Unique to Jeffry, a grab against opponent knocked in the air. Placeholder.
--------------------------------
Version: VF5FS Version A.1
My personal blog for Virtua Fighter
A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.
Showing posts with label Jeffry. Show all posts
Showing posts with label Jeffry. Show all posts
February 9, 2013
February 7, 2013
[Jeffry] Spin Knuckle
Back Turned - (Flow Chart Image)
Spin Knuckle - Recovers Standing
Double Knuckle - Recovers Standing
Upper - Recovers Standing
Knuckle Kick - Recovers Standing
Combo Pile Bunker - Recovers Standing
Body Blow - Recovers Standing
Head Cut Smash - Recovers Standing
Threat Stance - Recovers Standing
Spin Knuckle - [P]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Spin Knuckle - Recovers Standing
Double Knuckle - Recovers Standing
Upper - Recovers Standing
Knuckle Kick - Recovers Standing
Combo Pile Bunker - Recovers Standing
Body Blow - Recovers Standing
Head Cut Smash - Recovers Standing
Threat Stance - Recovers Standing
Spin Knuckle - [P]
| High Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Back Kick
Back Turned - (Flow Chart Image)
Back Kick - Recovers Standing
Back Kick - [K]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Back Kick - Recovers Standing
Back Kick - [K]
| High Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Back Double Hammer
Back Turned - (Flow Chart Image)
Back Double Hammer - Recovers Standing
Back Double Hammer - [d][P]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Back Double Hammer - Recovers Standing
Back Double Hammer - [d][P]
| Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Back Heel Kick
Back Turned - (Flow Chart Image)
Back Heel Kick - Recovers Standing
Back Heel Kick - [d][K]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Back Heel Kick - Recovers Standing
Back Heel Kick - [d][K]
| Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
January 1, 2013
[Jeffry] On the Ground
Place Holder - Likely will make this page link to 4 more pages.
In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Down (Face Up, Head Toward) - Recovers Standing
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Down (Face Down, Feet Toward) - Recovers Standing
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Down (Face Down, Head Toward) - Recovers Standing
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Contact Effect with Majority of Rising Attacks
Rising Up in Place or Side Roll Rising Attack
Frame Data:
Execution: xx
G: -6
H: -3 (xx damage)
CH: +6
Properties and Description:
Miscellaneous Notes:
Back Roll Rising Attack
Frame Data:
Execution: xx
G: -15
H: -3 (xx damage)
CH: +6
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. VF5FSレタスメモ≪システム≫起き上がり攻撃 - Rising Attack Frame Data
Falling to the Ground
Falling Down (Face Up, Feet Toward) In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
Falling Down (Face Up, Head Toward)
In Place Fall Recovery - Recovers Standing
Side Roll Fall Recovery (Foreground) - Recovers Crouching
Side Roll Fall Recovery (Background) - Recovers Crouching
On the Ground
Down (Face Up, Feet Toward) - Recovers StandingMid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Down (Face Up, Head Toward) - Recovers Standing
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Down (Face Down, Feet Toward) - Recovers Standing
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Down (Face Down, Head Toward) - Recovers Standing
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Foreground) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Side Roll (Background) - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Back Roll - Recovers
Mid Rising Kick - Recovers
Low Rising Kick - Recovers
Contact Effect with Majority of Rising Attacks
Rising Up in Place or Side Roll Rising Attack
| Add caption |
Execution: xx
G: -6
H: -3 (xx damage)
CH: +6
Properties and Description:
Miscellaneous Notes:
Back Roll Rising Attack
| Add caption |
Execution: xx
G: -15
H: -3 (xx damage)
CH: +6
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. VF5FSレタスメモ≪システム≫起き上がり攻撃 - Rising Attack Frame Data
December 24, 2012
[Jeffry] Jump
Default Stance - (Flow Chart Image)
Jump Forward - Recovers Crouching
Jumping Kick - Recovers Standing
Jumping Head Butt - Recovers Standing
Jumping Knee Kick - Recovers Standing
Jumping Grizzly Hammer - Recovers Crouching
Jump Up - Recovers Crouching
Jumping Kick - Recovers Standing
Jumping Head Butt - Recovers Standing
Jumping Knee Kick - Recovers Standing
Jumping Grizzly Hammer - Recovers Crouching
Jump Backward - Recovers Crouching
Jumping Kick - Recovers Standing
Jumping Head Butt - Recovers Standing
Jumping Knee Kick - Recovers Standing
Jumping Grizzly Hammer - Recovers Crouching
Jumping Kick - (ascending) [K]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Jumping Head Butt - (ascending) [P]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Jumping Knee Kick - (descending) [K]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Jumping Grizzly Hammer - (descending) [P]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Jump Forward - Recovers Crouching
Jumping Kick - Recovers Standing
Jumping Head Butt - Recovers Standing
Jumping Knee Kick - Recovers Standing
Jumping Grizzly Hammer - Recovers Crouching
Jump Up - Recovers Crouching
Jumping Kick - Recovers Standing
Jumping Head Butt - Recovers Standing
Jumping Knee Kick - Recovers Standing
Jumping Grizzly Hammer - Recovers Crouching
Jump Backward - Recovers Crouching
Jumping Kick - Recovers Standing
Jumping Head Butt - Recovers Standing
Jumping Knee Kick - Recovers Standing
Jumping Grizzly Hammer - Recovers Crouching
Jumping Kick - (ascending) [K]
| Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Jumping Head Butt - (ascending) [P]
| Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Jumping Knee Kick - (descending) [K]
| Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Jumping Grizzly Hammer - (descending) [P]
| Low Strike recovers Crouching |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Run
Default Stance - (Flow Chart Image)
Run - Recovers Standing
Running Body Press - Recovers Standing
Running Hip Attack - Recovers Down (Face up, Head Toward)
Running Body Press - (while running) [f_][P][t][K]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Running Hip Attack - (while running) [f_][K][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Run - Recovers Standing
Running Body Press - Recovers Standing
Running Hip Attack - Recovers Down (Face up, Head Toward)
Running Body Press - (while running) [f_][P][t][K]
| High Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Running Hip Attack - (while running) [f_][K][t][G]
| Mid Strike recovers Down (Face Up, Head Toward) |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Machine Gun Knee Lift
Default Stance - (Flow Chart Image)
Machine Gun Knee Lift - Recovers Standing
Machine Gun Knee Lift - [db][P][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Machine Gun Knee Lift - Recovers Standing
Machine Gun Knee Lift - [db][P][t][G]
| Low Throw recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Power Bomb
Default Stance - (Flow Chart Image)
Power Bomb - Recovers Standing
Power Bomb - [df][P][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Power Bomb - Recovers Standing
Power Bomb - [df][P][t][G]
| Low Throw recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Iron Claw
Default Stance - (Flow Chart Image)
Iron Claw - Recovers Standing
Iron Claw - [d][P][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Iron Claw - Recovers Standing
Iron Claw - [d][P][t][G]
| Low Throw recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Back Throw
Default Stance - (Flow Chart Image)
Back Throw - Recovers Standing
Back Throw - [b][b][P][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Back Throw - Recovers Standing
Back Throw - [b][b][P][t][G]
| High Throw recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Body Lift
Default Stance - (Flow Chart Image)
Body Lift - Recovers Standing
Body Lift (Foreground) - Recovers Standing
Body Lift (Background) - Recovers Standing
Samoan Drop - Recovers Standing
Body Lift - [b][P][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Body Lift (Foreground) - [b][P][t][G][d]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Body Lift (Background) - [b][P][t][G][u]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Samoan Drop - [b][P][t][G][b]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Body Lift - Recovers Standing
Body Lift (Foreground) - Recovers Standing
Body Lift (Background) - Recovers Standing
Samoan Drop - Recovers Standing
Body Lift - [b][P][t][G]
| High Throw recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Body Lift (Foreground) - [b][P][t][G][d]
| Add caption |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Body Lift (Background) - [b][P][t][G][u]
| Add caption |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Samoan Drop - [b][P][t][G][b]
| High Throw recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Go To Sleep
Default Stance - (Flow Chart Image)
Go To Sleep - Recovers Standing
Go To Sleep - [f][df][d][db][b][P][t][K][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Go To Sleep - Recovers Standing
Go To Sleep - [f][df][d][db][b][P][t][K][t][G]
| High Throw recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Head Butt
Default Stance - (Flow Chart Image)
Head Butt - Recovers Standing
Head Crush - Recovers Standing
Double Head Butt - Recovers Standing
Head Crush - Recovers Standing
Triple Head Butt - Recovers Standing
Head Butt - [b][f][P][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Head Crush - [bg][fg][Pg][tg][Gg][b][P][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Double Head Butt - [bg][fg][Pg][tg][Gg][f][P][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Head Crush - [bg][fg][Pg][tg][Gg][fg][Pg][tg][Gg][b][P][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Triple Head Butt - [bg][fg][Pg][tg][Gg][fg][Pg][tg][Gg][f][P][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Head Butt - Recovers Standing
Head Crush - Recovers Standing
Double Head Butt - Recovers Standing
Head Crush - Recovers Standing
Triple Head Butt - Recovers Standing
Head Butt - [b][f][P][t][G]
| High Throw recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Head Crush - [bg][fg][Pg][tg][Gg][b][P][t][G]
| Throw Combo recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Double Head Butt - [bg][fg][Pg][tg][Gg][f][P][t][G]
| Throw Combo recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Head Crush - [bg][fg][Pg][tg][Gg][fg][Pg][tg][Gg][b][P][t][G]
| Throw Combo recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Triple Head Butt - [bg][fg][Pg][tg][Gg][fg][Pg][tg][Gg][f][P][t][G]
| Throw Combo recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Machine Gun Hammer
Default Stance - (Flow Chart Image)
Machine Gun Hammer - Recovers Standing
Machine Gun Hammer - [f][P][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Machine Gun Hammer - Recovers Standing
Machine Gun Hammer - [f][P][t][G]
| High Throw recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Front Backbreaker
Default Stance - (Flow Chart Image)
Front Backbreaker - Recovers Standing
Front Backbreaker - [b][db][d][df][f][P][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Front Backbreaker - Recovers Standing
Front Backbreaker - [b][db][d][df][f][P][t][G]
| High Throw recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Knee Smash
Default Stance - (Flow Chart Image)
Knee Smash - Recovers Standing
Knee Smash - [P][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Knee Smash - Recovers Standing
Knee Smash - [P][t][G]
| High Throw recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Drop Anchor
Default Stance - (Flow Chart Image)
Drop Anchor - Recovers Standing
Drop Anchor - [d][K][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Drop Anchor - Recovers Standing
Drop Anchor - [d][K][t][G]
| Low Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Jeffry] Hammer Slide
Default Stance - (Flow Chart Image)
Hammer Slide - Recovers Crouching
Grizzly Hammer - Recovers Crouching
Hammer Slide - [db][P]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Grizzly Hammer - [dbg][Pg][P]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Hammer Slide - Recovers Crouching
Grizzly Hammer - Recovers Crouching
Hammer Slide - [db][P]
| Special Low Strike recovers Crouching |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Grizzly Hammer - [dbg][Pg][P]
| Low Strike recovers Crouching |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
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