My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.
Showing posts with label Jeffry. Show all posts
Showing posts with label Jeffry. Show all posts

February 9, 2013

[Jeffry] Mid-Air Throw

Unique to Jeffry, a grab against opponent knocked in the air.  Placeholder.

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Version: VF5FS Version A.1

February 7, 2013

[Jeffry] Spin Knuckle

Back Turned - (Flow Chart Image)
Spin Knuckle - Recovers Standing
          Double Knuckle - Recovers Standing
                    Upper - Recovers Standing
          Knuckle Kick - Recovers Standing
                    Combo Pile Bunker - Recovers Standing
          Body Blow - Recovers Standing
                    Head Cut Smash - Recovers Standing
                    Threat Stance - Recovers Standing

Spin Knuckle - [P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Back Kick

Back Turned - (Flow Chart Image)
Back Kick - Recovers Standing

Back Kick - [K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Back Double Hammer

Back Turned - (Flow Chart Image)
Back Double Hammer - Recovers Standing

Back Double Hammer - [d][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Back Heel Kick

Back Turned - (Flow Chart Image)
Back Heel Kick - Recovers Standing

Back Heel Kick - [d][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

January 1, 2013

[Jeffry] On the Ground

Place Holder - Likely will make this page link to 4 more pages.

Falling to the Ground
Falling Down (Face Up, Feet Toward)
                             In Place Fall Recovery - Recovers Standing
                             Side Roll Fall Recovery (Foreground) - Recovers Crouching
                             Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
                             In Place Fall Recovery - Recovers Standing
                             Side Roll Fall Recovery (Foreground) - Recovers Crouching
                             Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
                             In Place Fall Recovery - Recovers Standing
                             Side Roll Fall Recovery (Foreground) - Recovers Crouching
                             Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
                             In Place Fall Recovery - Recovers Standing
                             Side Roll Fall Recovery (Foreground) - Recovers Crouching
                             Side Roll Fall Recovery (Background) - Recovers Crouching

On the Ground
Down (Face Up, Feet Toward) - Recovers Standing
                                                 Mid Rising Kick - Recovers
                                                 Low Rising Kick - Recovers
                                                 Side Roll (Foreground) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Side Roll (Background) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Back Roll - Recovers
                                                                  Mid Rising Kick - Recovers
                                                                  Low Rising Kick - Recovers

Down (Face Up, Head Toward) - Recovers Standing
                                                 Mid Rising Kick - Recovers
                                                 Low Rising Kick - Recovers
                                                 Side Roll (Foreground) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Side Roll (Background) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Back Roll - Recovers
                                                                  Mid Rising Kick - Recovers
                                                                  Low Rising Kick - Recovers

Down (Face Down, Feet Toward) - Recovers Standing
                                                 Mid Rising Kick - Recovers
                                                 Low Rising Kick - Recovers
                                                 Side Roll (Foreground) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Side Roll (Background) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Back Roll - Recovers
                                                                  Mid Rising Kick - Recovers
                                                                  Low Rising Kick - Recovers

Down (Face Down, Head Toward) - Recovers Standing
                                                 Mid Rising Kick - Recovers
                                                 Low Rising Kick - Recovers
                                                 Side Roll (Foreground) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Side Roll (Background) - Recovers
                                                                                       Mid Rising Kick - Recovers
                                                                                       Low Rising Kick - Recovers
                                                 Back Roll - Recovers
                                                                  Mid Rising Kick - Recovers
                                                                  Low Rising Kick - Recovers

Contact Effect with Majority of Rising Attacks

Rising Up in Place or Side Roll Rising Attack
Add caption
Frame Data:
Execution: xx
G: -6
H: -3 (xx damage)
CH: +6

Properties and Description:

Miscellaneous Notes:




Back Roll Rising Attack
Add caption
Frame Data:
Execution: xx
G: -15
H: -3 (xx damage)
CH: +6

Properties and Description:

Miscellaneous Notes:



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Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  VF5FSレタスメモ≪システム≫起き上がり攻撃 - Rising Attack Frame Data

December 24, 2012

[Jeffry] Jump

Default Stance - (Flow Chart Image)
Jump Forward - Recovers Crouching
                          Jumping Kick - Recovers Standing
                          Jumping Head Butt - Recovers Standing
                          Jumping Knee Kick - Recovers Standing
                          Jumping Grizzly Hammer - Recovers Crouching
Jump Up - Recovers Crouching
                          Jumping Kick - Recovers Standing
                          Jumping Head Butt - Recovers Standing
                          Jumping Knee Kick - Recovers Standing
                          Jumping Grizzly Hammer - Recovers Crouching
Jump Backward - Recovers Crouching
                          Jumping Kick - Recovers Standing
                          Jumping Head Butt - Recovers Standing
                          Jumping Knee Kick - Recovers Standing
                          Jumping Grizzly Hammer - Recovers Crouching

Jumping Kick - (ascending) [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Head Butt - (ascending) [P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Knee Kick - (descending) [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Grizzly Hammer - (descending) [P]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Run

Default Stance - (Flow Chart Image)
Run - Recovers Standing
Running Body Press - Recovers Standing
Running Hip Attack - Recovers Down (Face up, Head Toward)

Running Body Press - (while running) [f_][P][t][K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Running Hip Attack - (while running) [f_][K][t][G]
Mid Strike recovers Down (Face Up, Head Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Machine Gun Knee Lift

Default Stance - (Flow Chart Image)
Machine Gun Knee Lift - Recovers Standing

Machine Gun Knee Lift - [db][P][t][G]
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Power Bomb

Default Stance - (Flow Chart Image)
Power Bomb - Recovers Standing

Power Bomb - [df][P][t][G]
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Iron Claw

Default Stance - (Flow Chart Image)
Iron Claw - Recovers Standing

Iron Claw - [d][P][t][G]
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Back Throw

Default Stance - (Flow Chart Image)
Back Throw - Recovers Standing

Back Throw - [b][b][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Body Lift

Default Stance - (Flow Chart Image)
Body Lift - Recovers Standing
Body Lift (Foreground) - Recovers Standing
Body Lift (Background) - Recovers Standing
Samoan Drop - Recovers Standing

Body Lift - [b][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Body Lift (Foreground) - [b][P][t][G][d]
Add caption
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Body Lift (Background) - [b][P][t][G][u]
Add caption
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Samoan Drop - [b][P][t][G][b]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Go To Sleep

Default Stance - (Flow Chart Image)
Go To Sleep - Recovers Standing

Go To Sleep - [f][df][d][db][b][P][t][K][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Head Butt

Default Stance - (Flow Chart Image)
Head Butt - Recovers Standing
          Head Crush - Recovers Standing
          Double Head Butt - Recovers Standing
                    Head Crush - Recovers Standing
                    Triple Head Butt - Recovers Standing

Head Butt - [b][f][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Head Crush - [bg][fg][Pg][tg][Gg][b][P][t][G]
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Double Head Butt - [bg][fg][Pg][tg][Gg][f][P][t][G]
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Head Crush - [bg][fg][Pg][tg][Gg][fg][Pg][tg][Gg][b][P][t][G]
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Triple Head Butt - [bg][fg][Pg][tg][Gg][fg][Pg][tg][Gg][f][P][t][G]
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Machine Gun Hammer

Default Stance - (Flow Chart Image)
Machine Gun Hammer - Recovers Standing

Machine Gun Hammer - [f][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Front Backbreaker

Default Stance - (Flow Chart Image)
Front Backbreaker - Recovers Standing

Front Backbreaker - [b][db][d][df][f][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Knee Smash

Default Stance - (Flow Chart Image)
Knee Smash - Recovers Standing

Knee Smash - [P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Drop Anchor

Default Stance - (Flow Chart Image)
Drop Anchor - Recovers Standing

Drop Anchor - [d][K][t][G]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Hammer Slide

Default Stance - (Flow Chart Image)
Hammer Slide - Recovers Crouching
          Grizzly Hammer - Recovers Crouching

Hammer Slide - [db][P]
Special Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Grizzly Hammer - [dbg][Pg][P]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).