Less common down position.
Version: VF5FS Version A.1
My personal blog for Virtua Fighter
A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.
November 20, 2012
[General] Semicircular Strike
A strike that can hit a character evading in one direction, but not the other.
Version: VF5FS Version A.1
Version: VF5FS Version A.1
[Shun] Sober
Sober refers to the property of some strikes or throws that will remove drink points from Shun.
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[General] Slam
Slam is a specific type of hit effect where a character is knocked quickly to the ground. The back of the character touches the ground first, while the character legs are at a 90° angle.
After the slam animation, the character lays on the ground - face up, feet toward.
The Japanese term used for this hit effect is ふきとばし (fukitobashi) (1). The literal translation means "blow away."
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
After the slam animation, the character lays on the ground - face up, feet toward.
The Japanese term used for this hit effect is ふきとばし (fukitobashi) (1). The literal translation means "blow away."
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[General] +/- 15 Frame Situation
At -15 frame, a character cannot defend against majority of characters' fast strikes that execute 15 frames or less.
Version: VF5FS Version A.1
Version: VF5FS Version A.1
[General] Feet Position
Certain moves will change the positioning of your feet. Certain combos are dependent on the characters' feet positioning relative to each other.
To do list - Open and Closed Stance
Version: VF5FS Version A.1
To do list - Open and Closed Stance
Version: VF5FS Version A.1
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