My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 24, 2012

[Jeffry] Jump

Default Stance - (Flow Chart Image)
Jump Forward - Recovers Crouching
                          Jumping Kick - Recovers Standing
                          Jumping Head Butt - Recovers Standing
                          Jumping Knee Kick - Recovers Standing
                          Jumping Grizzly Hammer - Recovers Crouching
Jump Up - Recovers Crouching
                          Jumping Kick - Recovers Standing
                          Jumping Head Butt - Recovers Standing
                          Jumping Knee Kick - Recovers Standing
                          Jumping Grizzly Hammer - Recovers Crouching
Jump Backward - Recovers Crouching
                          Jumping Kick - Recovers Standing
                          Jumping Head Butt - Recovers Standing
                          Jumping Knee Kick - Recovers Standing
                          Jumping Grizzly Hammer - Recovers Crouching

Jumping Kick - (ascending) [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Head Butt - (ascending) [P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Knee Kick - (descending) [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jumping Grizzly Hammer - (descending) [P]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Run

Default Stance - (Flow Chart Image)
Run - Recovers Standing
Running Body Press - Recovers Standing
Running Hip Attack - Recovers Down (Face up, Head Toward)

Running Body Press - (while running) [f_][P][t][K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Running Hip Attack - (while running) [f_][K][t][G]
Mid Strike recovers Down (Face Up, Head Toward)
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Machine Gun Knee Lift

Default Stance - (Flow Chart Image)
Machine Gun Knee Lift - Recovers Standing

Machine Gun Knee Lift - [db][P][t][G]
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Power Bomb

Default Stance - (Flow Chart Image)
Power Bomb - Recovers Standing

Power Bomb - [df][P][t][G]
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Iron Claw

Default Stance - (Flow Chart Image)
Iron Claw - Recovers Standing

Iron Claw - [d][P][t][G]
Low Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Back Throw

Default Stance - (Flow Chart Image)
Back Throw - Recovers Standing

Back Throw - [b][b][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Body Lift

Default Stance - (Flow Chart Image)
Body Lift - Recovers Standing
Body Lift (Foreground) - Recovers Standing
Body Lift (Background) - Recovers Standing
Samoan Drop - Recovers Standing

Body Lift - [b][P][t][G]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Body Lift (Foreground) - [b][P][t][G][d]
Add caption
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Body Lift (Background) - [b][P][t][G][u]
Add caption
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Samoan Drop - [b][P][t][G][b]
High Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).