My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

November 4, 2012

[General] Run

Can only run from a distance.

Version: VF5FS Version A.1 

[General] Back Dash

Back Dash can be canceled into an Evade.

Version: VF5FS Version A.1 

[General] Forward Dash

Can cancel an evade with forward dash.

Version: VF5FS Version A.1 

[General] Walk

Can move in 8 different directions.


Version: VF5FS Version A.1

[General] Crouching Guard

Crouching Guard is a defensive action that all characters have in their default stances.

Rule: Crouching Guard successfully blocks and prevent damage against Low Strikes.

Guideline:  Against Mid Strikes, Crouching Guard fails to block and prevent damage.  Exceptions to the Guideline: Against Special Mid Strikes, Crouching Guard prevents damage, but the Guard is removed and the character is forced to stand.

Player that chose to use crouching guard against low strikes will recover with frame advantage (link).


Version: VF5FS Version A.1
Last Updated March 9, 2014  

References :

[General] Standing Guard

Standing Guard is a defensive action that all characters have in their default stances.

Guideline: Standing Guard successfully blocks and prevent damage from High Strikes and Mid Strikes.  Exceptions to the Guideline: There are some High and Mid Strikes that cannot be successfully blocked and will deal damage (link, or put under this section).  Some High and Mid Strikes will remove Standing Guard, but deals no damage.  In addition, some of them cause the character in the standing guard position to Stagger.

Guideline:  Against Low Strikes, Standing Guard fails to block and prevent damage.  Exceptions to the Guideline: Standing Guard successfully blocks and prevent damage against Special Low Strikes.

In relationship to High Strikes and Mid Strikes
Usually, the player that chose to use standing guard against high strikes and mid strikes will recover with frame advantage (link).

Version: VF5FS Version A.1
Last Updated March 9, 2014 

References:

October 19, 2012

Introduction

Note: The blog is going through changes and the Introduction entry is currently outdated. 

Currently, the VF Moves Project is in its Early Build--a bare backbone Virtua Fighter 5: Final Showdown blog where all moves and information is linked.  I will periodically update the blog's move pages with basic move information and revised images.  In addition, game analysis and miscellaneous information will be posted.

The goal of the VF Moves Project is to be a visual and intuitive resource for Virtua Fighter 5 Final Showdown, where people can learn different nuances of the game.  If you are looking for more directed instructions on how to play the game, here is a list of recommended tutorials.  For the most current discussion and information in all aspects related to Virtua Fighter, please check Virtua Fighter Dot Com.  A list of additional resources can be found in the acknowledgement section (these can be in Japanese).  Finally, one of the very first thing you want to learn about the game's system is the buffer system.

For the best viewing of the VF Moves Project, please use Mozilla Firefox or Google Chrome.  Currently, there are some minor issues with the blog when viewed in either browsers.

To help find your way through the blog, each character have two directories--a home page and an index page--on the right column side.  The System Analyses and Commentaries lists all blog posts related to general game analyses and commentaries.  Below are links to each character's Default Stance page.  The moves are first categorized by attack property, then either by execution speed or throw direction (in the brackets "[ ]"):

Akira Default Stance
Aoi Default Stance
Blaze Default Stance
Brad Default Stance
Eileen Default Stance
Goh Default Stance
Jacky Default Stance
Jean Default Stance
Jeffry Default Stance
Kage Default Stance
Lau Default Stance
Lei Default Stance
Lion Default Stance
Pai Default Stance
Sarah Default Stance
Shun Default Stance
Taka Default Stance
Vanessa Defensive Style
Vanessa Offensive Style
Wolf Default Stance
Dural Rapid Mode
Dural Massive Mode

Note: In the future, slideshows will be removed and a different visual method will be used for the stance pages.