My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 2, 2012

[Wolf] At Opponent's Side or Back

Default Stance (Flow Chart Image)
Placeholder

There are also the back-specific throws derived from striking attacks (Heavy Toe Kick, Kenka Kick, and Rolling Elbow)

Elimination Slam
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Opponent's Side

Miscellaneous Notes:


High Throw recovers Standing









 



Wrist Clutch Exploider
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Opponent's Side

Miscellaneous Notes:


High Throw recovers Standing













Blazing Sword
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Opponent's Side, Crouching

Miscellaneous Notes:


Low Throw recovers Standing













German Suplex
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description: Opponent's Back and Back, Crouching

Miscellaneous Notes:


Low Throw recovers Standing













Burning Driver
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Change
High Catch Throw to Change recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:




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Wolf - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

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