My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.
Showing posts with label Move Property. Show all posts
Showing posts with label Move Property. Show all posts

December 1, 2012

[General] Low Catch Throw

No throw escape option against catch throws.

Version: VF5FS Version A.1

[General] Reversal Combo

A throw option as part of a reversal.

Version: VF5FS Version A.1

November 29, 2012

[General] Ground Throw

Ground throw is specifically used against character on the ground.

Version: VF5FS Version A.1

[General] Low Throw

Low throws work against a crouching character.

Version: VF5FS Version A.1

[General] High Catch Throw

No throw escape option against catch throws.

"...catch throws will be strikes if they hit the incoming attack during the first half of the startup frames."

Version: VF5FS Version A.1

November 23, 2012

[General] Sabaki

Also known as Deflecting.

Version: VF5FS Version A.1

[General] High Reversal

A move dependent on opposing character's attack.  Akira, Aoi, and Pai have high reversals.

Version: VF5FS Version A.1

[General] Mid Reversal

A move dependent on opposing character's attack.  Akira, Aoi, and Pai have mid reversals.

Version: VF5FS Version A.1

[General] Low Reversal

A move dependent on opposing character's attack.  Akira and Aoi have low reversals.

Version: VF5FS Version A.1

November 22, 2012

[General] Special Mid Strike

Unlike normal Mid Strikes, Special Mid Strikes deal no damage against characters in a Crouching Guard position. However, Special Mid Strikes against characters in a Crouching Guard position force the characters to stand and remove their guard (1).

Special Mid Strikes are also known as EX Mid Strikes.

Approximately 2% of all Mid Strikes are Special Mid Strikes.

Special Mid Strikes List
Akira
Satei - starter option from Default Stance
 
Aoi
Rentotsu Kodachi - string option from Datotsu (4th) and Shutou Mawari (4th)

Jacky
Lightning Kick 1 - starter option from Default Stance

Jeffry
Dash Elbow Upper - string option from Dash Elbow (2nd)

Lau
Shakashou - starter option from Default Stance 
Sako Soushou - starter option from Default Stance 
Hi'en Tenshinshou - starter option from Default Stance
Haigo Shakashou - starter option from Back Turned and Kokei Back Turned
Hi'en Renshou - string option from Hi'en Tenshinshou (2nd)
Haisen Renshou - string option from Chusui (2nd), Haichuken (2nd), Shajoushou (3rd), and Junho Chushou (3rd)

Lei
Shaten Renshou - string option from Shatenshou (2nd)

Pai
Danshitsu - starter option from Default Stance
Renken Toukyaku - string option from Chuken (3rd) and Haishin Housui (3rd)

Sarah
Double Joint Butt - string option from Rising Elbow (2nd)  

Shun
Chouwan Ryouken - starter option from Default Stance with 6+ Drinks   
Renshu Haika Ryukyaku - string option from Koushutai with 16+ Drinks (4nd)
Saishu Renkangeki - string option from Chougeki (3rd), Haihanshou (3rd)

Taka
Susuharai - string option from Shimobarai (2nd)

Wolf
Screw Hook - starter option from Default Stance
One Two Upper - string option from Straight Hammer (3rd) and Rolling Hammer (3rd)

Version: VF5FS Version A.1

References:
1. VFDC Wiki Special Mid Attacks

Last Updated March 13, 2014 

November 21, 2012

[General] Maneuver

Place holder for Movement and Maneuvers.

Forward Dash
Back Dash
Forward Crouch Dash
Back Crouch Dash
Defensive Move
Offensive Move
Jump
Crouch
Walk
Run

Also known as maneuvers (term used for character specific movements).

Version: VF5FS Version A.1

[General] Throw

Placeholder for Throws

High Throw - 34 Frames Total for whiffed throws
Low Throw
Catch Throw
Attack Throw
Throw Combo
Ground Throw
Mid-Air Throw
Wall Throw

Version: VF5FS Version A.1

[General] Throw Combo

A throw option as part of another throw.

Version: VF5FS Version A.1

[General] Attack Throw

A throw option that is part of a strike.

Also known as hit throw.

Version: VF5FS Version A.1

[General] Stagger

Stagger is a type of status in which the character can reduce the length of recovery by pressing direction and button inputs.

There are several categories of  stagger.

Version: VF5FS Version A.1

November 20, 2012

[General] Semicircular Strike

A strike that can hit a character evading in one direction, but not the other.

Version: VF5FS Version A.1

November 4, 2012

[General] Back Crouch Dash

Requires a minimum of 6 frames to avoid high throws.  Recovers crouching.

Version: VF5FS Version A.1

[General] Jump

Can jump straight up, backward, or forward.  Recovers crouching.

A jump takes 6 frames to consider in mid-air (to avoid low strikes). 

Version: VF5FS Version A.1

[General] Run

Can only run from a distance.

Version: VF5FS Version A.1 

[General] Back Dash

Back Dash can be canceled into an Evade.

Version: VF5FS Version A.1