29, 2012

[Wolf] Catch

Default Stance (Flow Chart Image)
Catch - Recovers Standing
            Push - Recovers Standing
            Push (Escaped) - Recovers
            Change - Recovers Standing
                          Push - Recovers Standing
                          Calf Branding - Recovers Standing
                          Dangerous Backdrop - Recovers Standing 
            Change (Escaped) - Recovers
            Swing Through - Recovers Standing
            Swing Through (Escaped) - Recovers
Change (Opponent's Back) - Recovers Standing
                                         Push - Recovers Standing
                                         Calf Branding - Recovers Standing
                                         Dangerous Backdrop - Recovers Standing 

Catch
High Catch Throw recovers Standing
Frame Data:
Execution: 15 (3 Active)
T: 0 (0 damage)

55 Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




Push
Throw Combo recovers Standing
Frame Data:
T: +19 (0 damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:





Change
Throw Combo to Change recovers Standing
Frame Data:
T: 0 (0 damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:





Swing Through
Throw Combo recovers Standing
Frame Data:
T: +12 (0 damage)
TE:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:





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Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

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