My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

November 20, 2012

[General] Down (Face Down, Feet Toward)

Less common down position.

Version: VF5FS Version A.1

[General] Down (Face Up, Head Toward)

Less common down position.

Version: VF5FS Version A.1

[General] Semicircular Strike

A strike that can hit a character evading in one direction, but not the other.

Version: VF5FS Version A.1

[Shun] Sober

Sober refers to the property of some strikes or throws that will remove drink points from Shun.

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[General] Slam

Slam is a specific type of hit effect where a character is knocked quickly to the ground.  The back of the character touches the ground first, while the character legs are at a 90° angle.

After the slam animation, the character lays on the ground - face up, feet toward.

The Japanese term used for this hit effect is ふきとばし (fukitobashi) (1).  The literal translation means "blow away."

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[General] +/- 15 Frame Situation

At -15 frame, a character cannot defend against majority of characters' fast strikes that execute 15 frames or less.

Version: VF5FS Version A.1

[General] Feet Position

Certain moves will change the positioning of your feet.  Certain combos are dependent on the characters' feet positioning relative to each other.

To do list - Open and Closed Stance

Version: VF5FS Version A.1